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Author Topic: Dawn Of civilizations [Forumgame] [OOC] [6/6]  (Read 11110 times)

10ebbor10

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #135 on: June 02, 2013, 04:57:23 am »

How do I get new tech again?
You can get new technologies by investing RP points. (Just choose which tech you want to develop, and invest)

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Sorcerer Kail

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #136 on: June 02, 2013, 04:05:22 pm »

Sorry for no RP again. I'll do it for every post someday, but after semester will end as I have a ton of exams(6 in this week, 3 in next).
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Brood

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #137 on: June 07, 2013, 04:22:11 pm »

Hey.

I have a couple of questions, it says my population increased but it's the same from the previous turn.
Also how come my animal taming building now produces 2 food and shouldn't the shamonic circle produce 3 clout and 3 rp since it's using 3 pop now and produced 1 of each when using 1 pop.
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10ebbor10

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #138 on: June 08, 2013, 01:50:23 am »

-oops, forgot to change the number
-One of the effects of animal attraction
-Efficiency decreases as size increases
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Brood

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #139 on: June 08, 2013, 08:12:11 am »

Ahh ok thanks, on the plus side. Animal attraction has finally evened out my food requirements.
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10ebbor10

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #140 on: June 08, 2013, 08:32:52 am »

Ahh ok thanks, on the plus side. Animal attraction has finally evened out my food requirements.
Units use 0.5 food/ turn
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kaian-a-coel

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #141 on: June 08, 2013, 10:00:03 am »

Even my wooden boats? O_o
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10ebbor10

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #142 on: June 08, 2013, 10:00:42 am »

Even my wooden boats? O_o
All living units; So no, not the boats.

They eat Ic instead.
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Brood

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #143 on: June 08, 2013, 10:55:38 am »

Oh nice, 12 pop 6 units of animals and 12 food per turn so I have 3 spare food, I need more shamonic circles then to get my clout and rp up a bit until my pop is to high again.
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10ebbor10

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #144 on: June 08, 2013, 11:39:04 am »

Oh nice, 12 pop 6 units of animals and 12 food per turn so I have 3 spare food, I need more shamonic circles then to get my clout and rp up a bit until my pop is to high again.
Rules changed. Clout's no longer needed for people actions. it can be used for boni to rolls instead;
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Brood

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #145 on: June 08, 2013, 11:42:19 am »

I saw, that's why I want them I want the bonuses, plus I need it anyway for the RP.
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10ebbor10

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #146 on: June 08, 2013, 11:43:31 am »

I saw, that's why I want them I want the bonuses, plus I need it anyway for the RP.
Sadly, both buildings are maxed out for the current tech level. Barring lucky rolls, that is.
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Brood

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #147 on: June 08, 2013, 12:30:50 pm »

So I can't build more of them? Or just can't make them any better?
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10ebbor10

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #148 on: June 08, 2013, 12:31:30 pm »

So I can't build more of them? Or just can't make them any better?
Both, kinda. You can try, but succes is unlikely.
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Brood

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #149 on: June 08, 2013, 12:38:10 pm »

Well I'm researching for the main building anyway so have to wait and try to get it out, I guess I can make 1-2 more of my animal huts instead to boost up my food a little more and allow for larger numbers of animals later on.

Could I create a basic animal ranch? The animal hut is similar but it's food production is only a secondary bonus, so I wondered if a dedicated ranch would produce more food if it's possible.
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