That took a while.
BETA PARTY APPLICANT!
Name:Rurail Schythold
Race: Kinkind (fish)
Age: 30
Height:5'10"
Weight:285lb
Appearance: A large humanoid twisted into the shape of a fish. His head is bald and quite flat, the top running into a snout that houses a large square jaw, small eyes that glint with intelligence behind. His torso is very human, with the exception of a heavy, protruding ribcage. His upper limbs are just like a human's and end in 4-fingered slightly webbed hands. His lower limbs are powerfully built and double-jointed like a horse's, ending in very large, three-digit feet that resemble a bird's claws.
Works cited- heavier-set version of that.
In movement, he's a toe-walker, using a long, heavy tail to act as a balance; because of this he's quicker than most first think.
When not moving, his tail is used almost as a third leg, sometimes coiling slightly to provide support, or bowing down straight back to touch the ground at it's median, the free end subject to swimming-like fidgeting motions.
When moving, it has a certain cat-like behavior. Not nearly as light & flexible, but certainly "animated", for lack of a better word.
Strength 18, Stamina 14, Agility 17, Speed 18, Endurance 16, Willpower 10, Intelligence 15, Perception 8HP/MP: 32/24 (10+16+6+0)/(5+((10+15=25/2=12.5))+6+0)
Level: Adventurer 2, Spelunker 1, Body Talker 1
Virtues: Major- Adaptation: Rurail has clearly spent a lot of time on the surface- his feet have huge callouses, & he can handle his weight; his movement is much more fluid than most fishkin.
Major- Fishfolk: Rurail is at home underwater, and gets many benefits when below the surface. His particular breed is also blessed with longevity, living more than twice as long as a human. He's generally stronger than he looks.
Major- Stoic: Rurail doesn't become frightened, get mad, show pain or startle easily
Minor- Patient: Rurail is seemingly unphased by long waits, and can keep focused for a long time.
Flaws:Major- Water dependant: Though rurail has grown accustomed to life on the surface, he still suffers penalties if he goes more than a few days without a soak.
Minor- Touchy/feelies: Rurail is hard-put to contain his curiosity sometimes. This has gotten him into trouble in the past.
Minor- Ponderous: Rurail is patient, yes, but he also takes his time when it isn't necessary.
Minor- Mute: When out of water, his vocal cords slowly dry out. Speaking aggravates this, and with continuous use his voice becomes a painful, raspy croak.
Hobbies:Major- Leatherworking: Out of necessity, Rurail's learned to make, mend & modify his own armor.
Minor- BBoy!: Those gipsies sure knew how to bust a move.
Feats: Spelunker: When in ruins or while dungeon-diving, Rurail exhibits a certain intuition, and his situational awareness is improved.
Coordinated Anatomy: Thanks to his practiced skill with controlling his lower limbs, Rurail is able to accelerate very quickly & make high vertical jumps.
Weapon style is Halberd, and also carries a Medium steel(iron if too low-level)-plated heater shield in case of ranged enemies.
Armor is a medium-light mix of custom-fit studded/splinted leather armor. Only the dorsal side of his tail is covered, with straps at motility-conscious spots to secure it. Studs & splints are made of steel.
Additional pertinent info:-With Myral's consent, (still in effect yes?), Rurail has been kinda fascinated with Jewel since he joined- just started following him around, they've been attached at the hip since.
-Has done a bit of traveling, speaks Common, Tradespeak & bits of a couple others as well.
-Religion:
Coranthiir- Grew up following him after his parents. Finds him agreeable and his morals a strength.
Pellegrin- Feels a particular affinity to him, having been exposed to him nearly as much as Coranthiir & understanding his virtues better. More important to him than Coranthiir, though he doesn't make this public knowledge
Eyilana- When you grow up looking for secrets & exploring subterranean passages, you better remember Eyilana.
Goals & Comments (fyi Mr. Ross): Critical: Become Legendary+5 Tinker.
Major: Learn more about Pellegrin.
Major: Explore ALL the cool things.
Major: Pick up some dedicated lockpicking.
Minor: Learn more about Eyilana.
Minor: Improve Leatherworking
Underwater bonuses mostly deal with stamina, speed, agility, & perception. Plus gill-lungs.
Spelunker skills mostly have to do with uncanny dodges/helping others uncannily dodge. Sort of a precognition. Hopefully secret areas as well, (general dungeoneering). High-jump, swimming, speed etc complement this focus as well.
Water dependance is a major flaw- think light headache, cracked/peeling skin, a coating of viscous slime (sunscreen/poreblocker) on heavily-exposed surfaces (dorsal side of head/torso/arms/tail). Things that get in the way, sometimes badly, but not crippling (at first).
The Ponderous flaw should decrease how much I get done in pass-time events; say 5-10%?
Edits:
-Changed Caligraphy to Leatherworking
-Combined 'good natured' & 'stoic' into a major 'stoic' virtue
-Removed mining equipment
-Changed religion
-Changed What? ('can talk underwater' kind of thing) to Mute (a 'slowly dries out' kind of thing)
-Added tradespeak to languages
-Added halberd & shield to inventory
-Now with more BREAKDANCING!
-Changed armor
-Added lockpicking goal
-Updated character notes
-Switched feat & virtue status of 'Fishkin' & 'Spelunker'
-Added Tinker goal and bumped Leatherworking down to minor
-Changed age
-Swapped two points from str to agi, addendum to description, updated HP/MP