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Author Topic: Rise of the Clans  (Read 8475 times)

peregarrett

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Re: Rise of the Clans
« Reply #45 on: March 13, 2013, 11:23:10 pm »

They marched atop the hill each hoisting their banner. The seven flags whipping and cracking in the winds. Slowly sharpening his sword with a wet stone Silver asked "What now?", that seemed to be the question each leader was asking themselves.
Gar will stay on top of the hill and think about monstrous and overcomplicated devices. We got no action points, so can just gather a few plants.
Throw your dice already!
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

SilverDragon

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Re: Rise of the Clans
« Reply #46 on: March 13, 2013, 11:34:01 pm »

Silver thinks carefully, and decides that wood is an important thing. Start cutting trees, and if I have any spare points make a carpenters workshop.
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Apparently coding DF is equivalent to slaying hydras.

BronzeAge

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Re: Rise of the Clans
« Reply #47 on: March 13, 2013, 11:57:22 pm »

"Aye, we've arrived. The place looks like a fine place to set up me mail outpost. The others seem to still be tired from the trip. Everyone 'cept that one over there, I forgot his name, look like they might fall over if they don't rest soon. The yak also dropped one a' me boots on the way here. I just have the one left now."


OOC:
I'll just sit here waving my pick around offering an alliance. Also, I think you forgot to put two boots on the supply list.

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chaosgear

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Re: Rise of the Clans
« Reply #48 on: March 13, 2013, 11:58:54 pm »

If possible, we should take turns with the picks. We only have two picks, and each dwarf can only dig so many squares.

I'll help dig, if possoble. If not, have me haul or gather plants or something. Whatever helps.
Oh, and station my guard dogs by the fort entrance.
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I always seem to end up with a magnificent burial complex and nowhere near enough bodies to fill it, or far too many bodies and nowhere to put any of them.

Mjattie

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Re: Rise of the Clans
« Reply #49 on: March 14, 2013, 12:14:16 am »

I suppose I'll throw my dice with the fortificers.

Name: Solan Aurelin
Gender: Male
Title: Furnace Operator
Desired Guild: Fortificers
Trait: ORDERLINESS (Organization) above 50.
Skill/job: Furnace Operating, Blacksmithing

My goal is to set up a kiln/wood burning furnace in the anticipation of the discovery of metal, and to burn clay into bricks for building.
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EDIT: I suggest the Baron's quarters look out into the caverns, with bridges between the windows and the flying building destroyers, so they can be opened in an emergency.
Sorry, I saw you accidentally wrote closed, so I fixed it.

Orange Wizard

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Re: Rise of the Clans
« Reply #50 on: March 14, 2013, 12:17:07 am »

So much stuff happened since I last saw this thread! Ugh!
OK, I'd like a stone tablet and a quill for The Alchemists's banner, if possible. I'm loving the work you've done thus far.

Anyway, I've bolded the title and actions that I want Casser/Cassar to take...
_________________________________________________________________________________________

Diary of Casser/Cassar (no data on genders or attributes of the team!)

We've arrived at Tostonol. We neglected to bring slabs; apparently they can be made easily enough.
I'm going to ask whoever has a mining pick to dig a small shelter for us in the soil of the hillside. I'll have to repay them later somehow, I suppose. Next I can begin putting all the food in a storage area in or near the shelter.
Once all that is finished, I'm going to designate a 2x3 farm plot and plant cave wheat. If I can nick some plump helmet spawn, plant those too.
_____________________________________________________________________________________

Not sure how many points that equates to. Oh well, I suppose Casser/Cassar can do some work half-assedly.
Also, seeing as no slabs/boulders were brought-en, can I get my 5 points back?

And I was triple-ninja'd while typing this. Geez.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Strife26

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Re: Rise of the Clans
« Reply #51 on: March 14, 2013, 12:42:06 am »

I'll start digging straight down and excavating the area to give us a bit of a storeroom.

If time permits, building a carpenter's workshop and whipping out training axes with my logs to trade with anyone who wants to cut lumber.
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Brewster

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Re: Rise of the Clans
« Reply #52 on: March 14, 2013, 07:12:08 am »

Spoiler: Magia (click to show/hide)
Spoiler: Vendix (click to show/hide)
Spoiler: Gar (click to show/hide)
Spoiler: Cesser (click to show/hide)
Spoiler: Silver (click to show/hide)
Spoiler (click to show/hide)
Spoiler: Brass (click to show/hide)

!!Science!! Guild


Maildwarves


The Alchemists


The Visionaries


Fortificers


The Gold Guild


The Knights


I've updated the front page with your new points awarded. I'll have to do the actual game play later.

can I get my 5 points back?
done.

I think you forgot to put two boots on the supply list.
hahaha

@Remuthra, better find your voice soon or The Knights might find you!

peregarrett

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Re: Rise of the Clans
« Reply #53 on: March 14, 2013, 07:42:51 am »

Shit. Never was lucky with dice games!

Build mechanic workshop and make mechanism. (12 points). Shuffle around thinking of adamantine dices that "Gods" used to share gifts among mortals. Calculate the quantity of slade insertions into dice required to raise chances of Six up to 50%.
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

SilverDragon

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Re: Rise of the Clans
« Reply #54 on: March 14, 2013, 08:15:42 am »

Umm, don't wanna sound stupid but I couldn't find out what the dice mean... what do they mean?
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chaosgear

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Re: Rise of the Clans
« Reply #55 on: March 14, 2013, 08:22:24 am »

Umm, don't wanna sound stupid but I couldn't find out what the dice mean... what do they mean?
How many points you get to spend on actions each turn.

Yeeeaaaahhhh, six!
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I always seem to end up with a magnificent burial complex and nowhere near enough bodies to fill it, or far too many bodies and nowhere to put any of them.

slowpokez

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Re: Rise of the Clans
« Reply #56 on: March 14, 2013, 08:44:47 am »

This'll be a fckn pain to manage xD
Ah well, seems awsome though.
Sign me up for the engravers and I'll drop by when I've got some time.
Name:Slow
Title:...uhmm
Just improvise the rest. :P

peregarrett

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Re: Rise of the Clans
« Reply #57 on: March 14, 2013, 09:03:14 am »

Oh, and do you roll dice once per clan or once per clan member?
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Korbac

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Re: Rise of the Clans
« Reply #58 on: March 14, 2013, 10:18:54 am »

Drop me in wherever needs members! :)
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mavj96

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Re: Rise of the Clans
« Reply #59 on: March 14, 2013, 10:21:47 am »

That's no fun pick one :).
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