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Author Topic: The revolutionary design bureau (OOC)  (Read 43654 times)

Alexandria

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Re: The revolutionary design bureau (OOC)
« Reply #345 on: May 13, 2013, 11:12:34 am »

If we agree on what we like then yes, if I like something and he doesn't I'll vote for it and he won't.

Depends on the projects of the turn, this turn we agreed that those projects are most important and since we are gonna run out of engineers before all the projects are done again we ruled out anything beneath them.
« Last Edit: May 13, 2013, 11:16:31 am by Alexandria »
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Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #346 on: May 13, 2013, 11:17:26 am »

And you like proposals of each other (+mesor) by default?
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Alexandria

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Re: The revolutionary design bureau (OOC)
« Reply #347 on: May 13, 2013, 11:21:51 am »

Not by default, but so far the projects they've come up with work well along side my own, if they make something that clashes with mine or that I just don't like then it won't get my vote.
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Nadaka

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Re: The revolutionary design bureau (OOC)
« Reply #348 on: May 13, 2013, 12:36:17 pm »

this game has decended in quality, to much bickering, to much work. and yes, i think the brood, mesor, alexandria alliance isnt playing fair for everyone else. i had to limit proposals so i could reasonably continue this game. you have not only used that to gain a controlling interest of the process, but to push the complexity back above where i can reasonably continue. i either have to define a system you cant rig, or end the game.
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Taricus

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Re: The revolutionary design bureau (OOC)
« Reply #349 on: May 13, 2013, 12:44:07 pm »

Well, one way about it would be to make the decisions over which proposals developed based on GM fiat rather than votes, and have the military leaders screaming requests at us so we do get things done.
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10ebbor10

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Re: The revolutionary design bureau (OOC)
« Reply #350 on: May 13, 2013, 12:51:43 pm »

OK. Hard one. Making a democratic voting system in which a voting blok will have a hard time to exist. Double voting rounds are of course, out of the question, and well other systems don't work very well either.

Well, one way about it would be to make the decisions over which proposals developed based on GM fiat rather than votes, and have the military leaders screaming requests at us so we do get things done.
Niche designs work, I suppose. Then again, that well reduces the viability of low priority projects which operate in the fringes of popular voting, and it also increases stress on the GM.
« Last Edit: May 13, 2013, 12:56:26 pm by 10ebbor10 »
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Brood

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Re: The revolutionary design bureau (OOC)
« Reply #351 on: May 13, 2013, 01:07:23 pm »

It's not an allince, it's an our suggestions have been things that fit together so we voted for them, as well as other ideas that we liked by other players.
Funny it wasn't a problem when everybody supported URs suggestion every single turn but now that it's somebody elses suggestions that get supported it becomes an issue.
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Nadaka

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Re: The revolutionary design bureau (OOC)
« Reply #352 on: May 13, 2013, 01:18:59 pm »

the three of you are colaborating outside the channels available to the other players.  not once have the 3 of you failed to vote in each of your proposals. everyone else has to compete in the polls, but you do not.

and regardless of the fairness of it, the simple fact you disregarded the reason i limited proposals, so that i could continue the game by reducing the amount of stuff i have to deal with.
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10ebbor10

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Re: The revolutionary design bureau (OOC)
« Reply #353 on: May 13, 2013, 01:22:16 pm »

To be fair, there are others with what I assume are far more complicated projects. And then there are those who just ignore the limits.

Sad thing actually.
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Brood

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Re: The revolutionary design bureau (OOC)
« Reply #354 on: May 13, 2013, 01:30:09 pm »

We did? I'm pretty sure we didn't go over the 2 proposal limit a single time, other players have been with massed use of sub proposals but we stuck to that limit and we collaborate after we decide what we're gonna make to seek out flaws in plans, we didn't collaborate until we'd decided on our own projects. Quite a few of those projects we're also discussed in the game threads as well for other peoples opinions.
I also discussed some with PI and some with UR and some with Adwarf and some with Taricus and some with other people not even in the game.
I looked for peoples opinions on projects to see if I'd overlooked any flaws rather then having to try and have a conversation while other people are constantly disagreeing with you or telling you that the project is not important enough.

