Next round should be the last one before the game actually starts. It may be delayed by, uh, me playing Monster Hunter for like 72 hours straight. So be warned.
Pregame RP Round 5<- PGRP Round 4 | PGRP Round 6 ->"So, a strong witch. Sounds kinda like bad news. Wonder where she is?"
Take a careful look around and look for anything immediately suspicious in the area.
"A witch? Now? Does the universe hate me or something?"
Turn Magical Girl and head south quickly, looking for the witch.
Gretchen sprints south and Diane follows shortly after, not wanting to get left behind. You pull out your soul gems and check how close the witch is - not too far. You cross the distance pretty quickly. Eventually you arrive at the movie theater - she seems to be inside. There doesn't appear to be anything or anyone suspicious outside.
"Want to get something to eat while we wait, Willa?"
"Some food would be nice, but it's even more expensive than the movie tickets, and they won't let you take outside food and drinks into the theater. Hmmm... I KNOW! We can buy some candy at the grocery store, and then smuggle it in under our clothes, and nobody will be the wiser. Sound like a plan?"
Ah, smuggling candy into the theater. You don't know anyone who was ever caught doing it, but there's always still some thrill in it. You get a few boxes at a nearby store for a third of what the theater's concession stand charges, head back to buy your tickets, and giggle as you give your man the ticket.
"You're going to screen 16, the last one on the left."
Why? Why have her thoughts retrograded back to what they were three years ago Alice wondered.
Perhaps I've been a bit stressed recently... the human mind is quite convoluted after all. I wouldn't be surprised if these thoughts stop if I occupy myself for a while... I wonder if I'll recognize anyone else from my school in the crowd, come to think of it, quite a lot of people in my class don't show up a quarter of the time to school, do they spend their time here? Or do they just shut themselves in their homes?
Searching for some solace from the thoughts of her super-ego, Alice surveys the area, looking for people that she may recognize.
After brief observation, one group stands out to you. There are about five people, two kids and three adults, but none of them are speaking. And they all have the same empty look in their eyes.
You can tell they're the same as you - nothing inside, just pretending on the outside. Fellow actors, you could say. You walk over to join them and wordlessly the six of you get in line and buy tickets.
StatusHover over any attacks for their effects. If you don't like what an attack does, it can be changed.
Level 5 (0/29 exp)
PL446/46 SP
STR: 5
DEX: 4
AGI: 5
INT: 5
WIL: 6
CHA: 4
Equipment:
Kalika Blade,
soul gemSpecial Attacks:
Kalika Slash (2),
Wall of Fire (2)Magic Attacks:
Dark Displacement (2),
Smokescreen (1)Abilities:
Wish for Life48/48 SP
Level 5 (0/28 exp)
PL5STR: 4
DEX: 5
AGI: 6
INT: 5
WIL: 4
CHA: 4
Free Spells: 3
Equipment: Cobalt Crossbow,
soul gemSpecial Attacks: None
Magic Attacks:
Summon Swarm (1)Abilities:
Wish for LifeLevel 0 (0/0 exp)
PL5STR: 5
DEX: 5
AGI: 3
INT: 5
WIL: 4
CHA: 6
Attacks: None
Abilities: None
Level 0 (0/0 exp)
PL3STR: 4
DEX: 5
AGI: 5
INT: 4
WIL: 4
CHA: 4
Equipment: None
Attacks: None
Abilities:
AdverseLevel 0 (0/0 exp)
PL9STR: 5
DEX: 5
AGI: 5
INT: 5
WIL: 6
CHA: 6
Equipment: None
Attacks: None
Abilities: None