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Author Topic: Re: Only two posts on 'Tropes vs Women in Video Games'  (Read 311161 times)

Vector

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Re: Only two posts on 'Tropes vs Women in Video Games'
« Reply #2565 on: June 16, 2014, 05:12:48 pm »

I picked genitals in all of those examples because that's about the closest you can get to what happens with women's breasts. Men's pecs aren't really sexualized in the same way that boobs are, so I had to go downstairs.

And fine. You could replace a lot of female companions with dogs or extremely sexy babies. It's not about denigrating stupid people, but you've made my point for me. Female companions are not smart. They are not strong. They are not opinionated (other than the ones that are, inevitably, called "bitches"). Your average female character displays intelligence commensurate with an animal, and this isn't an issue?


Qualify!

For example what is the difference between how Tekken sexualizes versus Soul Calibur? What is the difference between Bayonetta and X-blade? What is the difference between 50 shades of Grey (as a literary example) versus Romeo and Juliet?

Because the problem isn't JUST that it is overused it is in how it is used. Yet how do you use it?

Neonivek, maybe you'd like to add something to this discussion, because it seems like your main interaction with it is demanding for me to make arguments when you've already got something in mind. I'm not a textbook or a teacher, I'm trying to have a discussion.



It's usually couched in polite language like this.

Also, perhaps against my own interest, I read a lot of comments sections--where indeed, there are complaints about the lack of pickle ticklers.


People, caps lock is not cruise control for cool.

I mean, it is, but not here.

I apologize. I'm getting extremely frustrated and need to back away from the discussion.
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palsch

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Re: Only two posts on 'Tropes vs Women in Video Games'
« Reply #2566 on: June 16, 2014, 05:16:16 pm »

Could you clarify the first sentence? Is it that women in games are primarily presented as solely sexual or that there are women presented as primarily sexual? The difference is in how pervasive the culture is.
It's their being sexual ornaments. They are there for male gratification and gaze, not any sexual agency.

As for the fact the problem is with pre-existing negative views of sexuality, didn't those in the first place come from it being unacceptable for women to have any sort of expression of sexuality whatsoever? I understand that being a purely sexual character isn't a good way to forward views mind you, but unless you're going to explain to every person why this is the case and why it is you want change, then pushing for the removal of these characters is going to come across as a condemnation of sexuality in media, particularly in woman. It's not like the sentiment's rare.
Promotion of female sexuality is a good thing, but it needs to be female sexual agency. Most female characters that are sexualised have no agency to go with it; they are essentially toys for the male protagonists. And this is doubly true when you combine it with violence against those sexualised characters.

I don't think the distinction is too hard personally.

For the study, not sure I can get behind that. The only people who are going to be worse are people who were already pretty much that way and were just more reserved. Someone who already had strong opinions against that kind of thinking isn't going to be swayed by playing Whore-Murderer 2015.
Which of the studies did you read?
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Frumple

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Re: Only two posts on 'Tropes vs Women in Video Games'
« Reply #2567 on: June 16, 2014, 05:27:24 pm »

Yeah, don't exactly have flat out statistics for it, but in the couple decades of playing video games, with the hundreds of different ones played and the pretty certainly many thousands of hours invested by this point, I've definitely seen more of vector's position than, well... others being expressed in the immediate conversation. By a fairly notable margin. If Vec's living in a bubble, it's one that apparently stretches from the west to the east coast of the USA. It's definitely there if you go looking, but also impressively easy to overlook if you've been in the video game realm for a long time. Stuff sneaks up on you, and it's only be relatively recently (past year or four, maybe) for me I've actively started noticing some of this stuff, and realizing how egregious (and asymmetrical) stuff like death animations trend toward. Bit off-putting, even, some days. Sexualized violence can be more than a little unsettling under most (all?) conditions.

And yeeaaaah, there's a significant portion of the gaming population that I've interacted with that do go for the metaphorical pickle tickler. And the correlation between notably oversexualized female characters and sales has been a thing since before video games even existed, whereas a comparable one for oversexualized or overidealized male bodies just... doesn't exist. There's a hell of a lot more variation in physical form for the fellows in the video game world than the ladies and whatnot, and if that's not directed and widespread intent I'm incredibly confuse as to what the blazes is going on here.

