((just did a recount, we got three parts pouches, but the contents of the first two was never specified. the third one was from Yern, and had 60 fingers worth inside. assuming the other two are worth the same amount, then we have a total of (60x3(pouches) + 50(Yern's body) - 4(two meals)) 226 fingers to work with, not 50
reposting the price list so far:
meal: 2
fur armor: 10
crossbows, slings, and swords: 10-15 depending on what they're made of
shooter (only 1 in stock): 30
cibus balls(10) : 5
planteel (can): 2
bags: 10
rope: 5
cloth and suturing tools (kit): 5
tent (with complimentary waterskin): 20
potion reagents: 5
no clothes or shoes available
our weapons have no sell value
known potions:
Sinne Mordor. It apparantly turns off nerves cells for a while, leaving the person painless. It also numbs other senses, like sight and hearing.
Paccator's Bliss. It enhances all the bodies sense, making everything look cleaner and more surreal, everything sounds like beautiful music, and even the air tastes like sugar. It also makes the mind sharper and quicker to react.
@GM: are we going to keep track of ammo? there are no ammo counts or prices listed, which makes it hard to decide if ranged weapons are worth it or not.
EDIT:
current planning:
erin -> overfly potental battlegrounds, scout out approch paths, chokepoints, vantage points, terrain hazards, etc. specifically check the village access points, including the south side that their leader wanted barricaded, and check the canyons themselves. it may be easier to block the paths up than to defend the village entry points.
Kira -> shopping for everyone, barricade afterwards
inter -> negotiate with Aqusitioners, get them to join us in the defense. cordinate with the village chieftain, and say that it is an opportunity to prove themselves to the people they want to make their neighbors. barricade afterwards.
nectarius -> warn villagers, organize them to help when fighting happens.
zerol ->warn villagers, organize them to help when fighting happens.
marcus -> start barricade
clair -> negotiate with Aqusitioners, make sure they can't isolote intir. barricade afterwards.
while barricading, make sure we have ways to shoot over and through it, and make sure it is difficult/impossible to climb up the outside. do not be afraid to use rooftops as firing platforms, and wall up doors and windows on the buildings we're integrating into the barricade that face outwards. if that would make the house interior inaccessible, make new openings in the building to use as access points. also set up elevated walkways from house to house throughout the village, designed to be removable, so we can retreat from rooftop to rooftop if they push past the barricade, and make them bleed for every inch of ground they take. if we have time and the chief lets us, also set up small interior barricades, that function more as chokepoints than proper walls. so that we have secondary and tertiary lines of defense throughout the village.
shopping list:
6x crossbows, get the good models. (90 fingers)
shooter (30 fingers, subtotal 120 fingers)
cloth and suturing kit (5 fingers, 125 subtotal)
three painkillers and three stimulants (30 fingers, 155 subtotal)
cibus balls (30) (15 fingers, 170 subtotal)
2x rope (10 fingers, 180 subtotal)
4x armor: (40 fingers, 220 subtotal)
3x planteel cans (6 fingers, 226 subtotal)
do folks agree with this? i dont want to railroad over people. the reason i'm sticking with ranged weapons is if we build our fortifications right this'll mostly be a ranged fight.
oh, and i can't find what kira's old shopping list was, although i might have simply passed over it without seeing it.
))