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Author Topic: Gods of Lar- Oh Wait Nevermind  (Read 61926 times)

Gentlefish

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Re: Gods of Lar
« Reply #420 on: April 12, 2013, 02:26:51 am »

did you hear about how the father of Tragedy died?


An eagle dropped a turtle on his head.

But yes we need an occupational force. Occupational forces are a vital and necessary part of any army. It's the bread and butter, if you will.

Or, in this day and age, salt and butter. amirite?

Remuthra

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Re: Gods of Lar
« Reply #421 on: April 12, 2013, 05:19:29 am »

Just a quick two cents. I'm gonna catch up on the next update :P sounds like this is meant to replace Corruptor's thread?
It's my spiritual sequel game to Corrupter's game.

But we can direct that thermal energy by modifying other thermal energy.  And if the energy in an object is removed it will become much colder, and vice versa for hotter.

And that's what the umbrasynthesis mana plants will be for.
You could do that, but it's really on the edge of your powers. Controlling individual atoms so precisely as to adjust their vibrations is really hard.

Origami_Psycho

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Re: Gods of Lar
« Reply #422 on: April 12, 2013, 05:29:43 am »

Okay, guys, let's think of what the enemy is going to try and do. He's got death, water and cold magic, so we need either troops that can work with that or troops that can work against that.

I would recommend using a bird as a base.  Their crops could hold our wanted ranged weapon, and a thick coat of feathers can be useful in both warm and cold temperatures.
We also need a creature that can prevent ice from forming, as that could be lethal to even the best-insulated beast. Perhaps we could give them a second crop that contains a chemical reaction. We could take a note from Parasite Eve, and have hyperactive mitochondria.
We need them to not drown, either.

From this, I would presume that our best option would be to have a modified gull, or other seabird, as our soldier unit. Bats would be better against damage to the wings, but they wouldn't cope as well with the cold or water.
What about death spells? Bird-bombers looks fun for enemy though.
Not sure about that, but they won't be able to make the feathers shrivel up and die, since they're already made of non-living tissue. And unlike insect wings, feathers can be replaced. If the birds stay out of lethal range, they can simply lock their wings and glide to a (relatively) safe landing.
I don't think that feathers will protect from something that directly attacks the target.
Yeah, they won't stop a direct hit to the body, but the bird (as long as it doesn't fall too hard) won't have problems like infection and blood loss if it gets hit in the wing, and it won't be permanently grounded.
If we want a larger animal, on the other hand, bats all the way. Their larger size means they aren't as vulnerable to cold, and a membrane wing gets stronger with size, while a feathered wing gets weaker as it grows.
The problem with investing in an airforce this early is that we're not facing another airforce.  We can bomb them all we want, if we create artillery we can shell 'em, but if we don't have boots on the ground we will never own the land.  And right now we need to own the land.  Not to mention that these are likely going to wind up being an ineffectual waste of mana.  These are going to have to crack skulls, and you want us to make a songbird.  What are we going to do, drop pebbles from orbit?  This is why we need infantry, not bombers or fighters, those won't win us this battle, and if you need proof look at what happened with the Germans at Dunkirk.
Plenty of birds can crack skulls. Eagles can take down a young deer that's twice their own size (maybe a bit less, but they could if they were war eagles). If we wanted to, we could probably make bombs of some sort (eggs, throat-thingy or droppings). A bunch of eagles eating your face would be rather good at helping secure borders for ground troops. We've got six more days to make that lot.
Giant eagles are still less practicle than a soldier who can actually withstand being in the thick of the battle.
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Eotyrannus

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Re: Gods of Lar
« Reply #423 on: April 12, 2013, 10:54:40 am »

Okay, guys, let's think of what the enemy is going to try and do. He's got death, water and cold magic, so we need either troops that can work with that or troops that can work against that.