Just throwing some $0.02 USD out there, I guess.
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Neonivek

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Re: Only two posts on 'Tropes vs Women in Video Games'
« Reply #2568 on: June 16, 2014, 05:32:31 pm »

Quote
Neonivek, maybe you'd like to add something to this discussion, because it seems like your main interaction with it is demanding for me to make arguments when you've already got something in mind. I'm not a textbook or a teacher, I'm trying to have a discussion.

Sure, for example one of the major contensions I have with a game and the difference between "Sexy female character" versus a "Unjustly sexy character" is simply what I call "Sexualization against a female character".

Because the conclusion I found is that instances where a female character is sexualized and is a sexual character is actually rather low, almost in the minority.

This is where I like to bring up Tekken and Soul Calibur because they both are fighters and they both have different levels of sexualization and while Soul Calibur is by FAR the most exaggerated, that isn't what I am focusing on.

What I like to bring up is, for example, the difference between Anna Williams versus, for example, Sophitia.

Assuming they are both equally sexualized the difference between the two is their roles within the series. For example Anna is supposed to be a sexual character and as such her appearance and mannerisms reflect this, she manipulates people using her body and does so... As well the game she is in has a diverse field of female roles, body types, and back stories. Sophitia on the other hand is mainly a Romanesk/Greekesk Mother on a quest to save her children from a great evil and as such her mannerisms mostly reflect this, except each game tends to put her in more revealing outfits as well as making her breast size larger and larger, the other characters in her game (outside one exception), are equally sexualized in that respect.
-Note: Tekken did do one thing odd... It went out of its way to ensure its female cast didn't age. Which I found annoying since it was like they were saying "eww middle ages women? but then they won't be attractive". They let Pretty Boy Violet age, but not any of the female cast.

As well ultra-sexualization of woman and men exist in videogames. Yet ultra-male sexualization tends to be treated as a joke. It applies to women as well, but it is so accepted now that one has to go far out of their way until it counts.

Though if we count muscly men as sexualization of males, which is fair, the major difference however is that it benefits their competence as opposed as taking it away. Since a woman in a tiny outfit, with giant breasts, who needs to fight in the arctic is incompetent just by looking at her appearance.

don't get me wrong, you cannot look at a woman with large breasts and instantly say it is sexualization. Since it is rare REALLY RARE, but sometimes they just have large breasts. You have to look at how they are framed.

Ultimately what I mean is... That sexualization that benefits a female character and rounds out her personality or that is simply character traits that don't matter (AKA: I look good, so what?) is uncommon and what I put within acceptable to "too small to worry about". While sexualization that goes against character, competence, or that devalue the character on appearance alone is the larger issue.

Hookers being in both GTA and Hitman are flat out a given... because that is the type of game they are (Except for those dang Nuns... Honestly Hitman). Crime and prostitution in a game about crime?

Though as I said, female sexualization is taken more seriously from a narrative standpoint then male. Where any sexualized male character is meant to be openly mocked.

 
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If Vec's living in a bubble, it's one that apparently stretches from the west to the east coast of the USA

If Vec is living in a bubble it would be more one that is a outsider viewpoint without really moving into the gamer space most people share. But that would be the only possible one Vector could live in.

For example my Sister loves videogames and would never see this problem with female depiction because her favorite games are point and clicks. She will never see this issue because as far as gender roles are concerned the point and click genre is basically perfect.

