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Author Topic: DoomRL 0.997 is released  (Read 9839 times)

Robsoie

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Re: DoomRL 0.997 is released
« Reply #30 on: November 07, 2014, 11:45:22 am »

Something useful to remember is that you can shoot in a direction to see if there's a bad guy waiting beyond your field of view, you'll hear the hit.
That is very helpful to sometime kill monsters that would have damaged you (it's great in the arena) if you engaged them while they were in your sight.

opening fire from behind a corner when you know that there's a monster coming can give you a big advantage as by the time it reaches you, it's already badly hurt.
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USEC_OFFICER

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Re: DoomRL 0.997 is released
« Reply #31 on: November 07, 2014, 11:49:47 am »

Personally I'm a bit of a noob at this game too and it's been ages since I last played, but if you're just starting out I find that being a scout and dumping two levels in Initiation helps a lot. Basically it acts as x-ray vision, and marks the location of enemies with an X if you can't see them, up to a radius of your vision + 3. Of course you don't have to take it and it's probably suboptimal when you get good at the game, but I find it's incredibly helpful if you're just starting out, since you automatically know where all the items/powerups in the level are, and can avoid/ambush enemies with relative ease.

Also, the shotgun has a rather weird spread mechanic...

Code: [Select]
##########################
            X   
######@###################

For example, this is a perfectly valid attack for the shotgun. Despite the fact that you can't see the X/enemy in the corridor, you can still hit them with your shotgun. So like Robsoie said, taking cover and blasting around corners is one of the best tactics in the game, especially early on when you don't have much heavy firepower and dodging enemy attacks is rather risky.
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Parsely

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Re: DoomRL 0.997 is released
« Reply #32 on: November 07, 2014, 12:58:56 pm »

Something useful to remember is that you can shoot in a direction to see if there's a bad guy waiting beyond your field of view, you'll hear the hit.
That is very helpful to sometime kill monsters that would have damaged you (it's great in the arena) if you engaged them while they were in your sight.

opening fire from behind a corner when you know that there's a monster coming can give you a big advantage as by the time it reaches you, it's already badly hurt.
Yeah when I pick up tracking computers I swap for something that has range and kill them before they enter my range. Usually enemies won't even react to being shot and just continue wandering even as I plink at them with a chaingun.

I like playing Scouts and speccing for shottymaster. Reloader 2 means I can basically fire two or three times for every enemy attack. If there's a door, pulling enemies is easy as hell since you can just step into the doorway, step back out and wait until they walk over then blast them. Corners are your best friend, bad guys standing right in front of you are done for if you've got a loaded shotgun.

If I can help it, I keep two combat shotguns, one in the prepared slot. For sure the worst situation a shotgunner can find himself in is one where an enemy has taken more than 7 shots to kill. T_T

Personally I'm a bit of a noob at this game too and it's been ages since I last played, but if you're just starting out I find that being a scout and dumping two levels in Initiation helps a lot. Basically it acts as x-ray vision, and marks the location of enemies with an X if you can't see them, up to a radius of your vision + 3. Of course you don't have to take it and it's probably suboptimal when you get good at the game, but I find it's incredibly helpful if you're just starting out, since you automatically know where all the items/powerups in the level are, and can avoid/ambush enemies with relative ease.

Also, the shotgun has a rather weird spread mechanic...

Code: [Select]
##########################
            X   
######@###################

For example, this is a perfectly valid attack for the shotgun. Despite the fact that you can't see the X/enemy in the corridor, you can still hit them with your shotgun. So like Robsoie said, taking cover and blasting around corners is one of the best tactics in the game, especially early on when you don't have much heavy firepower and dodging enemy attacks is rather risky.
If you're standing in the doorway like that, any gun would be able to hit a target standing there, not just shotguns. It has to do with the way corners work in an ASCII type game.
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Re: DoomRL 0.997 is released
« Reply #33 on: November 07, 2014, 01:31:46 pm »

Except it works even without LoS, with indicates something wonky with how LoS and bullet travel is calculated.

Bah, whatever. By the sounds of it you should be able to get to the... Cyberdemon pretty easily. I suppose that you just need more practice and avoid getting hurt a lot more. I don't really have any other tips to impart on you, unless you unless you're having specific problems somewhere. Also, you are doing all of the secret/optional levels, right? They are rather tough, but definitely worth it due to all of the exp/loot you receive.
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Parsely

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Re: DoomRL 0.997 is released
« Reply #34 on: November 07, 2014, 01:36:00 pm »

I usually skip the first one if I haven't got any armor simply because the third wave is just too hard to beat. I don't really take any damage in the first two waves but those hell demons just do so much damage.

