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Author Topic: True Knights: A Suggestion Game for All  (Read 28873 times)

adwarf

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Re: True Knights: A Suggestion Game for All
« Reply #105 on: March 27, 2013, 08:05:32 pm »

Accept the deal, for weapon we shall use a longsword!
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Rolepgeek

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Re: True Knights: A Suggestion Game for All
« Reply #106 on: March 27, 2013, 08:09:11 pm »

Shall we wear armor during the duel? If so, presumably of the same kind. I would expect we wouldn't, as I personally don't want my new armor to be ruined, and I suspect you feel the same about your merchandise...I suggest the long maces for the duel. I'll use the Silver, you use the Golden.
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #107 on: March 27, 2013, 08:20:38 pm »

No armour. I'll give you time to think about it.

I'll let a few more posts come in. Some people might not want to risk it.
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GreatWyrmGold

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Re: True Knights: A Suggestion Game for All
« Reply #108 on: March 27, 2013, 08:25:26 pm »

I vote we go for it. Great deal if we win, not too terrible if we lose.
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #109 on: March 27, 2013, 11:28:09 pm »

Right. I think its fair to say we're fighting this guy.

There's one vote to fight with longswords, and one to fight with the Moonstone Maces. Tie breaker, a new suggestion or someone needs to change their mind.
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GrizzlyAdamz

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Re: True Knights: A Suggestion Game for All
« Reply #110 on: March 28, 2013, 01:09:05 am »

We're getting hoodwinked. Edits incoming.
-edit
Okay guys, I say we dont' do it. 2 outcomes:
1. We win. He gets beaten & loses 2100+the clack lance worth of loved, hard-earned merchandise. I wouldn't want to wish that on a fair old war vet who also happens to be a real sport.
2. We lose. We pay 1100 for what should be 200 and we could be straight-up embarrassed. What would the others say? (reputation counts for something with contractors)

Don't do it, it's a lose-lose. If you want to fight him so badly, accept a friendly duel without any, hell, just lower stakes. Without knowing more about him or ourselves, and therefore not being able to better predict how this will turn out, taking this guy up on his offer is a risky proposition.

-edit
Quote
Who said they wanted 10 great-hammers, or that they weigh a mountain a piece?
Was using the idea of wanting to carry 10 great-hammers as a tool to illustrate the exeptions I had to taking on so much equipment- great hammers would typically be large, unwieldy, heavy things. This is assumed. Carrying 10 of them is not only frivolous, it also weighs us down and may be near impossible to even do so.
But hey, if the GM says we can carry 10 great hammers without penalty, we can carry 10 great hammers without penalty. Just don't know when we'd use them all...(and by 10 great hammers I just mean a LOT of equipment)

Meh, flails are kinda a niche weapon. Fancy though.

Info on weapon materials plox.
TY for great mace info.

-edit
PS we're still tired.
PPS use the great maces, not the moonstone- enchantments don't concern themselves with non-lethality.
« Last Edit: March 28, 2013, 01:35:49 am by GrizzlyAdamz »
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #111 on: March 28, 2013, 02:03:35 am »

Black Iron Kite Shield: A shield made entirely of black iron from the deepest mines in the Kiltran mountains; very reliable and nearly impossible to damage, if a bit unwieldy and heavy, though the sheer size and ability to deflect blows more than makes up for this.

Light Silver Long Sword (this used to be heavy, now its light): A sword made entirely of layered silver; normally silver weapons are quite soft and prone to bending but the workmanship is that of a master's skill and its just as strong as any steel; the silver also makes the weapon exceptionally light, allowing for fast, repeated swings without tiring the arm; silver is also said to ward off evil, and most knights you've met tell you that wild beasts fear it, though you haven't experience enough with the material to back up their claims.

Holy Weighted Claymore: A large two handed sword made of steel with several heavy iron bands about the blade above the midpoint and just below the tip to increase striking power; The pommel, hilt and fuller are lined with ivory upon which are etched numerous holy sigils; several talismans are tied firmly to the handle as well, undoubtedly by its former owner.

