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Author Topic: True Knights: A Suggestion Game for All  (Read 28876 times)

Rolepgeek

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Re: True Knights: A Suggestion Game for All
« Reply #120 on: March 28, 2013, 09:15:05 pm »

Three for fighting, two for maces, one for swords. We have a consensus, correct?
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adwarf

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Re: True Knights: A Suggestion Game for All
« Reply #121 on: March 28, 2013, 09:35:03 pm »

Awww come on, using swords is the only true way to duel :P
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GreatWyrmGold

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Re: True Knights: A Suggestion Game for All
« Reply #122 on: March 28, 2013, 10:17:21 pm »

GWG said 'lets fight' but never said anything about a weapon.
That's because I don't have much of an opinion. Although fighting without weapons might be fun.
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #123 on: March 28, 2013, 11:08:19 pm »

Fist fight would be interesting. I admit I wasn't prepared for that eventuality.
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #124 on: March 29, 2013, 01:01:30 am »

I'd rather not dishonour such fine weapons by using them for such a simple duel, but I suppose it can't be helped.

The old man stands slowly, rising to his full height. He towers half a foot over you and even under his loose fitting leather tunic his stature is imposing. You take some time removing your armour and he waits patiently until you have finished, and then takes the silver mace in one hand and walks into the street. You grab the golden sister weapon and take a position immediately opposite the wizened knight. He assumes a fighting stance, holding the mace close to his chest with both hands. He nods, indicating he is ready.


Name: Nerev "Kell" Kelarn
Gender: Male
Race: Human
Home Region: Kiltrar
Affiliation: The Gray Blades

Armour: Full Reinforced Gantinite Plate - Unequipped: Currently Wearing Underclothes [impervious to piercing damage, high slashing defence, average crushing defence; heavy - jumping, dodging and sprinting is impossible; become tired more quickly]
Weapons: Golden Moonstone Mace [deals crushing damage; rumoured to strengthen its user during times of need; Holy Patrichlan Artefact; indestructible]
Equipment: None
Wealth: 1040 Silver Coins
Health: Tired [slightly reduced defence]
Status: Gray Blade Recruit
Spoiler: Honour (click to show/hide)
Spoiler: Contacts (click to show/hide)

Spoiler: Bané-Bané Peninsula (click to show/hide)
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #125 on: March 29, 2013, 01:03:19 am »

I drew a bloody sword. I've exported the file and now I want to get it onto this thread. I've never done this before, and therefore I am forced to ask the dreaded question: How the fuck?
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GrizzlyAdamz

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Re: True Knights: A Suggestion Game for All
« Reply #126 on: March 29, 2013, 01:06:31 am »

(??? you mean an image?)
Code: [Select]
[img]  url of image goes in here  [/img]

Give the weapon a few swings, get a feel for the weight & heft.
Commence.
« Last Edit: March 29, 2013, 01:10:46 am by GrizzlyAdamz »
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #127 on: March 29, 2013, 01:09:37 am »

Its in a file, its not on the internet, otherwise I would've done just that. Its lame anyhow. Probably for the best. :)
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GrizzlyAdamz

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Re: True Knights: A Suggestion Game for All
« Reply #128 on: March 29, 2013, 01:13:35 am »

I just upload to photobucket or something & link to that.
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #129 on: March 29, 2013, 01:19:10 am »

Urgh. *grudgingly signs up*
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #130 on: March 29, 2013, 01:30:28 am »

Hows this?
Spoiler (click to show/hide)
Shall I make more?
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #131 on: March 29, 2013, 01:35:43 am »

I'll increase the resolution and make some more detailed sprites once I start to get the hang of this new tool I'm using. Hexes aren't quite the same as squares. :S
« Last Edit: March 29, 2013, 01:41:56 am by GUNINANRUNIN »
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scapheap

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Re: True Knights: A Suggestion Game for All
« Reply #132 on: March 29, 2013, 04:24:47 am »

((I like it myself))

Fight defensively, waiting for a opening.
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GrizzlyAdamz

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Re: True Knights: A Suggestion Game for All
« Reply #133 on: March 29, 2013, 05:33:01 am »

Ah ok, thought it looked like something else. Drew a picture of it,
Spoiler: here (click to show/hide)
The overwhelming answer will be yes, of course good sir!


How much control do we have over how we fight? I think the other guy's being defensive, so giving him a feint and being ready for his counter might be the way to go.
« Last Edit: March 29, 2013, 05:59:23 am by GrizzlyAdamz »
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GreatWyrmGold

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Re: True Knights: A Suggestion Game for All
« Reply #134 on: March 29, 2013, 08:05:29 am »

And what program are you using?
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