Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 50

Author Topic: Gods of Lar- Oh Wait Nevermind  (Read 62986 times)

javierpwn

  • Bay Watcher
    • View Profile
Re: Gods of Lar
« Reply #180 on: March 19, 2013, 03:56:27 pm »

Envelop the altar in an AuraConstricting Forcefield, then bless the crop once more
Logged

jaass

  • Bay Watcher
    • View Profile
Re: Gods of Lar
« Reply #181 on: March 19, 2013, 03:58:12 pm »

Or we can attack the particles of death and ice auras by tearing them apart with force.
Logged

javierpwn

  • Bay Watcher
    • View Profile
Re: Gods of Lar
« Reply #182 on: March 19, 2013, 04:03:03 pm »

That's for afterwards!
If we destroy it, The God will most likely notice; and we have 1 worshipper. This will grant us a bunch of worshippers!
« Last Edit: March 19, 2013, 04:08:47 pm by javierpwn »
Logged

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Gods of Lar
« Reply #183 on: March 20, 2013, 07:28:14 am »

Bump.

Sorcerer Kail

  • Bay Watcher
    • View Profile
Re: Gods of Lar
« Reply #184 on: March 20, 2013, 08:36:58 am »

Lets forcefield it and hope it works.
Logged

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Gods of Lar
« Reply #185 on: March 21, 2013, 07:39:13 am »

Well, looks like the consensus is to forcefield the altar. However, Force doesn't really serve as a divine shield, and so you can only block the death aura by infusing the forcefield with Life.

javierpwn

  • Bay Watcher
    • View Profile
Re: Gods of Lar
« Reply #186 on: March 21, 2013, 07:56:10 am »

Aww... Lets do that then!
Solves the death problem.
Overwhelm the altar with powers of force and life!
« Last Edit: March 21, 2013, 08:04:19 am by javierpwn »
Logged

Sorcerer Kail

  • Bay Watcher
    • View Profile
Re: Gods of Lar
« Reply #187 on: March 21, 2013, 01:24:45 pm »

Hmm, so FF-ield wont be really efficient. Okay, do we know any God who specializes in knowledge/curses or any library where we could learn about structures of curses? Or do we have knowledge how to create such a curse - like darkness spell which would literally drain darkness?
Logged

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Gods of Lar
« Reply #188 on: March 21, 2013, 01:27:58 pm »

Hmm, so FF-ield wont be really efficient. Okay, do we know any God who specializes in knowledge/curses or any library where we could learn about structures of curses? Or do we have knowledge how to create such a curse - like darkness spell which would literally drain darkness?
No, and Yes, your instinctive knowledge is enough to cast anything yu guys can cme up with.

javierpwn

  • Bay Watcher
    • View Profile
Re: Gods of Lar
« Reply #189 on: March 21, 2013, 01:28:33 pm »

We only know of Marus.
Here's something!
Spoiler (click to show/hide)
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Gods of Lar
« Reply #190 on: March 21, 2013, 03:59:01 pm »

Would it be possible to just destroy the enchantment?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Gods of Lar
« Reply #191 on: March 21, 2013, 04:01:52 pm »

Would it be possible to just destroy the enchantment?
Yes. Hwever, destroying an artifact improperly could release its energy all at once.

Sorcerer Kail

  • Bay Watcher
    • View Profile
Re: Gods of Lar
« Reply #192 on: March 21, 2013, 09:09:32 pm »

So that instinctive creation is a bit of problem for us since we don't really have knowledge how this does work. But I would say we could cast that f-field and then cast small similar enchantment from darkness/life and analyze(experiment if not really possible) how to break it without releasing all energy at once.
Logged

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Gods of Lar
« Reply #193 on: March 23, 2013, 05:51:13 pm »

Still not seeing a consensus  :P
If I can't get one soon I'll just ask the RNG.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Gods of Lar
« Reply #194 on: March 23, 2013, 06:18:21 pm »

Still not seeing a consensus  :P
Excellent eyesight.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
Pages: 1 ... 11 12 [13] 14 15 ... 50