Is the bi-frost Forge still in the game? Mine isnt showing up buildable.
From the MW 3.0 changelog:
"- Removed great bifrost forge. Frost Giants now drop bifrost bars directly. Just kill a giant, get the metal. "
And Now: for something completly different:
I've been following the Topic: The Banners of Heart: ☼Masterwork the Fortress☼ and this has come up there:
"Awright, guys, we're ready to siege the dwarves. There's about twenty of us and over a hundred of them, but we're WIZARDS! We command the forces on which the world turns! There's no way we can lose!"
"That's right! I'll smite the dwarves with cold, dead air!"
"And I'll burn the flesh from their bones with acid!"
"And I'll raise the dead that surround us into insatiable undead who crave the flesh of the living! ANIMUS!"
The wizards stared for a moment at their necromancer as they were surrounded by the sound of rattling bones.
"Zenzan, you utter ----ing imbecile."
********
Casualties: Nine wizards plus their mounts. They never even saw a single dwarf.
and
warlocks came in another siege.
They fell afoul of our traps for a bit, then started raising their own dead. And fighting them. Again. But it looked like they were winning until one of them started a grass fire. So the northeast third of the surface is burned, but at least the warlocks are gone.
This seems consistent with warlock sieges: They always bring a necromancer with them who raises the dead, the undead attack the wizards and sooner or later every invader dies either to the undead, an area attack spell or raging fire.
This classic scene comes to mind:
http://www.youtube.com/watch?feature=player_detailpage&v=NUHk2RSMCS8#t=1sAny thoughts on how to prevent this from happing?
I was thinking that if necros only showed up as lone thieves/snatchers this problem would sort itself out. Wizards are formidable opponents against mele troops, and a lone necro thief with the undead acting as a distraction sounds logical too. To me at least.