Fluce?
Ahahah yeah...he's one of the RPG mythos figures in my household. His own archetype, of a special kind of player/playstyle. My direct family is heavily tied into RPGs (my parents met through role-playing), and our friends as well. A family friend played a character named Fluce, in their game. (This was a long-ass campaign, by the way-by the end of it they'd taken over a hell dimension, and the dragon hatchling character my mother played was an adult, partly due to time magic shenanigans)
Fluce was insane. As in, voice in his head and sadistic insane. Guy who plays him is a really nice guy, too, and his other character was a Stupid Good pseudo-paladin. He likes playing extremes, I think.
Anyway. Fluce was an elf shoved in a cyborg's body, which meant, in their world, he was a magic being cut off from magic. That's why he went insane, which in turn was justification for why his player was able to play him that way. Their GM was really rather good; Fluce killed at least 80% of the plot important NPCs. If it was an NPC, he wanted to kill it. He would ask the GM if he could make it look like he missed the enemy and hit NPC allies instead(he'd still kill the enemy; he wasn't trying to sabotage the other players, partially because one of the characters was like a father figure, one of them was a dragon, etc. though he did kill one of/the only ordinary human PC once). He'd mini-nuke random villages from a mile away. And loot all the bodies, of course. He wasn't munchkinning; he didn't cheat, and he wasn't power-gaming. He was just...being Fluce. In the end, after they'd taken over the hell dimension, the vampire player used mind powers to look in his head, saw how bug-fuck crazy he was by that point, killed him, and he got brought back as a demon lord thing.
Oh, and he was a coward, too. Sorta. Hated fair fights, ran away for help when got into trouble...the only thing I think that made it bearable was that the player was a really nice guy and the GM found ways to get it so he couldn't kill some NPCs without consequences(he managed to take credit for killing the Four Horsemen of the Apocalypse, got Knighted in England, and so a squire-kid runs up to him one day while the party's in a city and asks him for help. Player's first question: "Are we alone?" His first declared(and rescinded once he realized they weren't
that alone) action: "I squish his head!"
That, is Fluce.
---
Also, can he actually ignore them, or does he just dismiss them as nonsense?