I would recommend using a bird as a base.  Their crops could hold our wanted ranged weapon, and a thick coat of feathers can be useful in both warm and cold temperatures.
We also need a creature that can prevent ice from forming, as that could be lethal to even the best-insulated beast. Perhaps we could give them a second crop that contains a chemical reaction. We could take a note from Parasite Eve, and have hyperactive mitochondria.
We need them to not drown, either.

From this, I would presume that our best option would be to have a modified gull, or other seabird, as our soldier unit. Bats would be better against damage to the wings, but they wouldn't cope as well with the cold or water.
What about death spells? Bird-bombers looks fun for enemy though.
Not sure about that, but they won't be able to make the feathers shrivel up and die, since they're already made of non-living tissue. And unlike insect wings, feathers can be replaced. If the birds stay out of lethal range, they can simply lock their wings and glide to a (relatively) safe landing.
I don't think that feathers will protect from something that directly attacks the target.
Yeah, they won't stop a direct hit to the body, but the bird (as long as it doesn't fall too hard) won't have problems like infection and blood loss if it gets hit in the wing, and it won't be permanently grounded.
If we want a larger animal, on the other hand, bats all the way. Their larger size means they aren't as vulnerable to cold, and a membrane wing gets stronger with size, while a feathered wing gets weaker as it grows.
The problem with investing in an airforce this early is that we're not facing another airforce.  We can bomb them all we want, if we create artillery we can shell 'em, but if we don't have boots on the ground we will never own the land.  And right now we need to own the land.  Not to mention that these are likely going to wind up being an ineffectual waste of mana.  These are going to have to crack skulls, and you want us to make a songbird.  What are we going to do, drop pebbles from orbit?  This is why we need infantry, not bombers or fighters, those won't win us this battle, and if you need proof look at what happened with the Germans at Dunkirk.
Plenty of birds can crack skulls. Eagles can take down a young deer that's twice their own size (maybe a bit less, but they could if they were war eagles). If we wanted to, we could probably make bombs of some sort (eggs, throat-thingy or droppings). A bunch of eagles eating your face would be rather good at helping secure borders for ground troops. We've got six more days to make that lot.
Giant eagles are still less practicle than a soldier who can actually withstand being in the thick of the battle.

Yah, these aren't the main creatures. They're more of a side order, able to cover ground at high speed and bypass smaller barriers. They might be a fairly good hit-and-fly unit, especially if they had better-slashing/blunt-impact talons or beaks.

Also, anyone want to start thinking of our bread-and-butter?
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Remuthra

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Re: Gods of Lar
« Reply #424 on: April 12, 2013, 02:10:55 pm »

Update Incoming. May take a bit, but I intend to update some time tonight.

« Last Edit: April 12, 2013, 02:15:21 pm by Remuthra »
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GreatWyrmGold

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Re: Gods of Lar
« Reply #425 on: April 12, 2013, 04:09:04 pm »

Remember, thermal energy is simply molecular movement - something force can easily manipulate.
Assuming sufficient dexterity. You might as well argue that we can turn lead into gold by forcing the protons around.

I'm thinking weaponized shadows and doppelgangers and shadow-companions and manipulation and and oooh
This.
[DATA EXPUNGED] yeah!
And as a god of Shadow and Force, we're the perfect one to make it.


And infantry to occupy are only the "bread-and-butter" if we're doing the invading. They're still useful on the defense, but only to hold off invaders; we don't need to make soldiers to just make sure the lands are "ours".
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Origami_Psycho

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Re: Gods of Lar
« Reply #426 on: April 12, 2013, 04:22:30 pm »

Remember, thermal energy is simply molecular movement - something force can easily manipulate.
Assuming sufficient dexterity. You might as well argue that we can turn lead into gold by forcing the protons around.
I'm sure that if we're allowed ot develop sufficient skill we could do that.  although we'd end up with more gold atoms.  And your method would also make them radioactive.
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GreatWyrmGold

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Re: Gods of Lar
« Reply #427 on: April 12, 2013, 05:00:32 pm »

