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Author Topic: Evolved: Up the Ladder  (Read 13205 times)

Lenglon

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Re: Evolved: Up the Ladder
« Reply #210 on: April 21, 2013, 01:37:16 am »

((the limiting factor on how many guns you shoot isn't your arms, it's your eyes. it's almost impossible to accurately aim two ranged weapons at the same time. you only have two eyes, and they normally always look at the same point, so you will only ever have one target in focus. also you can't hold weapons like rifles or crossbows properly if you hold one in each hand, they get in each other's way and you can't sight down either one properly. there just plain isn't enough room in front of your face to hold two of them. that's why the whole dual-wielding-pistols thing is only done in movies. if you do it in real life you'll never hit anything.))

Erin calls the group together for a planning session.
"ok, um, priorities. the big thing will be annoying, but we can handle it if it comes. the most important thing is to get all... these... wow, that's a lot of people."
Erin shakes her head before continuing
"right, ok, anyway, so the most important thing is to organize these people. individual skill is far less important than trust and communication. as long as we can hold... ok, hold on."
Erin kneels down and starts scratching a map of the area in the dirt.
"Ok, as long as we can hold this chokepoint here."
Erin circles the lone ramp leading into the village itself.
"we'll win this. now then, from what it sounds like we're going to be greatly outnumbered and overpowered. we need to make up for that on their way in to this killzone. so, we need to set up trap zones along the sides of the main road."
Erin draws a pair of circles alongside the main road, but not covering it, and puts a 'T' in the middle of them.
"normal visitors wont run into them that way, but a large force will either be funneled on to the road itself, limiting how many can approach at a time and making them a packed target for ranged weapons. or they'll walk through the traps and we'll get some extra damage in as they approach.
That ramp itself we need to be ready to make into hell on earth, lets see if we can get a couple barrels of caltrops, nails, pitch, and other nasty things resting at the top of the slope ready to be poured down. we also need to make some hornets nests to the sides of it, so we can put groups of ranged fighters where they can shoot in from the sides but wont be totally exposed. if possible it would be perfect if we could shape that slope so it is narrowest at the top, widest at the bottom. that way as they push forwards, they'll get squeezed tighter together and get in each other's way and knock each other down. at the top we want to have our best meele fighters waiting on either side of the opening, behind the walls. when the enemies push through the opening they'll close together and get them from either side simultaniously, while staying protected from those acid shooters. we want to avoid having our ranged fighters shooting too close to our melee people, to much risk of friendly fire. that's why those hornets nests are going to be so important."

Spoiler: Erin's Drawing (click to show/hide)
Erin looks up again and surveys the crowd of villagers.
"Morale is going to play a big part in this fight, especially for our melee fighters. I'm not the best at pep talks, but if any of you think you could make some kind of pre-battle speech, to help make sure our line holds, that would be very useful. also, those Aqusitioners seem to be quite disciplined, depending on how the villagers are reacting to them, they could be wonderfull examples for the villagers to follow, and help them maintain morale. they're also probably the best choices for the people to put in those hornet's nests, they seem weaker in meele than a lot of the villagers. actually, come to think of it, it would be a good idea to get their leader in on this planning session. oh well.
Erin looked over the group, eyes resting on Kira for a moment, before continuing.
"There is a tower outside of the village, we'll want to put some sentries up there to warn when the enemies are coming and set off any farther out traps. that will hopefully buy us the time we'll need to rouse the village and get ready for a fight. I make a lot of sense to pick as one of the sentries with my nightvision and flight in case we get trapped, and i can carry one other person. I'd like to work with Kira again for that. we'll take a torch with us, and light it when we see enemies coming. after that we'll mostly try to delay them before getting ourselves out of there.
Still, these are just ideas, and there's no way I'm the only one with them. what do you people think?"
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

scapheap

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Re: Evolved: Up the Ladder
« Reply #211 on: April 21, 2013, 03:08:17 am »

Help build the barricade
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Harry Baldman

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Re: Evolved: Up the Ladder
« Reply #212 on: April 21, 2013, 03:20:52 am »

"Sounds like a plan, I suppose. Put the villagers as meatshields, use Aquisitioners as ranged support. I think I'll go help prepare the ramp."

