Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4

Author Topic: The Sanitarium. Story and community fort.  (Read 3930 times)

Bobnova

  • Bay Watcher
    • View Profile
Re: The Sanitarium. Story and community fort.
« Reply #15 on: February 24, 2013, 10:26:21 pm »

Dorf me as a nutjob please. 1.Bobnova. If he dies, please redorf as 2.Bobnova.
If I can make it through more iterations in an asylum than in Drunk Fortress, I'm pretty sure I win dwarf fortress :D
Logged
how do I lizard Werewolf
ther seems to be a little gecko problem somehwere.
O gawd, drank all ten beers. And 3/5 of this at dinner.  I'm dronk.

chaosgear

  • Bay Watcher
  • Pants-on-head retarded
    • View Profile
Re: The Sanitarium. Story and community fort.
« Reply #16 on: February 24, 2013, 11:26:56 pm »

I vote aboveground fort.
And who the heck is Venderix?
Logged
I always seem to end up with a magnificent burial complex and nowhere near enough bodies to fill it, or far too many bodies and nowhere to put any of them.

peregarrett

  • Bay Watcher
  • Гномовержец Enjoyed throwing someone recently
    • View Profile
Re: The Sanitarium. Story and community fort.
« Reply #17 on: February 25, 2013, 12:50:05 am »

27th Hematite
We've just finished furnituring our offices, when a first group of patients arrived. Actually, just a single patient acompanied by two security guards. We opened medical files for each of them:

Zulgar Ilradesor
Nix

Bobnova

And who the heck is Venderix?
Sorry!
« Last Edit: February 25, 2013, 12:55:04 am by peregarrett »
Logged
Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

gchristopher

  • Bay Watcher
    • View Profile
Re: The Sanitarium. Story and community fort.
« Reply #18 on: February 25, 2013, 12:51:37 am »

Fantastic idea! Requesting Dorfing, whether as Clinician or Patient is debatable.

GChris the dwarf has long been obsessed with the workings of minecarts, carrying things in minecarts, riding in minecarts, and hitting things with very fast minecarts, which may also throw things out of the carts. He claims to be a discoverer of a radical new "Projectile Therapy" by which a dwarf can undergo a transformative experience when riding a quickly-moving minecart that suddenly comes to a halt.

He claims that a dwarf who achieves flight experiences an entirely different type of life as a "parabolic projectile entity" (words he almost certainly made up) and only transforms back into a creature on landing or making impact into a solid object. He points to an ancient example where dwarves were thrown through fortifications using minecarts.

He proposes the following Sanitary Ballistic Treatment Room design: ("It's Sanitary because it involves water!")

(side view)
Code: [Select]
░          ╬C ////C☺↓
░~~~~~~~~~▲░░_______↑
░ = solid rock, ~ = 5/7 water, ▲ = ramp with 5/7 water, ╬ = fortification, C = minecart on a track, / = impulse ramp, ☺ = patient, _ = floor, ↑↓ = stairs

The treatment room works as follows:
1. The right cart marker is the location of a route stop, with the cart assigned to Ride Left Always.
2. A dwarf will place the cart there, and ride it left immediately.
3. The cart will rapidly be accelerated by the four impulse ramps. (I think four is enough.)
4. The cart goes airborne over the empty space.
5. The cart strikes the stationary cart, ejecting its rider, who temporarily transforms into a projectile.
6. The projectile/dwarf flies left and down into the 5/7 water, hopefully not dying on the first try.
7. Free swimming training! As the dwarf swims back to the ramp to climb out of the water.
8. The dwarf picks the cart back up and repeats the process.

The left cart will never move, it just serves to stop the moving cart. The room can be built in-plane, except for an exit next to the ramp , so a dwarf can climb out and walk around the fortification to retrieve the cart.

The reason a stationary cart is used to stop the moving one is so that the contents aren't teleported upwards. This idea would work with just a wall as the impact target, making sure there's open space overhead, and moving the landing area up one z-level.
« Last Edit: February 25, 2013, 12:53:22 am by gchristopher »
Logged

peregarrett

  • Bay Watcher
  • Гномовержец Enjoyed throwing someone recently
    • View Profile
Re: The Sanitarium. Story and community fort.
« Reply #19 on: February 25, 2013, 04:46:05 am »

Fantastic idea! Requesting Dorfing, whether as Clinician or Patient is debatable.

GChris the dwarf has long been obsessed with the workings of minecarts, carrying things in minecarts, riding in minecarts, and hitting things with very fast minecarts, which may also throw things out of the carts. He claims to be a discoverer of a radical new "Projectile Therapy" by which a dwarf can undergo a transformative experience when riding a quickly-moving minecart that suddenly comes to a halt.