Remember, thermal energy is simply molecular movement - something force can easily manipulate.
Assuming sufficient dexterity. You might as well argue that we can turn lead into gold by forcing the protons around.
I'm sure that if we're allowed ot develop sufficient skill we could do that.  although we'd end up with more gold atoms.  And your method would also make them radioactive.
Gold atoms are gold. And are you okay? Radioactivity isn't normally something that dissuades you...
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Origami_Psycho

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Re: Gods of Lar
« Reply #428 on: April 12, 2013, 05:47:40 pm »

Remember, thermal energy is simply molecular movement - something force can easily manipulate.
Assuming sufficient dexterity. You might as well argue that we can turn lead into gold by forcing the protons around.
I'm sure that if we're allowed ot develop sufficient skill we could do that.  although we'd end up with more gold atoms.  And your method would also make them radioactive.
Gold atoms are gold. And are you okay? Radioactivity isn't normally something that dissuades you...
I never said that was to detract from it.  Maybe we should make a radioactive gold gun.  Or use the radioactive gold to make coins to cripple our enemies economies because the gold is killing them.  My god, the possibilities are endless!
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That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

Remuthra

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Re: Gods of Lar
« Reply #429 on: April 12, 2013, 07:41:38 pm »

You must set up an army to fight Marus soon, but for now you concentrate on the Umbral Cattle. First order of business is to create a male. You focus your powers of Life and Darkness on a clear spot outside the village, forming the mana into the blueprint of the Umbral Cow, then altering it. (14+1+1) The green-tinged black vortex shrinks, forming itself into the figure of a bull. The bull is 7 feet tall, with similar features to a male version of the cow. It is more heavily muscled. It has no horns, and instead a pair of 1 foot black tusks protrude from its mouth. -20 Mana.
You then proceed to make 2 more females. (1+1+1) The first combusts instantly, taking your mana with it. -8 Mana. (4+1+1) The second also combusts, but you are ready this time and manage to recover most of your mana. -3 Mana.

You then go to speak with the villagers, using Ericus as your voice. People of Kaln, I have lifted the curse on the village! The drought has ended, but hark! Marus knows of your liberation, and he comes to finish what he started! I can protect you, but we must prepare for the coming battle! Send out a scouting party to get more information on our enemy. Send a party out into the woods to trap animals. Everyone else, gather the supplies and begin preparing the village. The age of Lorimre has come! (14)
With a great shout the village proclaims the work of Lorimre. A majority converts, and the villagers set off to carry out your instructions.


Spoiler:  Status (click to show/hide)

I intend to skip to the nex day now, is there anything else you'd like to do before that?
« Last Edit: April 12, 2013, 07:44:52 pm by Remuthra »
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javierpwn

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Re: Gods of Lar
« Reply #430 on: April 12, 2013, 07:45:09 pm »

Ooh, tusks. Much better suited for a war beast, rather than a horns.
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Origami_Psycho

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Re: Gods of Lar
« Reply #431 on: April 12, 2013, 07:52:10 pm »

Okay, let's aim for about 2m tall, heavily muscled, as agile as we can make 'em, give them rapid asexual reproduction, greatly enhanced senses, and a carapace similar to that of the mantis shrimp.  Along with that we should aim for redundancy of necessary organs, and possibly a distributed central nervous system, to make them even more resilient to damage.

What do you guys think?
EDIT: I am of course talking about our soldier.  If we have any willing hummies we can use a particularly nice specimen as the template, and then our soldiers also give us an exponential mana increase.
« Last Edit: April 12, 2013, 07:54:33 pm by Origami_Psycho »
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Remuthra

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Re: Gods of Lar
« Reply #432 on: April 12, 2013, 07:57:02 pm »

Is that still the cniderian?

Origami_Psycho

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Re: Gods of Lar
« Reply #433 on: April 12, 2013, 08:21:28 pm »

No, I'm thinking something a little more practical for a basic troop.  I imagine that'll wind up being heavy infantry.
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GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

Remuthra

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Re: Gods of Lar
« Reply #434 on: April 12, 2013, 08:22:39 pm »

In that case, could someone post a summary of your guidelines for the soldier?
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