Mine is that I grew up on games like Mario where I never beat the game, Mickey's Quest, as well as point and clicks and several games where the character was nebulous, so I had a mix between male and female characters. I didn't grow up in the hyperbolic sexualization of female characters videogames, I found that much later. As well certain aspects of female sexualization occurred to me so young that it isn't sexual and still isn't. I started noticing it when I started seeing really weird instances of female characters wearing or doing odd things (like wearing nothing in the arctic).
« Last Edit: June 16, 2014, 05:38:33 pm by Neonivek »
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Dutchling

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Re: Only two posts on 'Tropes vs Women in Video Games'
« Reply #2569 on: June 16, 2014, 05:33:22 pm »

Heh. Might as well check my Steam library for gender representation.
(yes I'm aware that a single gamer's library is still just an anecdote)
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Neonivek

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Re: Only two posts on 'Tropes vs Women in Video Games'
« Reply #2570 on: June 16, 2014, 05:43:05 pm »

My Library is probably not the best to look at for this discussion anyhow.

Though I am surprised by how much it isn't "Overwhelming majority male" it is.

But then again I am not one for the main stream.
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Dutchling

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Re: Only two posts on 'Tropes vs Women in Video Games'
« Reply #2571 on: June 16, 2014, 05:44:24 pm »

I'm trying to figure out the gender of the whatever you play as in Fez atm :P
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Neonivek

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Re: Only two posts on 'Tropes vs Women in Video Games'
« Reply #2572 on: June 16, 2014, 05:45:22 pm »

I'm trying to figure out the gender of the whatever you play as in Fez atm :P

The rule of thumb is "When in doubt assume male" but honestly count it as nebulous. Keep it in its own category.

I never liked the "If you can't tell gender, it is male" rule.
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Vector

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Re: Only two posts on 'Tropes vs Women in Video Games'
« Reply #2573 on: June 16, 2014, 05:45:45 pm »

Currently installed games on my machine:


If Vec is living in a bubble it would be more one that is a outsider viewpoint without really moving into the gamer space most people share. But that would be the only possible one Vector could live in.

Just for reference. I don't really think calling me an "outsider" is appropriate.
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Graknorke

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Re: Only two posts on 'Tropes vs Women in Video Games'
« Reply #2574 on: June 16, 2014, 05:47:02 pm »

Promotion of female sexuality is a good thing, but it needs to be female sexual agency. Most female characters that are sexualised have no agency to go with it; they are essentially toys for the male protagonists. And this is doubly true when you combine it with violence against those sexualised characters.

I don't think the distinction is too hard personally.
It's not if it's explained. But if you're pushing for that and a large company responds, the people who hear from that probably aren't going to hear (or be interested in hearing) your justification for changing something that they view as perfectly okay.

For the study, not sure I can get behind that. The only people who are going to be worse are people who were already pretty much that way and were just more reserved. Someone who already had strong opinions against that kind of thinking isn't going to be swayed by playing Whore-Murderer 2015.
Which of the studies did you read?
This one.
I just don't think that the ability to recognise anagrams is going to be affected by the theme of the games you're playing (unless it's edutainment I suppose). And while I don't know about the specific LSL game mentioned in the study, I don't recall the series as a whole being particularly explicitly crude in the sexual content either, more implicit.
And the LSH scale is entirely self-reporting, and could be affected by a whole bunch of things that could have an effect on mood. Like the fact that LSL is pretty heavy-handed with it's humour, which might make the respondents be less sobered about answering than the ones who'd been playing Pacman for 25 minutes.
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Neonivek

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Re: Only two posts on 'Tropes vs Women in Video Games'
« Reply #2575 on: June 16, 2014, 05:52:34 pm »

I didn't, I said it is the only bubble you could be in.

This isn't a complete list but after looking over your games Vector we got

For Male and Female leads: 8
For Female Leads: 4
For Male Leads: 10
For Ambiguous Leads: 4
For unknown Leads: 2

Which puts it at videogames with Female Leads compared to male only as 12/10

Quote
Promotion of female sexuality is a good thing, but it needs to be female sexual agency.

They have sexual agency... They just have a dumb sexual agency most of the time.

