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Author Topic: Rise of the Clans  (Read 8459 times)

BronzeAge

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Re: Rise of the Clans
« Reply #15 on: March 13, 2013, 12:12:03 am »

Guild: Maildwarves
A group of dwarves who keep record of the various happenings of the fort. Also the messengers who deliver news between families in different guilds.
Occupation: Master Runner

Name: Brass
Gender doesn't matter, just has to be agile.

Armor user x3(11)
Dodger(5)

Copper Breastplate, Helm and High boots(15) (Delivering mail is dangerous business.)
Pickaxe(5) (The mail WILL go through.)
Wheelbarrow(5)
Crossbow(5)

Spent:46
Remaining:4
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peregarrett

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Re: Rise of the Clans
« Reply #16 on: March 13, 2013, 12:41:35 am »

!!Science!! Guild. Dedicated to bizzare, epicaly failing and disaster causing experiments.

Head: Gar the Mad Doc.
Skills:
Architecture x1 (5)
Mechanic x5 (21)
Surgeon x2 (7)
Bone Doctor x1 (5)

Items:
anvil (5) - learned that from previous thread!
a stack of some crazy food like prepared honeybee brain (5)

48 points total!
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Firehawk45

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Re: Rise of the Clans
« Reply #17 on: March 13, 2013, 12:55:07 am »

Might I humbly suggest to get one of the conversionmods for this fort? Vanilla seems a bit restricted (or better: not at its full potenzial) when it comes to possibilitys for roleplaying in this way. I personally prefer Masterwork, but feel free to decide if and what mod be used.

Also, i want the first smith-migrant, clan to be decided yet.
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SilverDragon

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Re: Rise of the Clans
« Reply #18 on: March 13, 2013, 01:31:48 am »

There's a mod that makes each dwarf have demands and wants, cant remember the name though.
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peregarrett

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Re: Rise of the Clans
« Reply #19 on: March 13, 2013, 02:07:22 am »

There's a mod that makes each dwarf have demands and wants, cant remember the name though.
Each dwarf's demands are too much, I think, but new noble positions for each of guild leader would be nice.
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

mavj96

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Re: Rise of the Clans
« Reply #20 on: March 13, 2013, 02:29:55 am »

Masterwork if any in my humble opinion.

The others stray from vanilla a bit too much for my tastes.

Vanilla is probably the best for something like this but I'm not entirely set on it. A tileset is always cool as well.
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peregarrett

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Re: Rise of the Clans
« Reply #21 on: March 13, 2013, 02:38:02 am »

Masterwork if any in my humble opinion.

The others stray from vanilla a bit too much for my tastes.

Vanilla is probably the best for something like this but I'm not entirely set on it. A tileset is always cool as well.
I'm always for vanilla + ASCII

EDIT: here's the raws for guild leaders anf their apprentices:
Code: [Select]
[POSITION:GUILD_LEADER]
[NAME:guild leader:guild leaders]
[NUMBER:AS_NEEDED]
[SITE]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:50]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[DETERMINES_COIN_DESIGN]
Copied from MAYOR:
[DEMAND_MAX:2]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:500]
To make him master of all his guild members:
[COMMANDER:GUILD_APPRENTICE:ALL]

[POSITION:GUILD_APPRENTICE]
[NAME:guild apprentice:guild apprentice]
[NUMBER:AS_NEEDED]
[SITE]
[APPOINTED_BY:GUILD_LEADER]
[PRECEDENCE:50]
[CHAT_WORTHY]
[DO_NOT_CULL]
[REQUIRED_OFFICE:10]
[REQUIRED_BEDROOM:10]

Haven't tested it yet. Maybe should add each specific guild's positions - one for each guild with specific names.

EDIT2: Tested and changed it a bit. Guild leader positions are available from the start, while apprentices require reopening nobles screen after first guild leader appointment.
Won't bother with specific positions for each guild for now, though it leads to apprencices being under command of any guild master, not his own guild's.
« Last Edit: March 13, 2013, 03:21:31 am by peregarrett »
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Orange Wizard

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Re: Rise of the Clans
« Reply #22 on: March 13, 2013, 03:36:59 am »

Make specific noble positions for every guild? Both master and apprentice? It's absurdly overcomplicated, so it's absolutely dwarfly.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

mavj96

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Re: Rise of the Clans
« Reply #23 on: March 13, 2013, 03:39:26 am »

Hey if that guy minds to mod them all in and Brew is cool with it I'm all for it.

As for ASCII I don't mind it but it can be difficult for me to read at times. Tilesets help me get a base for my imagination to take over.
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SilverDragon

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Re: Rise of the Clans
« Reply #24 on: March 13, 2013, 03:43:47 am »

I'm for it as well!
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peregarrett

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Re: Rise of the Clans
« Reply #25 on: March 13, 2013, 04:04:55 am »

Make specific noble positions for every guild? Both master and apprentice? It's absurdly overcomplicated, so it's absolutely dwarfly.
Yes.

Simpliest way is to copy-paste those entries 7 times changing their names and put [NUMBER:1] to guild masters.
But better think of some specific features for each guild members.

Masters of Sword can have
[RESPONSIBILITY:EXECUTIONS][EXECUTION_SKILL:SWORD][SQUAD:10:blade:blades]
fo example.

Gold Guild - [RESPONSIBILITY:ACOUNTING][RESPONSIBILITY:TRADE]

any ideas on others?

EDIT: Can remove DETERMINES_COIN_DESIGN from all but Visioners

Maildwarves get RECEIVE_DIPLOMATS - news is their job!
« Last Edit: March 13, 2013, 04:57:39 am by peregarrett »
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Tarqiup Inua

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Re: Rise of the Clans
« Reply #26 on: March 13, 2013, 05:19:29 am »

Too bad you can't use bee hives instead of mechanisms :-(

It would be better than relying on quantum entanglement for signal transmission
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Nuri al-Gnat - dwarven apidologist
notable works: al-Gnat's test (for determining the child snatcher's ability to pass undetected while getting stung by bees... or at least look human while at it)

SilverDragon

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Re: Rise of the Clans
« Reply #27 on: March 13, 2013, 05:20:51 am »

Who're the master of swords?
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peregarrett

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Re: Rise of the Clans
« Reply #28 on: March 13, 2013, 05:26:56 am »

Who're the master of swords?
I mean Knights
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Tarqiup Inua

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Re: Rise of the Clans
« Reply #29 on: March 13, 2013, 05:35:19 am »

Oh, and dorf me as mechanic/beekeeper (hivemaster) when possible - scientists guild, naturally - I changed a name a little, it's in my signature, perhaps some day I will find better anagram... perhaps.
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Nuri al-Gnat - dwarven apidologist
notable works: al-Gnat's test (for determining the child snatcher's ability to pass undetected while getting stung by bees... or at least look human while at it)
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