I'm getting really sick of this. The atmosphere around here is pretty toxic.
This. 100 times this.
If you're honestly not enjoying the game anymore, ask for a replacement. You signed up to play, but if you're miserable and can't bring yourself to play or have a good time, at the least don't make the environment more hostile and less fun for those who are. Once someone does it, it radiates out, and affects other people. Soon they'll be joining you in tearing the whole thing down for everyone else. This game, and the growing attitude of general nastiness, is a great example of that.
Dariush, your attitude and the personal insults you throw everywhere without any regard for them make it hard to be around you and not call you out; you need to keep that in check. Nerjin and Captain Ford... I understand exasperation, but that's no excuse to insult people, or decide to throw the game for your team. Webadict, the same goes for you; also, never call someone a Slut on this board again, unless you mean everything the word implies, and are prepared to face the consequences. That said, I admire your dedication to ranting as an art form (see: several hundred rant-posts in Scum Chat), even if it was hugely disrespectful to Meph, as he was still putting a lot of time and effort into running this game. Hold the critiques until after the game, and keep it constructive.
On that note, I've seen Web on League of Legends on and off. He's around, just taking time away from the board. I believe he'll be back, and I hope so; I would miss our curmudgeonly Mafia King.
Meph, I did enjoy this game, and liked the concept of finer-grain control over lynch mechanics. With the Bastard-style execution, though, it was pretty cryptic; for a long time, it was hard to identify whether the game was a puzzle to do with gods and candles, or a traditional game with a twist. Free resurrections made the game really drag on too. With 3x the votes needing to go through to "lynch" someone as normal, more Permadeath would have been nice to see, either as powers, or perhaps controlled by the day vote (landslide votes are permasnuffed, while lesser ones are only snuffed, etc). I think it'd have been better to start the scumteam with the ability to vote and snuff 2 candles as a collective, and give one the power to light or destroy a 3rd every night, in addition to one shot kills or other powers they could gain. That would always give them a leg up on the Town, keep the pressure on, and keep the game moving. Also, continuing to power up the Scum Team over time, instead of imposing a hard time limit, would have been a nice alternative to Rocks Fall Everybody Dies, I think. Also, it might have been interesting to make the Teal candles the victory candles for everyone. They're mechanically the least important (the ability to vote comes first, and role powers come second), so creating a choice between gameplay power and victory might have been nice.