I'd like to propose a shockingly modern idea:
Designate this as a cut-off point.Basically, why not try to ignore everything that has happened until today and try to continue with the game in a calm, constructive manner?
I'd therefore advise everyone to follow some basic guidelines which will hopefully improve the thread:
a) Civil Do not call each other names, do not be simply unconstructive because the other did one or two or a hundred proposals you don't like.
b) Cooperation We're working together. Try not to look at 'my proposal' or not.
c) Clarify Noone can read your mind. If you vote against or for something, why not add your reasons for that? And, if you are against it, why not post the reasons in the OOC thread? Ideally, in a form of fact, fact, fact, conclusion.
d) Positive If you disagree with someone on something, why not cite the fact you disagree with and offer an explanation against it.
Here you'll find a now useless partway done analysis on last turn. I'll use it as grounds for the next year's analysis which I'll begin now. Anyone able and willing to weigh in may find me in the bay12games IRC channel to hopefully catch my mistakes before I post it here.
To start with that, and to hopefully get the discussion back to the game itself, I'd like to offer an analysis about our current state of business (conclusions are marked like this.):
Army:
We have a good assortment of tanks, with our new heavy tank getting produced now, too. With 32 K-1 per year they will remain scarce, however. Switching production from the BattleBus might help here.
Our infantry is still armed with mosin nagants, and we have about ten infantry units per MG. Switching them to the SVA-10 might help here, and I'd really like to see a smaller MG to be introduced for squad level. May be too modern, though.
Our mobility, however, is severely lacking due to the lack of transport. We have enough halftracks to transport less than 3000 of our men. Also, we have less Crickets than artillery, which therefore won't be able to be transported quickly. Producing more crickets would be advised, definitely to one per artillery basis and hopefully to transport about ten thousand men. That would require about 2000, and currently about seven years.
Speaking of artillery: We currently have 80mm and 40mm towed artillery guns. I think we should modernize them, and possibly add self-propelled artillery into the mix.
Comparing ourselves to Morovia, "Their new Tank Destroyer is in the same class as our K-1". We will possibly have real enemy with that, and they may be able to overwhelm our limited numbers of K-1s. Flanking them with sufficient Badgers and/or air strikes would help there, probably.
Comparing ourselves to Capia, their tank shares common characteristics with the Morovian and therefore, the K-1 though slower. Again, maneuver warfare and air support will be necessary. Additionally, they have about 2/3rds of our infantry, supported extensively by artillery. Since they probably will be dug in at the border, I'd advise that we try to break through decisively to make redeployments necessary. Again, air support, too.
Navy:
Air Force:
Oh man, that was a good turn. Though I should've passed too due to the votes...
Yeah, very interesting turn. Seems like war's brewing...
Addition: I can already say that I intend to design a ground attack/close air support plane.