When you make plans, please state the amount of agents you wish to send on a mission. I won't be able to know how and where to divide them. Also, you can spend extra resources to train the agents and give them gear and disguises. All teams have 5 Agents, 10 Conscripts or 15 Maintenance crew. These are only for this campaign though, so they are discarded after. Point shop upgrades last for ever.
Sabotage Upgrades: Comm Gear (500 resources per team) (Give direct orders to them on the field, enabling you to change plans without recalling your teams)
Disguises (200 resources for civilian/ 400 for Upper-class/ 800 for noble/ additional 1000 for cloaking device)
Learn Dialect (100 resources per team) (Enables the teams to learn the dialect, helps with fitting in and understanding notes)
Weapon gear (200 resources per team) (Gives bombs, pistols, and poison vials) (Needs to be restocked at the end of turn)
People's Support (800 resources per team) (Advertises the team, making them celebrities and making people more responsive to their suggestions) (Requires 200 additional funding to keep the charade going)
Narrator's note: You can unlock more upgrades when you gather intel, or when you purchase the upgrade unlock from the Point Shop.
Sabotage actions (Generic, not limited to these actions): Gather Intel (200 Resources)
Incite masses (400 resources)
Indoctrinate (200 for Word of Mouth/ 400 for Public Performance)
Sabotage Crucial Point (400 resources)
Pollute Water Source (200 resources)
Assassinate (600 resources/ Post your plans)
Incite war (2000 resources)