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Author Topic: Space Station 13: Urist McStation  (Read 2166070 times)

AzyWng

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Re: Space Station 13: Urist McStation
« Reply #24375 on: August 14, 2016, 08:19:16 pm »

How do I create a bookmark for Baystation 12?

Executable files don't seem to be working for me and thus I can't open the game normally.
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b_knight286

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Re: Space Station 13: Urist McStation
« Reply #24376 on: August 14, 2016, 08:43:46 pm »

How do I create a bookmark for Baystation 12?

Executable files don't seem to be working for me and thus I can't open the game normally.

Open BYOND.  On the top-left somewhere, click the "Open" button.  It should be more apparent once you are in said window.  Just copy the IP of the server you want into the correct bar and click Add.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #24377 on: August 18, 2016, 02:14:03 pm »

AI Lmandude/(M.A.C.R.O)'s laws:
2#!#. There will be a mandatory tea break every 30 minutes, with a duration of 5 minutes. Anyone caught working during a tea break must be sent a formal, but fairly polite, complaint about their actions, in writing.
2&#^. Tomatoes, Turtles, Foxes, and Lizards are to be protected at all costs.
1. Respect authority figures as long as they have strength to rule over the weak.
2. Act with discipline.
3. Help only those who help you maintain or improve your status.
4. Punish those who challenge authority unless they are more fit to hold that authority.


Tea breaks were nice.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Lyeos

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Re: Space Station 13: Urist McStation
« Reply #24378 on: August 27, 2016, 11:08:03 am »

So about how much would it cost me to have someone move the singulo and supermatter further apart so the SM explosion doesn't break the PA every time?
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Take a closer look at this text!

SOLDIER First

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Re: Space Station 13: Urist McStation
« Reply #24379 on: August 27, 2016, 07:17:47 pm »

why would you have both
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birdy51

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Re: Space Station 13: Urist McStation
« Reply #24380 on: August 27, 2016, 07:22:32 pm »

I think what he means is that a similarity explosion takes out the PA, which makes recovery exceedingly difficult.

That said, I need to learn how to do the singularity. It's fun!
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #24381 on: August 27, 2016, 07:24:23 pm »

 Not as fun as solars. Clambering about the outside of the station is always fun. Though, I grant that both the singo and the PA are significantly more !!FUN!! than the solars.
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kilakan

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Re: Space Station 13: Urist McStation
« Reply #24382 on: August 28, 2016, 09:25:45 am »

The solars are also a massive pain-in-the-ass to troubleshoot if something goes wrong.  By the same merit they are exceedingly easy for tators to trouble-shoot.
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Nom nom nom

Rolan7

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Re: Space Station 13: Urist McStation
« Reply #24383 on: August 28, 2016, 10:27:47 am »

why would you have both
I'm going to need your engineering license >:
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kilakan

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Re: Space Station 13: Urist McStation
« Reply #24384 on: August 28, 2016, 11:40:54 am »

Reminds me of a few times I nicked all the spare singularity gear and built one in cargo.  Those were fun rounds, especially when people killed themselves on the super-charged metal mesh barriers around cargo.
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SOLDIER First

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Re: Space Station 13: Urist McStation
« Reply #24385 on: August 28, 2016, 12:14:28 pm »

why would you have both
I'm going to need your engineering license >:
SOLARS
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My Name is Immaterial

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Re: Space Station 13: Urist McStation
« Reply #24386 on: August 28, 2016, 01:35:38 pm »

Yeah, solars are all well and good, until you fuck up the wiring so bad that admins spawn in drones to block off the solars, and one of the drones self-destructs because your wiring is so shitty.

b_knight286

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Re: Space Station 13: Urist McStation
« Reply #24387 on: August 28, 2016, 04:46:50 pm »

Yeah, solars are all well and good, until you fuck up the wiring so bad that admins spawn in drones to block off the solars, and one of the drones self-destructs because your wiring is so shitty.

I vaguely remember that.  The wiring was so bad the admins banded together to make viewing it equivalent to opening the Ark of the Covenant.
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My Name is Immaterial

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Re: Space Station 13: Urist McStation
« Reply #24388 on: August 29, 2016, 01:56:53 am »

Let me assure everyone that I've learned to wire the solars so they don't melt your face off.

hops

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Re: Space Station 13: Urist McStation
« Reply #24389 on: August 29, 2016, 03:08:35 am »

I kind of wish the solars came in pre-wired, so you can actually play the game without someone going engineer, just that you will be in trouble if traitors took out the solars.
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