Coordinate and organize a group of villagers into a cohesive group - split them into two teams, utilize one to search for nasty measures to increase ramp unfriendliness (caltrops, oils, lard, pitch and so forth) and utilize the other one to landscape the ramp leading into the village as per Erin's specifications (slopes upward, starts out wider and narrows as it goes higher). When those two things are done, have everyone cover the ramp in whatever measures of deterrence are found.
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GreatWyrmGold

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Re: Evolved: Up the Ladder
« Reply #213 on: April 21, 2013, 09:56:21 am »

((That's not true; you'll hit something. Maybe not what you're aiming for, maybe it is.))
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Tsuchigumo550

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Re: Evolved: Up the Ladder
« Reply #214 on: April 21, 2013, 10:36:26 am »

True for most weapons, anyway. Things like a P90, for instance, a larger-capacity submachinegun, you generally aim by watching where your bullets hit. Only good for closer-range skirmishes of course, such a tactic would be horridly inaccurate at range.
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superBlast

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Re: Evolved: Up the Ladder
« Reply #215 on: April 21, 2013, 10:58:52 am »

((I'm wondering if your making things more complicated then they should be Lenglon lol.))

"Hm... how about adding in some non valuable body parts to the traps as bait? That could attract some more of the thrall into the traps. Also if it's not too late, maybe add some small windows to the wall so that more people can shoot at the incoming enemies. Maybe put the people that aren't as good at shooting but also not as good at close range there. That way if any start making it through the wall, they can switch over the close range fighting faster then if they was all the way at the top," Zerol adds in some ideas of his own. Then he says, "But I still say we think of a plan to deal with that giant one... if that thing is as big as I imagine in my head, our wall would be useless to it.... either it'd destroy wall or climb over it. Even if we could fight it if it was alone... no way we can if we have a bunch of the zombie thrall things all over the place," Zerol says to Erin who seemed to ignore the threat of the giant thrall.

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Xanmyral

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Re: Evolved: Up the Ladder
« Reply #216 on: April 21, 2013, 01:18:56 pm »

"Ho hum, big thing you say? Why, whatever gave you the query of the idea of such a thing? No matter though, not quite a matter at all. It is a grand thing the help that is gathered here, grand indeed! All these hands and working people towards a goal, ah it bring such salt into mine eyes to cause them to weep with a reddening." Jackal made a faux wiping away of a tear gesture with one of his free hands, the never-changing smarmy smile still engraved upon his pale flesh.

"Anyway, I had a marvelous idea for the barricade, quite marvelous. It shall be the wall unto ages, no? One perhaps to rival that of our, ah, fair land? However you see it, I shall begin construction of the wall, I'll leave the planning of traps to you all, as I have hands to keep busy. As they say, idle hands makes evil abound, and I have many hands to keep from idleness." Hyde begins explaining his plan in detail, the wooden wall, the spikes, the moat, all of it.

Once he believes that it is satisfactorily explained and enunciated upon, Mark shall aid in the building of it, offering points here and there as to what might need to be changed or fixed to better make it a more glorious wall unto the ages.

Cheesecake

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Re: Evolved: Up the Ladder
« Reply #217 on: April 22, 2013, 02:34:37 am »

((Wow, Lenglon.  :o That's...detailed))

You gather near the villagers, them sharpening their weapons and practicing their shots with their crossbows. Erin bends down and starts drawing a diagram on the floor, while describing her plan to the group. After it is discussed, you tell the villagers and they get to work immediately on the traps. They run out and funneling the road to make it as per Erin's specifications. Nectarius splits them into groups, one looking for dangerous things and the other making the ramp. The first one find some barrels of oil in the village and spill it unto the floor.