He claims that a dwarf who achieves flight experiences an entirely different type of life as a "parabolic projectile entity" (words he almost certainly made up) and only transforms back into a creature on landing or making impact into a solid object. He points to an ancient example where dwarves were thrown through fortifications using minecarts.

He proposes the following Sanitary Ballistic Treatment Room design: ("It's Sanitary because it involves water!")

(side view)
Code: [Select]
░          ╬C ////C☺↓
░~~~~~~~~~▲░░_______↑
░ = solid rock, ~ = 5/7 water, ▲ = ramp with 5/7 water, ╬ = fortification, C = minecart on a track, / = impulse ramp, ☺ = patient, _ = floor, ↑↓ = stairs

The treatment room works as follows:
1. The right cart marker is the location of a route stop, with the cart assigned to Ride Left Always.
2. A dwarf will place the cart there, and ride it left immediately.
3. The cart will rapidly be accelerated by the four impulse ramps. (I think four is enough.)
4. The cart goes airborne over the empty space.
5. The cart strikes the stationary cart, ejecting its rider, who temporarily transforms into a projectile.
6. The projectile/dwarf flies left and down into the 5/7 water, hopefully not dying on the first try.
7. Free swimming training! As the dwarf swims back to the ramp to climb out of the water.
8. The dwarf picks the cart back up and repeats the process.

The left cart will never move, it just serves to stop the moving cart. The room can be built in-plane, except for an exit next to the ramp , so a dwarf can climb out and walk around the fortification to retrieve the cart.

The reason a stationary cart is used to stop the moving one is so that the contents aren't teleported upwards. This idea would work with just a wall as the impact target, making sure there's open space overhead, and moving the landing area up one z-level.
Hell yes! It should be our cleaning tube design. Every migrant should pass this treatment!
Now we should just wait for a proper dwarf to arrive.
Logged
Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: The Sanitarium. Story and community fort.
« Reply #20 on: February 25, 2013, 06:10:21 am »

A new treatment:
Rapid Reconstitution Therapy- Patient is dropped from a height so that both legs are broken, then healed by our medical professionals. Rinse and repeat.

peregarrett

  • Bay Watcher
  • Гномовержец Enjoyed throwing someone recently
    • View Profile
Re: The Sanitarium. Story and community fort.
« Reply #21 on: February 25, 2013, 03:10:55 pm »

25th Limestone
I was so curious with bathtube design that we just invented that I desided to test it myself.
Ready! Steady! Go!

Ouch...

Logged
Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

☼!!Troll Fur Sock!!☼

  • Bay Watcher
  • Hight Tentacle of the Eastern Marches
    • View Profile
Re: The Sanitarium. Story and community fort.
« Reply #22 on: February 25, 2013, 05:25:43 pm »

That surely was refreshing.

What about sock shower therapy? We all know how much our vict... er. Patients. We all know how our patients love socks, so why not give them materials to create hundreds of them, and then let them swim in them... Literally. By usage of quantum stockpiles and floor hatches.
Logged
Quote from: Necrisha
while I'm processing immigrants
Therefore, starve your metalsmiths for maximum gains.

Bobnova

  • Bay Watcher
    • View Profile
Re: The Sanitarium. Story and community fort.
« Reply #23 on: February 25, 2013, 05:26:41 pm »

Well it's effective, just perhaps not at bathing.
Logged
how do I lizard Werewolf
ther seems to be a little gecko problem somehwere.
O gawd, drank all ten beers. And 3/5 of this at dinner.  I'm dronk.

psychomantits

  • Bay Watcher
  • a menacing lawn gnome
    • View Profile
Re: The Sanitarium. Story and community fort.
« Reply #24 on: February 25, 2013, 05:30:48 pm »

A new treatment:
Rapid Reconstitution Therapy- Patient is dropped from a height so that both legs are broken, then healed by our medical professionals. Rinse and repeat.
Second this, we'll recreate our patients.

Also, huge, spacious catacombs to keep those who didn't want our help.

Spoiler (click to show/hide)
Logged

Bobnova

  • Bay Watcher
    • View Profile
Re: The Sanitarium. Story and community fort.
« Reply #25 on: February 25, 2013, 06:57:45 pm »

There's always Waterfall Therapy too.
One is a 2x2 room with grates in the floor and a (locked) door. The patient is led into said room.
Carve out 6-8 levels above that point, install a retracting drawbridge 3-4 levels above the grate-room. Fill the shaft above the drawbridge with water (or magma, in terminal cases). Retract bridge for a Grand Wettening.

