Well, thank you for sitting through this ridiculous recruitment process. It was a bit of an experiment and, well, probably not worth it. Oh well, next time if I want a more detailed signup session I'll know how to streamline this pretty significantly.
Our final magical girl is Empiricist's character Alice Irrisor, power level 9.
The rest of you were good, and I'm putting the rest of this round's submissions on the waitlist in randomized order. It's not ordered by submission time cause I didn't want to punish anyone for either getting theirs in quickly or spending extra time revising. Here's the list:
- superBlast
- Corsair
- scapheap
Right now I'm going to do one more round of Pregame RP with Harry Baldman and GreatWyrmGold. Next round will have something for Flying Dice and Wwolin, and the round after that will have something for Empiricist. They'll continue as long as they need to, then we'll snap to the present with an encounter that our first two girls will go on and our next two girls will get caught up in. Hopefully I'll be able to update these pretty rapidly.
Pregame RP Round 2<- PGRP Round 1 | PGRP Round 3 ->Since it is Diane's first time fighting a witch (or fighting anyone, for that matter) and she doesn't want to either die herself or let Gretchen die due to lack of caution and knowledge, she tried to fight as defensively as possible, focusing on protecting herself and Gretchen as well as providing support to her teammate. Of her abilities, Wall of Fire was used most in the battle, with the intent being to lure the shapes into striking at her, then eliminate them by springing the wall at the right time.
I focus on making sure Diane doesn't get hurt, and of course myself. When on the offense, I start with weaker attacks which "cost" less and slowly move up into more and more "expensive" moves as needed. As best as possible given her lack of understanding, at least.
Congratulations, PKLEHK XKVK is defeated. At Kyubey's instruction you guys grab the grief seed, fill your soul gems back up, and feed him the empty thing. The fight wasn't too difficult, but it was definitely too dangerous for you to take lightly. Still, you know you can at least fight alongside the other girl.
After the fight, you sit near where the entrance to her barrier once was. "So now you know what it's like to be a magical girl. Is there anything you want to know?"
Do you ask anything? If so, what? You may also ask questions of each other.