It takes around two hours, and the sun has finally set. The villagers are slowly returning to the fortifications; but suddenly, one Evolved falls to the ground, a big, gaping hole in his back filled with a purplish sizzling liquid. The villagers look at his corpse, his mouth gurgling with the same liquid. They run back, screaming, and following them were more balls of purple liquid falling in the sky. One by one, the villagers fall to the ground, melting. Quite a few have already died, and the rest are terrified.

The people on the towers and the barricades shoot at the Thralls, now closing in quickly. They appear to be moving in a group, but not very cohesively. They shamble about, knocking over each other. The villagers and the Aquisitioners took advantage of this, shooting at them and managing to cut down their ranks quickly. The battle is at your side now, your organization beating their uncoordinated shooting and clawing. The villagers cheer at their near-victory.

Suddenly, at the face of victory, a taller looking Thrall steps in and screams. The noise is deafening; many of the villagers collapse on the floor, the Aquisitioners merely put on their helmets and continue on shooting. The Thralls gather around him, raising their bio-guns and aiming at the barricade in unison. They shoot, and the purple liquid dissolves holes in the wall. The tall Thrall screams once more, and many smaller Thralls rush in, armed with scythe-hands or club-fists. They all rush into the holes and slaughter the forward defense, breaking the barriers and ramps. The Aquisitioners are faring better, but not by much. They cut down many, some by sword, other by gun, and the leader simply fights with his hands.

You can see the leader Thrall's face much more clearly now. He looks like Quar! He is much taller than before, with the same sad face he had right before he took his life. On his head are ten, thin knives, stabbed onto his head. His two eyes have been clawed out, now empty holes. His third eye is now completely open, looking violently around to ensure maximum inefficiency from his minions. He looks at the village and screams:

"FATHER! TRAITOR! WHY? WHY DID YOU DO THIS TO MEEEE? WHY DID YOU DO THIS TO BROTHER? WHY DID YOU DO THIS TO OUR HOME? OUR VILLAGE?"

He screams loudly, rushing with as much fervor as his minions, slashing those who got in his way, screaming "father" over and over. Behind him is a great rumbling, and soon, the large creature described by the Aquisitioner leader appears. It is like a large, carapaced elephant, with a trunk and two monstrous arms. It rumbles as it moves across, smashing many tiny Thralls beneath his heel.

The barriers are broken and many villagers have already died. The only entrance is being besieged by monstrous nightmares, and the other sides are just cliff-sides. The Aquisitioners have only lost two of their number, both being taken by surprise. What do you do now?

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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

Cheesecake

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Re: Evolved: Up the Ladder
« Reply #218 on: April 22, 2013, 02:42:32 am »

((By the way, comments are always welcome and I can't post any major updates until Friday. Don't worry, I won't forget... probably))
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

scapheap

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Re: Evolved: Up the Ladder
« Reply #219 on: April 22, 2013, 02:50:24 am »

"That not good."

Start shocking any nearby foes
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Harry Baldman

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Re: Evolved: Up the Ladder
« Reply #220 on: April 22, 2013, 07:16:01 am »

"Well, shit."

Yell to the Aquisitioners:

"Hey, Aquisitioner people! Mind all shooting the big one until he becomes a fine red mist? I think that should be a priority, don't you?"

Run back to the village discreetly and fetch a bow and arrows from someplace, if possible.
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Lenglon

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Re: Evolved: Up the Ladder
« Reply #221 on: April 22, 2013, 09:35:29 am »

((hehe, reading on medieval warfare is a hobby of mine. and i guess i didn't have enough time to get to the tower outside and stay as a sentry, based on the surprise of the initial attack.))

