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Author Topic: DoomRL 0.997 is released  (Read 9840 times)

Draxis

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Re: DoomRL 0.997 is released
« Reply #15 on: March 31, 2013, 10:49:00 am »

The firing  time is so low, I can shoot the two guns three times per second.  SoG also reduces firing time by 20%.
« Last Edit: March 31, 2013, 10:51:31 am by Draxis »
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Blaze

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Re: DoomRL 0.997 is released
« Reply #16 on: May 04, 2013, 12:45:14 am »

Took this up again, tried doing a Dual Angel Challenge. Angel of Berserk + Angel of 100.

After numerous failed attempts I have a beast of a character now; Malicious blades is absolutely insane. Currently running around with a Ripper (Plus Technical), Duelist Armor (Power + Agility + Technical), Antigravity boots (Plus Agility), and a Chainsword (Plus Technical). I hit level 52 before I wore myself out and decided to take a break. Inventory's full of large medkits, spare armor, and a few leftover mods.

All the uniques I encountered were useless though :/ Minigun, Trigun, Phaseshift Boots, Gothic Boots, and a few odds an ends I can't remember.

Edit: Completed!!!
Spoiler (click to show/hide)
« Last Edit: May 04, 2013, 07:05:11 pm by Blaze »
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Leafsnail

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Re: DoomRL 0.997 is released
« Reply #17 on: June 02, 2013, 06:51:06 pm »

Spoiler (click to show/hide)
I really like the new release, this is probably my favourite roguelike at the moment.

e: The name is one of the defaults.
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ToonyMan

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Re: DoomRL 0.997 is released
« Reply #18 on: June 02, 2013, 08:05:50 pm »

I've won twice so far in the new DoomRL 0.9.9.7 but nothing worth sharing.  Shamblers are scary.  Also Angel of Berserk is hard.
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Blaze

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Re: DoomRL 0.997 is released
« Reply #19 on: June 02, 2013, 08:08:55 pm »

Angel of Berserk is easy, there's only two components to it:

1. Rip
2. Tear
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ToonyMan

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Re: DoomRL 0.997 is released
« Reply #20 on: June 02, 2013, 08:11:17 pm »

The two components are Former Sergeants blowing your face off.
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Leafsnail

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Re: DoomRL 0.997 is released
« Reply #21 on: June 02, 2013, 08:25:18 pm »

It feels really weird having to lure Former Sergeants round corners to fight them at close range.
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Frumple

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Re: DoomRL 0.997 is released
« Reply #22 on: June 02, 2013, 08:35:03 pm »

Angel of Berserk is easy, there's only two components to it:

1. Rip
2. Tear
No, no. That doesn't mean it's easy, that just means it's simple. Or at least not complex. S'not the same thing as easy! Many very simple things can be fairly hard, after all. Like Angband! Very straightforward and uncomplicated game. Only three steps. Kicks many many asses :P
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EnigmaticHat

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Re: DoomRL 0.997 is released
« Reply #23 on: August 14, 2014, 05:56:49 pm »

Imma make like an Arch-vile and necro this thread.  (Also its in Other Games so I believe its OK)

What's the most impressive challenge games you guys have done?  I'm fairly new, the only challenge game I've won is HMP Angel of Shotgunnery, which turned out to be hard mainly due to massive RNG cruelty.  Almost always the harder special level variants, an Arachnotron cave, really painful enemy spawns in hell (thank you for the 4 mancubi and 2 arch-vile room, may I have another), that kind of thing.

At the end the entire sum of my ammo was one box of shells, with which I had to do three levels of hell and beat the final boss.  Oh, and my most powerful gun was an unmodded double shotgun, because I spent the only power pack I ever obtained on making a tactical shotgun I never actually completed.

I still did it, though, through pure skill.  And by "pure skill" I mean moving and firing at ridiculous speeds (.51 seconds to move, .28 seconds to fire), and getting REALLY REALLY lucky and finding a Gothic Armor suit the last room before I descended the final stairway.
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sambojin

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Re: DoomRL 0.997 is released
« Reply #24 on: August 14, 2014, 06:41:01 pm »

I'm assuming it was a MAD build? Still one of my favourite master traits.

Hmmm, challenges..... I've done a lot of them over the many versions I've played on. To tell you the truth, I still haven't played much on 0.997, even though it is the best version by far.

Probably an AoLT on UV was my hardest, as a non-MVm run. Got lucky with everything that run.

The no-damage on Anomaly UV badge was pretty good too. I wasn't really building for it, it just dropped into my lap with a juggler build (two double shotties and a backpack of other types sealed the deal). Lucky dodges ftw.

So many badges/medals/challenges in DoomRL. I'll have a look at a few of my player profiles and see if I can remember what and why.
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EnigmaticHat

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Re: DoomRL 0.997 is released
« Reply #25 on: August 14, 2014, 06:48:01 pm »

Nope, shottyhead.  Which even I will admit is a fairly bad skill, but I like the innate 10% speed boost of scouts.  Also with dodgemaster and the free reload from shottyman there are only very narrow intervals in which enemies can actually hit you.  Its not terribly optimal, but it can be fun.

The idea was I could get an tactical/assault shotgun to make up for my lack of rocket/plasma high damage weapons.  6 shots in less than 2 standard moves is quite impressive.  But I never got either of them, and ammo turned out to be my main problem.  I had solid armor (2 suits of duelist and I think a red) and several large med-kits, so I wasn't worried about dying.  I was mainly worried about running out of ammo and having to punch the mastermind to death.
« Last Edit: August 14, 2014, 06:51:32 pm by EnigmaticHat »
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You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

sambojin

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Re: DoomRL 0.997 is released
« Reply #26 on: August 14, 2014, 07:03:01 pm »

Yeah, shottyhead is a fantastic master trait. It's sort of general purpose, but with a big plus for shotguns. It starts getting silly if you throw Int(2) in there somewhere as well. One of the best masters and the best advanced traits (jug and int), all in one.

It might sacrifice a couple of backpack slots for extra weapons to use, but that's more of a Juggler thing than a Shottyhead thing. It does let you succeed even if your mod-packs and assemblies don't really work out for a great build regardless. Great master trait.
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Robsoie

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Re: DoomRL 0.997 is released
« Reply #27 on: August 16, 2014, 04:14:16 pm »

I checked the DoomRL website to see if there were some more new informations aboutJupiter Hell, the DoomRL "spiritual" sequel (as in it will avoid using concepts from ID's Doom) , but unfortunately nothing new to see since november, i have no idea if it's still being developed.
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sambojin

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Re: DoomRL 0.997 is released
« Reply #28 on: August 16, 2014, 05:03:50 pm »

It is, but it's in pretty closed development. I think donators get a bit more info than the general public.

While this may seem almost sacrilegious to some RL fans, I think it just lets them get on with things without too much customer feedback to deal with.
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Parsely

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Re: DoomRL 0.997 is released
« Reply #29 on: November 07, 2014, 11:31:34 am »

Anyone have any tips for a noob? I just got into this. Best I've done is the level after the twin demons.
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