Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 989 990 [991] 992 993 ... 1654

Author Topic: Space Station 13: Urist McStation  (Read 2145090 times)

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14850 on: March 14, 2014, 04:09:23 pm »

Wouldn't Fallout rounds SUCK with ZAS, blown up surgery rooms, and a bunch of people with projectile guns?

Actually, the air would leave a lot faster, so there'd be less of a wait. They would be pretty crazy though.

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14851 on: March 14, 2014, 04:17:24 pm »

Keep in mind, a surgery room is about as important to surgery as a bar is to boozing up. It's nice to have one around, is geared towards fulfilling that, but is not necessary. And both are filled with drunks and failures.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14852 on: March 14, 2014, 04:17:44 pm »

Oh yeah, did I mention you can FLIP A TABLE in /vg/code? xD
this is also a thing in baycode
(i am a mod on bay who occasionally stops onto here so I'm incredibly biased >.>)

Dunno why you all hate ZAS though. It's rare you'll actually get wrecked in fifteen places by ZAS, just the breach spreading is the main danger.
Besides, when you do get wrecked in fifteen places, that's part of the fun!
Logged

Nightscar982

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14853 on: March 14, 2014, 04:43:59 pm »

I've played fallout so I know what ZAS is, but what is ZAS? :P (In the context of UristMc's fallout rounds)
Logged
In all things you were. In nothing you become.

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14854 on: March 14, 2014, 04:52:18 pm »

I've played fallout so I know what ZAS is, but what is ZAS? :P (In the context of UristMc's fallout rounds)

Uh, ZAS is a thing from BS12, actually, it's the name of their atmos system.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Corai

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14855 on: March 14, 2014, 05:47:04 pm »

I think Asea has a valid point. How would psionic troopers work?

We'll probably strip psionic operatives and use them for lategame stuff if /vg/ doesn't have the wands.
Logged
Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Hanslanda

  • Bay Watcher
  • Baal's More Evil American Twin
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14856 on: March 14, 2014, 06:09:09 pm »

Oh yeah, did I mention you can FLIP A TABLE in /vg/code? xD
this is also a thing in baycode
(i am a mod on bay who occasionally stops onto here so I'm incredibly biased >.>)

Dunno why you all hate ZAS though. It's rare you'll actually get wrecked in fifteen places by ZAS, just the breach spreading is the main danger.
Besides, when you do get wrecked in fifteen places, that's part of the fun!


All I can ever think of when people say ZAS is planting a series of bombs around the station just so, and detonating them, resulting in every major area in the station simultaneously experiencing explosive decompression. And now, with the new traitor uplink and a job as RD or Captain, I can tool up with up to eight bombs, or six bombs and a smattering of C4 and minibombs for precision.
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14857 on: March 14, 2014, 06:14:06 pm »

Oh yeah, did I mention you can FLIP A TABLE in /vg/code? xD
this is also a thing in baycode
(i am a mod on bay who occasionally stops onto here so I'm incredibly biased >.>)

Dunno why you all hate ZAS though. It's rare you'll actually get wrecked in fifteen places by ZAS, just the breach spreading is the main danger.
Besides, when you do get wrecked in fifteen places, that's part of the fun!


All I can ever think of when people say ZAS is planting a series of bombs around the station just so, and detonating them, resulting in every major area in the station simultaneously experiencing explosive decompression. And now, with the new traitor uplink and a job as RD or Captain, I can tool up with up to eight bombs, or six bombs and a smattering of C4 and minibombs for precision.

Wrong - you can make many, many more bombs. Technically up to infinity. You need an emag, proficency at the arcade, and luck. Emag, win, get free valve, repeat.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14858 on: March 14, 2014, 06:20:14 pm »

I think Asea has a valid point. How would psionic troopers work?

We'll probably strip psionic operatives and use them for lategame stuff if /vg/ doesn't have the wands.

Or just port the wands

Corai

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14859 on: March 14, 2014, 06:34:58 pm »

I think Asea has a valid point. How would psionic troopers work?

We'll probably strip psionic operatives and use them for lategame stuff if /vg/ doesn't have the wands.

Or just port the wands

shh shh shh glloyd shh
Logged
Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Nick K

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14860 on: March 14, 2014, 06:40:42 pm »

Wrong - you can make many, many more bombs. Technically up to infinity. You need an emag, proficency at the arcade, and luck. Emag, win, get free valve, repeat.

Although, I think I read somewhere that emags are limited-use items on baycode
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14861 on: March 14, 2014, 06:52:33 pm »

Although, I think I read somewhere that emags are limited-use items on baycode

Wait, you mean that emags are unlimited in tg? Huh. I always thought that they weren't.
Logged

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14862 on: March 14, 2014, 06:56:30 pm »

Although, I think I read somewhere that emags are limited-use items on baycode

Wait, you mean that emags are unlimited in tg? Huh. I always thought that they weren't.

Yeah, completely unlimited.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14863 on: March 14, 2014, 06:57:13 pm »

Yeah, completely unlimited.

...

Sweet. I need to play traitor more often then.
Logged

Cheedows

  • Bay Watcher
  • Still a dwarf, right?
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #14864 on: March 14, 2014, 06:58:49 pm »

Emags are unlimited on /tg/, but only on certain electronics. It would be neat if you could flip tables for movie style shootouts.
Logged
Pages: 1 ... 989 990 [991] 992 993 ... 1654