Erin, seeing the real source of the problem, the source of their organization, the driving force behind this attack, does what she has to do.
"Kira! Come with me! Their leader is exposed! now's our chance!"
Fly to a nearby rooftop, carrying Kira with me (if she is ok with this), use it as both cover and a vantage point, and shoot Quar, repeatedly
The big beast is just that, a big beast. we can handle both it and this attacking horde if we can break their organization. Quar... Quar has to die. again.
Poor guy.
And I'm going to have some questions for this tribe's gamma when all this is over. That "Father" speech is suspicious, although there are several possible meanings to it.
...
These people owe us big time.

((at least the Aqusitioners are in a fortified position, and their lines are holding. hopefully they'll be a naturally rallying point for the villagers. it's not like they have anywhere ELSE to run anyway, and the sight of the Aqusitioners holding the line and fighting in formation together should boost morale some. the problem with places that only have one entrance is there's only one exit. there's no escape from this place for anyone that can't fly, and the villagers know it. worst-case scenario, they should still end up fighting as viciously as a trapped animal, what with them being trapped and all.
and where is the village's gamma in all this? his position and actions in reaction to Quar's appearance and speech would be meaningfull.))

((your writing was quite good this time. there isn't much to add.))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Xanmyral

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Re: Evolved: Up the Ladder
« Reply #222 on: April 22, 2013, 12:39:38 pm »

"Hahah! Unto the breach my friends, unto the breach! Slay those curs, those sons and daughters of motherless canines! Hahahahah!" Marcus seems to be having a jolly good time in the ensuing melee, smashing his shield into anything that's an enemy around him, his other arms preoccupied with also delivering strikes and blows if possible. The same smarmy smile,which is now a rather wide toothy grin, still adorns his face as he strikes at his foes.

"Oh yes, much fun shall be had by all, for lo is the oncoming scourge of the living, the Corpus! The flesh! Show no mercy for none shall be given, show no honor for none shall be exhibited by these!" Hyde merrily sang about as he pranced from enemy to enemy. His eyes dart about for any melee weapons nearby that he could use, to pick them up and then use them in turn on the enemies if able.

d8 Usage again.

If only attacking instead of looting is possible, then attack. If both are possible, then do both.

Tiruin

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Re: Evolved: Up the Ladder
« Reply #223 on: April 22, 2013, 01:44:36 pm »

Cannot run, cannot hide. No way out but through the valley of death.

The savanna speaks, the wild hunt rides again.


Kira nodded at Erin's behest.
While she dreaded being picked up and bereft from the steady holds of the earth beneath, she wouldn't give another reason not to spend her time in the grasp of her winged angel once more. Quite so, she had grown fond of the woman despite the short time they had together - She's grown on me...so much. And I don't know if that's figurative...hah.

"Aye, Erin! Bring us to the heavens and we shall strike in the dark of the night!" Kira said, running up an inclined plane and using the momentum to propel herself onto a rooftop, seeing Erin nearby. "Beware the purple liquid and hopefully, let's aim for those spewers first. I dearly hope they're using scent and not sight - t'would be hard fighting nightvision."

Hopefully, the armorer was safe - as well as the other villagers, given the status of events.



((Cheese, who has our Shooter? I know that we paid in full for the equipment a while ago - just forgot to distribute it XD we all have crossbows though.))

((your writing was quite good this time. there isn't much to add.))
((I concur and thus shall nitpick.))
Spoiler: Nits D: (click to show/hide)
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superBlast

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Re: Evolved: Up the Ladder
« Reply #224 on: April 22, 2013, 02:23:15 pm »

((Didn't the Aquistioners give out some spare shooters as well? I was hoping to grab one.))

'Not good! This is why I said be needed a backup plan! Though this is unexpected... both good and bad.... I was expecting more thralls but I never expected organization.' Zerol says in his head as he heads away from where most of the fighting is going on. Then he takes aim at Quar.

Get further away from the fighting but have Quar in view. Start shooting at him!
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