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Author Topic: Gods of Lar- Oh Wait Nevermind  (Read 61981 times)

Sorcerer Kail

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Re: Gods of Lar
« Reply #330 on: April 08, 2013, 05:57:41 pm »

And morale breaking.
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Origami_Psycho

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Re: Gods of Lar
« Reply #331 on: April 08, 2013, 05:58:49 pm »

Yes, but tnot as funny.
I don't think we have enough power to afford doing funny business during a battle, least of all a full scale war.
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GreatWyrmGold

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Re: Gods of Lar
« Reply #332 on: April 08, 2013, 06:25:07 pm »

Yes, but tnot as funny.
I don't think we have enough power to afford doing funny business during a battle, least of all a full scale war.
Agreed. I was merely hypothesizing as to the motives for suggesting that we do so.
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alamoes

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Re: Gods of Lar
« Reply #333 on: April 09, 2013, 10:49:25 am »

Again, undead army?  Dig up one corpse from their graveyard. Let us just raise one skeleton/zombie soldier.  Just to see how much it costs, and if it works. 

If it costs too much, we'll use people instead, giving them the powers of force and darkness to create our assassin army.  Hopefully the soldier shall scare everyone into following us.  It would be neat to have two undead armies running at each other to decide the victor.  Of course, his will be the tormented souls of the dead, and ours would be the much better quality, but less quantity, redead knights.  Our army would be an army of life, not an army of death.  That is what I mean.  And life is harder to make than death, but it is much stronger.  I think? 

I am against sacrifices, as we lose more by killing and gain more with the steady income of a population.  This would also alienate the masses, who are converting to get away from sacrifices. 

We could probably kite this guy, and spread our teaching throughout his land.  Then while he is busy trying to get back his land, we're taking his other stuff.  If he nears us, we use force to push him away. 
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Sorcerer Kail

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Re: Gods of Lar
« Reply #334 on: April 09, 2013, 11:07:14 am »

Again, undead army?  Dig up one corpse from their graveyard. Let us just raise one skeleton/zombie soldier.  Just to see how much it costs, and if it works. 

If it costs too much, we'll use people instead, giving them the powers of force and darkness to create our assassin army.  Hopefully the soldier shall scare everyone into following us.  It would be neat to have two undead armies running at each other to decide the victor.  Of course, his will be the tormented souls of the dead, and ours would be the much better quality, but less quantity, redead knights.  Our army would be an army of life, not an army of death.  That is what I mean.  And life is harder to make than death, but it is much stronger.  I think? 

I am against sacrifices, as we lose more by killing and gain more with the steady income of a population.  This would also alienate the masses, who are converting to get away from sacrifices. 

We could probably kite this guy, and spread our teaching throughout his land.  Then while he is busy trying to get back his land, we're taking his other stuff.  If he nears us, we use force to push him away.
Imo main strenght of undead is that they are hard to kill and that they know no fear. Life is having problem with this unless we would make something like creature without vital organs, which is not as effective for more complicated organism. We could make some kind of plant/animal hybrid that uses dead bodies for it but that limits mobility for sake of resistance.

I think about making something that would devour enemy army(bio-degrading bacteria resistant to death force), combined with proper stronghold could make him unable to siege us(except charging at our castle which will cost him a lot).
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Origami_Psycho

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Re: Gods of Lar
« Reply #335 on: April 09, 2013, 03:23:33 pm »

Again, undead army?  Dig up one corpse from their graveyard. Let us just raise one skeleton/zombie soldier.  Just to see how much it costs, and if it works. 

If it costs too much, we'll use people instead, giving them the powers of force and darkness to create our assassin army.  Hopefully the soldier shall scare everyone into following us.  It would be neat to have two undead armies running at each other to decide the victor.  Of course, his will be the tormented souls of the dead, and ours would be the much better quality, but less quantity, redead knights.  Our army would be an army of life, not an army of death.  That is what I mean.  And life is harder to make than death, but it is much stronger.  I think? 

I am against sacrifices, as we lose more by killing and gain more with the steady income of a population.  This would also alienate the masses, who are converting to get away from sacrifices. 

We could probably kite this guy, and spread our teaching throughout his land.  Then while he is busy trying to get back his land, we're taking his other stuff.  If he nears us, we use force to push him away.
Imo main strenght of undead is that they are hard to kill and that they know no fear. Life is having problem with this unless we would make something like creature without vital organs, which is not as effective for more complicated organism. We could make some kind of plant/animal hybrid that uses dead bodies for it but that limits mobility for sake of resistance.