Reinforced Repeating Siege Crossbow: An old siege crossbow made of oak with four arms reinforced with thin bands of iron; can fire up to five shots before it must be reset and more ammunition inserted into the magazine well.

Kiltran Bladed Clack Lance: A sturdy redwood lance with a needle sharp iron tip; when a switch on the handle is depressed, the next time the lance tip strikes something it will burst, flinging molten shrapnel in every direction; exploding the tip once it has passed through an opponent's armour yields a rather effective if gruesome result, hence the name of the wielders of such weapons amongst foot-soldiers as Busters; the structure of the lance is such that it can be thrown as well as be used as a thrusting weapon; the tips are disposable, once they have been used the weapon is useless until the tip is replaced; the tips have been known to bend or detonate unintentionally when used repeatedly; the tips can also be thrown to great effect against massed infantry, but are relatively useless against single or armoured targets and are not suited for clearing obstacles or fortifications; different models can also fire the tip.

Golden Moonstone Mace and Silver Moonstone Mace: a core of holy sea rock and encased in a layer of steel, the head is made of moonstone, not actually stone, but a rare metal that is said to fall from the sky, and is one of the stronger materials known to man; the heads are also coated in a decorative layer of gold and silver, respectively, laced with iron to prevent wear; moonstone is rumoured to strengthen its wielder in times of peril, but you've only heard stories of course.

---

The coloured words indicate enhancements qualities, characteristics that come with a particular weapon. You can pay to have some these qualities bestowed upon weapons that don't already have them Purple indicates a unique weapon.
« Last Edit: March 28, 2013, 02:12:52 am by GUNINANRUNIN »
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GrizzlyAdamz

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Re: True Knights: A Suggestion Game for All
« Reply #112 on: March 28, 2013, 02:14:34 am »

Ah, ok so those aren't the enchanted ones? (yay, 'morningstar' ambiguity) Thank ye kindly, I vote for those'ns, (the moonstone).
If we win, only accept the gold one.
« Last Edit: March 28, 2013, 02:16:15 am by GrizzlyAdamz »
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #113 on: March 28, 2013, 02:16:35 am »

Enchanted?

---

Also, why only take one, out of curiosity?

---

Also, "if we win", does that mean you want to chance the fight now?
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GrizzlyAdamz

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Re: True Knights: A Suggestion Game for All
« Reply #114 on: March 28, 2013, 02:20:37 am »

Yar, the enchanted morningstars that cause freezing and burns. Figured these were them, since they were silver & gold.

Do we really need two? Save the codger some money, plus check your messages.

Would prefer not to personally, but if we take the chance that's what I'd like to do in the unlikely possibility of victory.
« Last Edit: March 28, 2013, 03:03:15 am by GrizzlyAdamz »
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #115 on: March 28, 2013, 02:22:09 am »

Oops! I forgot the Striker Morningstars! XC I suppose its for the best. I wanted to save those for later anyway.
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GrizzlyAdamz

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Re: True Knights: A Suggestion Game for All
« Reply #116 on: March 28, 2013, 02:25:35 am »

Hehe, if he'd included those I'd've been really worried-- 2:1 odds aren't necessarily favorable, but they're decent. If he was betting 5-1,  :o
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Rolepgeek

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Re: True Knights: A Suggestion Game for All
« Reply #117 on: March 28, 2013, 10:07:08 am »

So we're using the maces to duel I'm with then, correct?
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #118 on: March 28, 2013, 09:01:09 pm »

I don't know. You voted for Maces and 'adwarf' voted for longswords. GWG said 'lets fight' but never said anything about a weapon.
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GrizzlyAdamz

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Re: True Knights: A Suggestion Game for All
« Reply #119 on: March 28, 2013, 09:01:59 pm »

I also voted for maces, but with a preference for not fighting.
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