Mind you... I am thinking of just ONE game... Where saving them gets you laid, but they do it willingly. So it needs more qualifies then "agency" like... taste.
« Last Edit: June 16, 2014, 05:54:56 pm by Neonivek »
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Dutchling

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Re: Only two posts on 'Tropes vs Women in Video Games'
« Reply #2576 on: June 16, 2014, 05:53:54 pm »

Heh. My results (ignoring games where you're unable to play as someone with a gender):
Quote
55% male exclusive,
6% female exclusive,
39% both.
89 games.
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UltraValican

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Re: Only two posts on 'Tropes vs Women in Video Games'
« Reply #2577 on: June 16, 2014, 05:55:05 pm »

Quote
And fine. You could replace a lot of female companions with dogs or extremely sexy babies. It's not about denigrating stupid people, but you've made my point for me. Female companions are not smart. They are not strong. They are not opinionated (other than the ones that are, inevitably, called "bitches"). Your average female character displays intelligence commensurate with an animal, and this isn't an issue?
Your average videogame character displays intelligence on par with an animal. Sometimes less. Have you ever played an escort mission? Animals at least have a sense of self preservation.  Characters in videogame are none of those things. Do you want to know what they are? Products of a designers imagination. They feel what the designer makes them feel. They're as "smart' as the designer makes them.

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link
It really is unfortunate that budgets, resources, and development time are sexist and developers deciding that making the best game they can is more important than appealing to people's sensibilities. It really is shame.


Quote
Promotion of female sexuality is a good thing, but it needs to be female sexual agency. Most female characters that are sexualised have no agency to go with it; they are essentially toys for the male protagonists. And this is doubly true when you combine it with violence against those sexualised characters
Here's the thing. Any character you encounter in a video-game, has absolutely zero agency.

Yeah, don't exactly have flat out statistics for it, but in the couple decades of playing video games, with the hundreds of different ones played and the pretty certainly many thousands of hours invested by this point, I've definitely seen more of vector's position than, well... others being expressed in the immediate conversation. By a fairly notable margin. If Vec's living in a bubble, it's one that apparently stretches from the west to the east coast of the USA. It's definitely there if you go looking, but also impressively easy to overlook if you've been in the video game realm for a long time. Stuff sneaks up on you, and it's only be relatively recently (past year or four, maybe) for me I've actively started noticing some of this stuff, and realizing how egregious (and asymmetrical) stuff like death animations trend toward. Bit off-putting, even, some days. Sexualized violence can be more than a little unsettling under most (all?) conditions.

And yeeaaaah, there's a significant portion of the gaming population that I've interacted with that do go for the metaphorical pickle tickler. And the correlation between notably oversexualized female characters and sales has been a thing since before video games even existed, whereas a comparable one for oversexualized or overidealized male bodies just... doesn't exist. There's a hell of a lot more variation in physical form for the fellows in the video game world than the ladies and whatnot, and if that's not directed and widespread intent I'm incredibly confuse as to what the blazes is going on here.

Just throwing some $0.02 USD out there, I guess.
Don't be afraid to refer to me by user name as opposed to well...other.
Well correlation doesn't  equal causation and all that good stuff. Maybe those games and products are actual fun/useful or something crazy like that? But that would be nuts

As for physical variation, there's still plenty of variety if you look beyond AAA titles, whose males are just as generic. White Balding Spacemarine /Lithe man in a hoodie , anyone?
« Last Edit: June 16, 2014, 05:57:23 pm by UltraValican »
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Neonivek

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Re: Only two posts on 'Tropes vs Women in Video Games'
« Reply #2578 on: June 16, 2014, 05:56:16 pm »

I am a bit surprised that the "Females as leads" ratio is near 50%. I would have thought it would be a little less than that.

Then again... given that most horror games (with focus on the horror and not the action) have a overwhelmingly female as lead ratio. I guess I shouldn't be too surprised.

Also Vector I see we both have Heroine's quest. I love the Quest for Glory Series, though her appearance seems to be based on Dawn from the Legend of Kyrandia series (well and Lands of Lore... but she is in both)
« Last Edit: June 16, 2014, 05:58:55 pm by Neonivek »
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Vector

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Re: Only two posts on 'Tropes vs Women in Video Games'
« Reply #2579 on: June 16, 2014, 05:59:25 pm »

I go out of my way to buy games with female leads.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".
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