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Author Topic: Dawn Of civilizations [Forumgame] [OOC] [6/6]  (Read 11115 times)

10ebbor10

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #105 on: April 23, 2013, 10:12:33 am »

Depends on some circumstances* and rolls, and wherether or not you actively encourage it.

*Food generation
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Brood

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #106 on: April 23, 2013, 10:14:35 am »

Hmm I need to encourage it, does that require clout or is it just something I tell my people would be good for us so they do it?
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10ebbor10

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #107 on: April 23, 2013, 10:21:36 am »

Clout has increased effect, but normal works too.
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Brood

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #108 on: April 23, 2013, 10:23:07 am »

Hmmmm, retcon time.
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My Name is Immaterial

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #109 on: April 24, 2013, 10:03:34 pm »

Seems everyone has entered their turns. Update bump?

10ebbor10

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #110 on: April 25, 2013, 03:49:47 pm »

Seems everyone has entered their turns. Update bump?
Working on it.

Just as a general note, everyone understands the research system right. Because I've been having trouble recently trying to determine wherether you're researching a technology (no direct benefit) or any invention. Please note which they are, and which technology the inventions are based on.
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Brood

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #111 on: April 25, 2013, 03:54:05 pm »

Which would advanced hunting and trapping come under?
To me it sounds like an invention since trapping does involve using traps.
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10ebbor10

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #112 on: April 25, 2013, 03:56:11 pm »

Problem is that it's a bit too generic for that. Inventions really are, X kind of trap, that tool. Generally 1 purpose, and clearly defined. No vague subjects.

It's one of the confusing things. Also, you can only research inventions based on technologies you already have.
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Brood

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #113 on: April 25, 2013, 03:56:56 pm »

Edited.

Animal Attraction. ( Using one animal to attract others. Mating calls, scents, howling that kind of thing. ) Carries on my BeastMastery tech.
« Last Edit: April 25, 2013, 04:02:47 pm by Brood »
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10ebbor10

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #114 on: April 25, 2013, 04:14:06 pm »

Considering there has been some confusion, I give everybody the one time opportunity to reinvest alloted their research points by next turn.
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Brood

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #115 on: April 25, 2013, 04:15:05 pm »

Just dump my 4 into animal attraction.

How come I've got 0 IC and RP when I generate 1 per turn of each?
« Last Edit: April 25, 2013, 04:29:04 pm by Brood »
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10ebbor10

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #116 on: April 25, 2013, 04:33:06 pm »

Invested in construction and research respectively.
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Brood

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #117 on: April 25, 2013, 04:34:25 pm »

Damn so I can't do any more construction or research this turn?
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10ebbor10

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #118 on: April 26, 2013, 12:22:06 am »

You can use a turn's production during the turn.
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RangerCado

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Re: Dawn Of civilizations [Forumgame] [OOC] [6/6]
« Reply #119 on: April 26, 2013, 12:23:15 am »

...I'm so ticked that i missed this! Just gonna spoiler up a race i thought of for peoples viewing.

Spoiler (click to show/hide)
Fairly balanced in my opinion, maybe a bit underpowered but it seems like a good race to me.
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The best ship is the one where one of them is literally allergic to the other~
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