I think about making something that would devour enemy army(bio-degrading bacteria resistant to death force), combined with proper stronghold could make him unable to siege us(except charging at our castle which will cost him a lot).
We cannot utilise the undead dammit.  Unless I'm missing something rather important here, I'm pretty there that LIFE and DEATH are discreet categories here.
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That's right bitches, we're a fucking terminator.
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Remuthra

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Re: Gods of Lar
« Reply #336 on: April 09, 2013, 03:33:05 pm »

Again, undead army?  Dig up one corpse from their graveyard. Let us just raise one skeleton/zombie soldier.  Just to see how much it costs, and if it works. 

If it costs too much, we'll use people instead, giving them the powers of force and darkness to create our assassin army.  Hopefully the soldier shall scare everyone into following us.  It would be neat to have two undead armies running at each other to decide the victor.  Of course, his will be the tormented souls of the dead, and ours would be the much better quality, but less quantity, redead knights.  Our army would be an army of life, not an army of death.  That is what I mean.  And life is harder to make than death, but it is much stronger.  I think? 

I am against sacrifices, as we lose more by killing and gain more with the steady income of a population.  This would also alienate the masses, who are converting to get away from sacrifices. 

We could probably kite this guy, and spread our teaching throughout his land.  Then while he is busy trying to get back his land, we're taking his other stuff.  If he nears us, we use force to push him away.
Imo main strenght of undead is that they are hard to kill and that they know no fear. Life is having problem with this unless we would make something like creature without vital organs, which is not as effective for more complicated organism. We could make some kind of plant/animal hybrid that uses dead bodies for it but that limits mobility for sake of resistance.

I think about making something that would devour enemy army(bio-degrading bacteria resistant to death force), combined with proper stronghold could make him unable to siege us(except charging at our castle which will cost him a lot).
We cannot utilise the undead dammit.  Unless I'm missing something rather important here, I'm pretty there that LIFE and DEATH are discreet categories here.
Indeed. Life and Death are opposing forces. This means that a god who has both has a mastery of both elements via the gift of cosmic balance. In addition, a god of one element can exert some measure of control over the other. For example, you can kill people by taking away their life. You can not make undead of any kind, because imbuing the dead with Life creates a living creature, whether a resurrected follower or some other creature created from the cadaver. You'll need to come up with something creative if you want zombies, and it will probably be more expensive.

Origami_Psycho

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Re: Gods of Lar
« Reply #337 on: April 09, 2013, 03:45:30 pm »

Again, undead army?  Dig up one corpse from their graveyard. Let us just raise one skeleton/zombie soldier.  Just to see how much it costs, and if it works. 

If it costs too much, we'll use people instead, giving them the powers of force and darkness to create our assassin army.  Hopefully the soldier shall scare everyone into following us.  It would be neat to have two undead armies running at each other to decide the victor.  Of course, his will be the tormented souls of the dead, and ours would be the much better quality, but less quantity, redead knights.  Our army would be an army of life, not an army of death.  That is what I mean.  And life is harder to make than death, but it is much stronger.  I think? 

I am against sacrifices, as we lose more by killing and gain more with the steady income of a population.  This would also alienate the masses, who are converting to get away from sacrifices. 

We could probably kite this guy, and spread our teaching throughout his land.  Then while he is busy trying to get back his land, we're taking his other stuff.  If he nears us, we use force to push him away.
Imo main strenght of undead is that they are hard to kill and that they know no fear. Life is having problem with this unless we would make something like creature without vital organs, which is not as effective for more complicated organism. We could make some kind of plant/animal hybrid that uses dead bodies for it but that limits mobility for sake of resistance.

I think about making something that would devour enemy army(bio-degrading bacteria resistant to death force), combined with proper stronghold could make him unable to siege us(except charging at our castle which will cost him a lot).
We cannot utilise the undead dammit.  Unless I'm missing something rather important here, I'm pretty there that LIFE and DEATH are discreet categories here.
Indeed. Life and Death are opposing forces. This means that a god who has both has a mastery of both elements via the gift of cosmic balance. In addition, a god of one element can exert some measure of control over the other. For example, you can kill people by taking away their life. You can not make undead of any kind, because imbuing the dead with Life creates a living creature, whether a resurrected follower or some other creature created from the cadaver. You'll need to come up with something creative if you want zombies, and it will probably be more expensive.
Thank you.
As for soldiers without fear or pain we can just make them, and have them reproduce fast enough that we also never run out of them.  We could do something similar to the orcs in WH40K, or something more similar to the saps of the progenitor thread, or we could do something entirely different.  Seeing as how we control life we could always make immortal beings of pure energy, although those may be rather expensive.  I would suggest to more... physical things for the time being.
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That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

