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Author Topic: Space Station 13: Urist McStation  (Read 2126208 times)

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #22545 on: July 09, 2015, 02:10:09 pm »

 Right, someone needs to make hair suppressed by helmets and the like.

Also, on a directly linked note, we have a person who looks like a living creampie.

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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #22546 on: July 09, 2015, 02:15:46 pm »

We needed hair to be suppressed by afros for a LONG time, but hey it's gone unnoticed for 2 years. :P
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #22547 on: July 09, 2015, 04:26:47 pm »

Allrighty, looks like the server can be crashed by spamming deadchat.


-Edit-

Server did not crash, it jsut lagged to the point where the program died for everyone on it. Or almost everyone.



« Last Edit: July 09, 2015, 04:31:08 pm by Aseaheru »
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #22548 on: July 09, 2015, 04:41:37 pm »

We needed hair to be suppressed by afros for a LONG time, but hey it's gone unnoticed for 2 years. :P
Hey - just a couple days ago I fixed a bug that went unnoticed from 2012 at least. Hostile mobs, like necromorphs, were supposed to play a sound when attacking in melee same way they do when they shoot. They had the sound file defined by a variable and all. They didn't, because nobody actually bothered to put in the single line of code to play the goddamn sound.
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bluwolfie

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Re: Space Station 13: Urist McStation
« Reply #22549 on: July 10, 2015, 02:18:17 pm »

Dead.

I often murder myself for the role of best clown.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #22550 on: July 10, 2015, 02:20:33 pm »

We needed hair to be suppressed by afros for a LONG time, but hey it's gone unnoticed for 2 years. :P
Hey - just a couple days ago I fixed a bug that went unnoticed from 2012 at least. Hostile mobs, like necromorphs, were supposed to play a sound when attacking in melee same way they do when they shoot. They had the sound file defined by a variable and all. They didn't, because nobody actually bothered to put in the single line of code to play the goddamn sound.
hey man one time J/L discovered a bug in /tg/ where handcuffed monkeys could transform /anyone/ into a monkey /regardless of the gamemode/, and that had existed ever since monkey was introduced.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #22551 on: July 10, 2015, 03:20:14 pm »

 Right, so. While doing things like watching Minions twice in a row, I have had some ideas on how to improve clown/mime.

 Starting with: Merging clowns and mimes into an "entertainer". When you join as an entertainer you can choose what sort you want to be: actor, instrument player, clown, mime, etc. If there is an choice after than (say, drummer/fiddle player/guitar player/etc) you then choose that there, followed by choosing your name. The theater gets a "Entertainment announcer" which allows the theater to announce plays/recitals/shows/whatnot, along with a ID pass thing so that you can get more people for them. There may possibly be cause to add things like makeup kits (disguises that wear off and let you pretend to be someone else), more instruments (tuba anyone?), or similar. The theater would also get a camera connected to the entertainment network (give a reason for that to exist) and a programmable signboard, to better advertise (probably located next to the bar sign, possibly a second one in arrivals)

 I also have ideas for the clown borg, which involves things like making it a general-purpose entertainment borg that can only be chosen by having the module installed. One of these would probably be in the backstage. The module would include things like a "Actor voice changer", which allows (bad) mimicking of people, instrument player, shapeshifting (switch between the different looks, which would be useful for acting), etc.


 Thoughts?
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bluwolfie

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Re: Space Station 13: Urist McStation
« Reply #22552 on: July 10, 2015, 03:52:26 pm »

I would like to apply to be a game master, if such a thing is possible. Thank you
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #22553 on: July 10, 2015, 04:34:03 pm »

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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #22554 on: July 10, 2015, 04:40:31 pm »

We needed hair to be suppressed by afros for a LONG time, but hey it's gone unnoticed for 2 years. :P
Hey - just a couple days ago I fixed a bug that went unnoticed from 2012 at least. Hostile mobs, like necromorphs, were supposed to play a sound when attacking in melee same way they do when they shoot. They had the sound file defined by a variable and all. They didn't, because nobody actually bothered to put in the single line of code to play the goddamn sound.
hey man one time J/L discovered a bug in /tg/ where handcuffed monkeys could transform /anyone/ into a monkey /regardless of the gamemode/, and that had existed ever since monkey was introduced.
Do you have any idea how amazed I was when Jacob called me over to his PC to show me this? It was awesome.
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hops

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Re: Space Station 13: Urist McStation
« Reply #22555 on: July 10, 2015, 09:24:48 pm »

How on Earth does that even work?
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #22556 on: July 10, 2015, 11:19:51 pm »

SS13 code, of course! AKA FUCKING SPACE MAGIC BUBBLES :D
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LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #22557 on: July 10, 2015, 11:26:00 pm »

ss13 code isn't even real

it's held together by the sheer belief that it exists and works, like ork technology but even more involved
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #22558 on: July 10, 2015, 11:40:41 pm »

 ^
/|\
 |
 |
 |

What they said
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #22559 on: July 10, 2015, 11:43:18 pm »

actual factual, shia lebeouf
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