Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10] 11

Author Topic: Dawn Of civilizations [Forumgame] [OOC] [6/6]  (Read 11111 times)

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #135 on: June 02, 2013, 04:57:23 am »

How do I get new tech again?
You can get new technologies by investing RP points. (Just choose which tech you want to develop, and invest)

Logged

Sorcerer Kail

  • Bay Watcher
    • View Profile
Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #136 on: June 02, 2013, 04:05:22 pm »

Sorry for no RP again. I'll do it for every post someday, but after semester will end as I have a ton of exams(6 in this week, 3 in next).
Logged

Brood

  • Bay Watcher
    • View Profile
Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #137 on: June 07, 2013, 04:22:11 pm »

Hey.

I have a couple of questions, it says my population increased but it's the same from the previous turn.
Also how come my animal taming building now produces 2 food and shouldn't the shamonic circle produce 3 clout and 3 rp since it's using 3 pop now and produced 1 of each when using 1 pop.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #138 on: June 08, 2013, 01:50:23 am »

-oops, forgot to change the number
-One of the effects of animal attraction
-Efficiency decreases as size increases
Logged

Brood

  • Bay Watcher
    • View Profile
Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #139 on: June 08, 2013, 08:12:11 am »

Ahh ok thanks, on the plus side. Animal attraction has finally evened out my food requirements.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #140 on: June 08, 2013, 08:32:52 am »

Ahh ok thanks, on the plus side. Animal attraction has finally evened out my food requirements.
Units use 0.5 food/ turn
Logged

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #141 on: June 08, 2013, 10:00:03 am »

Even my wooden boats? O_o
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #142 on: June 08, 2013, 10:00:42 am »

Even my wooden boats? O_o
All living units; So no, not the boats.

They eat Ic instead.
Logged

Brood

  • Bay Watcher
    • View Profile
Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #143 on: June 08, 2013, 10:55:38 am »

Oh nice, 12 pop 6 units of animals and 12 food per turn so I have 3 spare food, I need more shamonic circles then to get my clout and rp up a bit until my pop is to high again.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #144 on: June 08, 2013, 11:39:04 am »

Oh nice, 12 pop 6 units of animals and 12 food per turn so I have 3 spare food, I need more shamonic circles then to get my clout and rp up a bit until my pop is to high again.
Rules changed. Clout's no longer needed for people actions. it can be used for boni to rolls instead;
Logged

Brood

  • Bay Watcher
    • View Profile
Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #145 on: June 08, 2013, 11:42:19 am »

I saw, that's why I want them I want the bonuses, plus I need it anyway for the RP.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #146 on: June 08, 2013, 11:43:31 am »

I saw, that's why I want them I want the bonuses, plus I need it anyway for the RP.
Sadly, both buildings are maxed out for the current tech level. Barring lucky rolls, that is.
Logged

Brood

  • Bay Watcher
    • View Profile
Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #147 on: June 08, 2013, 12:30:50 pm »

So I can't build more of them? Or just can't make them any better?
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #148 on: June 08, 2013, 12:31:30 pm »

So I can't build more of them? Or just can't make them any better?
Both, kinda. You can try, but succes is unlikely.
Logged

Brood

  • Bay Watcher
    • View Profile
Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #149 on: June 08, 2013, 12:38:10 pm »

Well I'm researching for the main building anyway so have to wait and try to get it out, I guess I can make 1-2 more of my animal huts instead to boost up my food a little more and allow for larger numbers of animals later on.

Could I create a basic animal ranch? The animal hut is similar but it's food production is only a secondary bonus, so I wondered if a dedicated ranch would produce more food if it's possible.
Logged
Pages: 1 ... 8 9 [10] 11