Alternatively there is waterslide therapy as well. With a number of pumps and such pump a bunch of water down a slope, at least eight levels of ramps, like water cascading down a hillside. Insert patient at the top of the waterslide, recover patient at the bottom of the waterslide. Repeat if needed.
Grates are probably a good idea so as to prevent patients from being overcome by the beauty of the water and inhaling too much of it.
Logged
how do I lizard Werewolf
ther seems to be a little gecko problem somehwere.
O gawd, drank all ten beers. And 3/5 of this at dinner.  I'm dronk.

gchristopher

  • Bay Watcher
    • View Profile
Re: The Sanitarium. Story and community fort.
« Reply #26 on: February 25, 2013, 10:08:27 pm »

25th Limestone
I was so curious with bathtube design that we just invented that I desided to test it myself.
Ready! Steady! Go!
Something is missing there. Is that a minecart or empty space north of the fortification? It should be

...
impulse ramp
empty space
minecart
fortification

to eject contents.

How did the dwarf get struck by two minecarts while riding one?? Are you sure they were riding? That's interesting! Can we see the save some time?

I also like the idea of falling therapy, with a goblin or elf at the bottom of the shaft to provide a properly soft landing. There should be some way to get an explosion happening there...
« Last Edit: February 25, 2013, 10:37:44 pm by gchristopher »
Logged

peregarrett

  • Bay Watcher
  • Гномовержец Enjoyed throwing someone recently
    • View Profile
Re: The Sanitarium. Story and community fort.
« Reply #27 on: February 25, 2013, 11:57:45 pm »

25th Limestone
I was so curious with bathtube design that we just invented that I desided to test it myself.
Ready! Steady! Go!
Something is missing there. Is that a minecart or empty space north of the fortification? It should be

...
impulse ramp
empty space
minecart
fortification

to eject contents.

How did the dwarf get struck by two minecarts while riding one?? Are you sure they were riding? That's interesting! Can we see the save some time?

I also like the idea of falling therapy, with a goblin or elf at the bottom of the shaft to provide a properly soft landing. There should be some way to get an explosion happening there...
well, its like: trackstop where dwarf starts riding, ramps with ╔-like tracks, trackstop with lowest friction where the another minecart set, fortification.
It lacks the empty space, is it important?

A new treatment:
Rapid Reconstitution Therapy- Patient is dropped from a height so that both legs are broken, then healed by our medical professionals. Rinse and repeat.
Second this, we'll recreate our patients.
We accidentally combined it with Aquapark bathtube. At least, Peregar got leg broken.
And no, I can't mod dwarf bones block reaction.

That surely was refreshing.

What about sock shower therapy? We all know how much our vict... er. Patients. We all know how our patients love socks, so why not give them materials to create hundreds of them, and then let them swim in them... Literally. By usage of quantum stockpiles and floor hatches.
Oh. Finally not deadly design!

Whil I'm on hospital bed, another group of patients came. 3 guards and 5 patients, 4 of them are children. Dwarven Madness spare no one!
I should fill medical files for them...

And suddenly - Litlbear who's been busy constructing abovegroung quarters, got bricked herself in!

That's the true sign of Madness!!! What should we treat her with? ((OOC: Doctors, please update her medical file with your suggestion))

EDIT: Medical files for new migrants
Children:
Domas Erushtaron
Onget Ustuthes
Thotlig Ducimotol
Zasit Sarveshnugreth
Adults:
Momuz Mengamost
Mosus Lusatguzul
Sakzul Dodokostath
Zan Etollokum
« Last Edit: February 26, 2013, 02:24:23 am by peregarrett »
Logged
Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

☼!!Troll Fur Sock!!☼

  • Bay Watcher
  • Hight Tentacle of the Eastern Marches
    • View Profile
Re: The Sanitarium. Story and community fort.
« Reply #28 on: February 26, 2013, 02:58:14 am »

Wait... Derpislava... is her name... Channelvirgin?
Maybe it's DF version of cellar/basement* virgin?


*I don't know which name is correct in english for that dark place under your house where you hold corpses etc...
Logged
Quote from: Necrisha
while I'm processing immigrants
Therefore, starve your metalsmiths for maximum gains.

peregarrett

  • Bay Watcher
  • Гномовержец Enjoyed throwing someone recently
    • View Profile
Re: The Sanitarium. Story and community fort.
« Reply #29 on: February 26, 2013, 04:12:39 am »

Wait... Derpislava... is her name... Channelvirgin?
Maybe it's DF version of cellar/basement* virgin?


*I don't know which name is correct in english for that dark place under your house where you hold corpses etc...
So, you mean I have to build the crypt for her and lock her there? And let her steal food and drinks from main stockpiles from time to time, snd then retreat back to her shelter? Neat.
Instead of healing her sociophobia we should grow it and see where thiis leads us. It's so pity to lock the only miner (a legendary miner already!) but it's Dwarven Madness.
( this is Dwarf Fortress... THIS! IS! DWARVEN!!! MADNESS!!!!!!! )))
Logged
Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.
Pages: 1 [2] 3 4