I discussed my projects with people to see if I'd overlooked any flaws, they discussed projects with me to get my opinion in the same way, as engineers it makes sense for that to happen to get outside views.

As for always voting them in? Our proposals still passed even without each others votes from other peoples votes but the proposals were things in a similar area that could be used in conjunction, why would we not vote for them? We've voted for any projects that we liked which so far has included projects by just about every player in the game and still does as of this turn.


We stuck within the rules of the game but there was never a rule that said we could not discuss ideas with other players outside of the game thread, we can move all our talks to it if you want but it won't change the fact that so far our tactics fit together and so we vote for each others ideas, if it was only each others ok but it's not, we all vote fairly on what we think is a good idea.
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mesor

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Re: The revolutionary design bureau (OOC)
« Reply #355 on: May 13, 2013, 01:42:22 pm »

Uhm I'm confused? Is something stopping other players talking in PM's about ideas?

It seems more like a case of UR has stopped being the one who gets the majority of the support in the game and so has complained about it much like he does with every ideas he dislike or every one of his ideas that gets a counter proposal.
It does seem to be every time the game is not going his way he brings up complaints or starts accusing other people rather then just accepting that his proposals did not get the support he wanted.
« Last Edit: May 13, 2013, 01:46:44 pm by mesor »
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Ukrainian Ranger

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Re: The revolutionary design bureau (OOC)
« Reply #356 on: May 13, 2013, 02:04:28 pm »

Brood, Mesor you see, with your cross-voting thing  6 projects automatically receive  the minimum number of votes required for processing, Add several projects your team likes (+3 votes to each) and + few that got enough votes without your alliance and that's a dozen+ of projects, something GM doesn't want to process every turn and I very well understand why. That's a huge workload and takes all the fun of making updates away

Besides, the fact that you never failed to support each others proposals make me think it's just a  "you vote for me, I vote for you" deal

As for subrpoposals, I think you blame me here. I use those either as
a) Turning project I strongly dislike into something I dislike less or even like ( sometimes, probably, my subroposals wander too far from original, but generally those are related things. )
b) trying to make proposals that I like even better , by adding some details. (developing good ideas is what makes suggestion games fun)

It amuses me that you think that GM considers stopping the game because UR's proposals aren't voted
__________________________

As for solutions of the GMing problem... I don't know... Hard limit on approved projects per turn is how I would GMed that (taking X top voted proposals, using dice in case of ties)  even if that isn't an ideal solution it's better than doing too much projects and burning out
« Last Edit: May 13, 2013, 02:06:07 pm by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: The revolutionary design bureau (OOC)
« Reply #357 on: May 13, 2013, 02:08:38 pm »

The last would be something I'd like to avoid. Mostly because most of my projects, and other interesting but not immediatly nessecairy projects situate themselves in that area.

Something I support however is limiting the amount of votes per person.

Or, for complete voting blockness, and politbureau like situations, switch to a negative voting system. Ie, everyone gets limited dislike votes, and the least voted wins
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Brood

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Re: The revolutionary design bureau (OOC)
« Reply #358 on: May 13, 2013, 02:09:41 pm »

Uhm can I just point out that Mesor did not vote for all of our suggestions and voted for others we didn't???

We vote for what we like and thats all, being friends doesn't mean that we're cheating if we vote for each other. Is it cheating that others vote for your suggestions every single turn since the game began?

I think he meant everybody on the sub proposal thing, a lot of people seem to be using them to avoid the 2 proposal limit.

I don't see how allowing people to block each other with improve things, players will just block each other purely to get more engineers for themself.
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Nadaka

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Re: The revolutionary design bureau (OOC)
« Reply #359 on: May 13, 2013, 02:25:38 pm »

this has nothing to do with ukranian ranger, at worst he is a contributer to bickering. but bickering doesnt contibute to the amount of effort required for updates.

i have only one choice. end this game because it can not be managed without consuming all my time, or find a way to limit the effort involved.  you have not broken any rule brood, you simply rigged the system to win. and in the process of doing so, contibuted significantly to my level of effort.

your feelings of persecution are not well founded, and your responses are counter productive.

the only thing that will make it easier on me is fewer proposals, fewer successful proposals or even fewer votes.
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Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.
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