GreatWyrmGold

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Re: Gods of Lar
« Reply #338 on: April 09, 2013, 04:12:05 pm »

What about the Fungus Spawn?
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Sorcerer Kail

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Re: Gods of Lar
« Reply #339 on: April 09, 2013, 04:42:55 pm »

Orcs from 40k/fungus spawn would be quite effective but now we need to think up about few things
They will - free(good adaptation, poor to control) or controlled by major creatures(weak adaptation, great to control)?
How they grow and what into?
Do they have vital organs(less hp) or not(less effective in terms of energy, resisting envoirment)?
What's their abilities? Simple soldiers or something better? Maybe stealing genes(following more 40k kroots or tyranids) but then we can go a) Random(just let them feed, and hope it work well) b) Random + priests controll(smite those eating bad things like Kroot) c) Only when we allow them(Slowest, fully controlable)
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Origami_Psycho

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Re: Gods of Lar
« Reply #340 on: April 09, 2013, 04:46:29 pm »

Orcs from 40k/fungus spawn would be quite effective but now we need to think up about few things
They will - free(good adaptation, poor to control) or controlled by major creatures(weak adaptation, great to control)?
How they grow and what into?
Do they have vital organs(less hp) or not(less effective in terms of energy, resisting envoirment)?
What's their abilities? Simple soldiers or something better? Maybe stealing genes(following more 40k kroots or tyranids) but then we can go a) Random(just let them feed, and hope it work well) b) Random + priests controll(smite those eating bad things like Kroot) c) Only when we allow them(Slowest, fully controlable)
I think for now we should stick with something simple and easy to control, for soldiering or manual labour, but designed with the former in mind.  That would be cheaper and easier to churn out in great numbers.  Remember, we need a military fast, and we aren't exactly swimming in mana.
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GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

GreatWyrmGold

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Re: Gods of Lar
« Reply #341 on: April 09, 2013, 04:53:24 pm »

Hm. Something like a cnidarian, but fungusier, might work. Just add a polyp for each limb you want and make it big and stable and such, and you have a big, dumb thing. Could be useful, no?
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Origami_Psycho

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Re: Gods of Lar
« Reply #342 on: April 09, 2013, 05:07:10 pm »

Hm. Something like a cnidarian, but fungusier, might work. Just add a polyp for each limb you want and make it big and stable and such, and you have a big, dumb thing. Could be useful, no?
Sounds good, maybe we also should gave it improved sensory organs, and add a little natural armour.  And maybe some integrated pincers, perhaps also give it a hardy digestive tract, allowing it to eat everything from corpses to wood to whatever nutrients are in the soil over which it walks.
EDIT: Also make it less jelly-y, along with a proper musculature and an endoskeleton as well, and we should be good for war.
Or we could just make something a little more humanoid.
EDIT 2: And make a fungal corruption, and make these things spread it through their stingers, along with a temporary paralytic, so that the victims pose less of a threat while the transformation is on going.
« Last Edit: April 09, 2013, 05:15:42 pm by Origami_Psycho »
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GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

GreatWyrmGold

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Re: Gods of Lar
« Reply #343 on: April 09, 2013, 05:58:40 pm »

1. Better senses sound good. Natural armor isn't bad either.
2. Why pincers? Aren't tentacles and slams good enough for beginning?
3. Hardy digestive tract sounds good.
4. Most cnidarians have good muscles. Go with less "jellyfish" and more with...well, any of the polyp cnidarians, I guess, but most like anemones. Especially that species that "hops". And as for an endoskeleton, that would just screw up the cnidarian's internals.
5. What part of "a polyp for each limb you want" was unclear? Central torso, two arm-polyps, two or four leg-polyps.
6. Now you're getting a bit crazy. Save that stuff for when we're already breaking biological laws, not for our basic creature. Paralytic venom is good, though, and in fact is one draw of basing it on cnidarians.
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Remuthra

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Re: Gods of Lar
« Reply #344 on: April 09, 2013, 06:06:47 pm »

You mind me uploading the diplomacy results, or are you still discussing that?
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