I always do the second one since it's easy as hell with all the berserk packs it gives you. I don't skip any of the others unless I have no medkits.
« Last Edit: November 07, 2014, 01:39:00 pm by GUNINANRUNIN »
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Robsoie

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Re: DoomRL 0.997 is released
« Reply #35 on: November 07, 2014, 02:26:32 pm »

Don't skip the arena !
Yes the 3rd wave can be hard, but winning the arena will give you a very welcomed boost in XP, ammo and stuff, just train in it a bit until you figure out a tactic to avoid regular death

And there's spoiler to have if you complete the Arena.
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Parsely

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Re: DoomRL 0.997 is released
« Reply #36 on: November 07, 2014, 02:54:12 pm »

I've beat it before. I killed the arena master and got his wand. Wasn't sure what it did, I invoked it a couple times but the effect was unclear.
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Re: DoomRL 0.997 is released
« Reply #37 on: November 07, 2014, 03:01:13 pm »

Basically, it strikes all enemies in the area with an attack similar to the Arena Master's, at the cost of some fatigue. So you can't sprint for as long, but that's hardly the worst penalty in the world.

« Last Edit: November 07, 2014, 03:07:12 pm by USEC_OFFICER »
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pisskop

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Re: DoomRL 0.997 is released
« Reply #38 on: November 07, 2014, 03:03:42 pm »

---
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Re: DoomRL 0.997 is released
« Reply #39 on: November 07, 2014, 03:04:38 pm »

Should I have put that into a spoiler?
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pisskop

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Re: DoomRL 0.997 is released
« Reply #40 on: November 07, 2014, 03:06:39 pm »

Should I have put that into a spoiler?
Not for me.  but I think.
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

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Re: DoomRL 0.997 is released
« Reply #41 on: November 07, 2014, 03:08:32 pm »

Alright. Sorry about that. It has been a while since I last played and I thought that it was more obvious than it actually was...
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Parsely

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Re: DoomRL 0.997 is released
« Reply #42 on: November 07, 2014, 04:35:44 pm »

That's weird, when I used it nothing ever happened. The Arena Master didn't attack me either, he was really slow. Probably had something to do with my pistol build.

What's the deal with sprinting? How does it work and when should I use it? Same question for sidestepping. I don't see any reason why I'd try to dodge instead of shoot, unless I have something that lets me reload while I move.
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pisskop

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Re: DoomRL 0.997 is released
« Reply #43 on: November 07, 2014, 04:38:36 pm »

That's weird, when I used it nothing ever happened. The Arena Master didn't attack me either, he was really slow. Probably had something to do with my pistol build.

What's the deal with sprinting? How does it work and when should I use it? Same question for sidestepping. I don't see any reason why I'd try to dodge instead of shoot, unless I have something that lets me reload while I move.
it spouts a gout of flame centered on the target tile with some decent AoE/damage. Fun enough, Im pretty sure fireangel applies to that as well, so you can use it for close encounters.

AFA sprinting:  Best used to flee from 'oh fuu~' moments when you turn the corner to find a mob waiting to fire upon you.  also I was under the impression you had to kill the arena master to progress.  also all the sergeants and hell knights.
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Draxis

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Re: DoomRL 0.997 is released
« Reply #44 on: November 07, 2014, 04:44:51 pm »

Anyone have any tips for a noob? I just got into this. Best I've done is the level after the twin demons.
Master dodging (predicting when an enemy's going to shoot and moving perpendicularly to them just before that) - presumably you can already do it if you beat them, but there are a lot of tricks you can do with timing and corners and stuff.

Make sure not to get into a mindset of playing like an action game - it's easy to, especially in graphical mode, but you can and should take time to plan at least a turn or two in advance even in combat.  Don't die with an inventory full of medpacks like I did dozens of times.

I find that starting Marine and going Shottyman -> Ammochain is very strong, at least until you get the first plasma rifle.  Then it's absolutely OP.  How I beat the game the first time.

That's weird, when I used it nothing ever happened. The Arena Master didn't attack me either, he was really slow. Probably had something to do with my pistol build.
He is an Arch-vile, so he can resurrect other enemies and was probably doing that instead.  Also, the attack is very slow with a 1-turn windup.

Quote
What's the deal with sprinting? How does it work and when should I use it? Same question for sidestepping. I don't see any reason why I'd try to dodge instead of shoot, unless I have something that lets me reload while I move.
Sprinting makes you far less accurate, but with a lower move time and more dodge chance.  And don't underestimate dodging; not doing it - unless you're juggling them with rockets or something - will get you hurt far more than necessary.
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