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Author Topic: Space Station 13: Urist McStation  (Read 2118470 times)

miauw62

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Re: Space Station 13: Urist McStation
« Reply #14835 on: March 14, 2014, 01:35:47 pm »

Most notably they changed Singulo to not use Del() and instead use something allegedly completely lag-free.
MrPerson is working on that for /tg/
Pipes are the main problem.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #14836 on: March 14, 2014, 01:44:59 pm »

I'm sitting in the bar in /vg/, drinking rum, smoking and listening to in-game Jazz. WE NEED TO SWEEEEEEETCH.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Ship of Freaks

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Re: Space Station 13: Urist McStation
« Reply #14837 on: March 14, 2014, 01:47:08 pm »

We have someone being a dick on the server, they electrified shit as the borg last round, and this round as soon as it started they rolled A.I., locked me in my office, and electrified it, then killed power to it.

It was probably the AI, Marvin.  Think it was played by Ship of Freaks or something.  I was the borg, but I spent the round just kind of drifting, looking for people to heal, and occasionally being creepy.  I went to sleep after that round.
oh dang, am i that suspicious?
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They are all one and the same. They are all Grek.

hops

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Re: Space Station 13: Urist McStation
« Reply #14838 on: March 14, 2014, 02:05:14 pm »

Maybe one of their laws was
0. Be a dick
Now I really want to do this.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

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scrdest

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Re: Space Station 13: Urist McStation
« Reply #14839 on: March 14, 2014, 03:03:07 pm »

Oh yeah, did I mention you can FLIP A TABLE in /vg/code? xD
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

GiantBadger

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Re: Space Station 13: Urist McStation
« Reply #14840 on: March 14, 2014, 03:03:32 pm »

switching to baycode?

I've never seen that idea before!
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MrWillsauce

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Re: Space Station 13: Urist McStation
« Reply #14841 on: March 14, 2014, 03:03:47 pm »

I would only use that as the librarian during D&D games.
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rabidgam3r

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Re: Space Station 13: Urist McStation
« Reply #14842 on: March 14, 2014, 03:08:19 pm »

I'd use it if there was checkers. :P
'I win!'
'...'
'SUCK IT!'
'FUCK YOUUU!'
*flip*
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #14843 on: March 14, 2014, 03:09:35 pm »

I'm sitting in the bar in /vg/, drinking rum, smoking and listening to in-game Jazz. WE NEED TO SWEEEEEEETCH.

We were planning to go to /vg/ anyways, taking aspects from a various amount of codebases to create something that is uniquely Urist.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #14844 on: March 14, 2014, 03:11:46 pm »

I have to learn baymed now...

Are there mobile surgery kits yet? A firstaid kit with everything needed for emergency surgery in other words?

Because if not S-Com round, Nuke rounds and just about everything else is gonna SUCK.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #14845 on: March 14, 2014, 03:24:04 pm »

I think Asea has a valid point. How would psionic troopers work?
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #14846 on: March 14, 2014, 03:37:48 pm »

Who cares about those? Im talking about bullets.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #14847 on: March 14, 2014, 03:39:42 pm »

I have to learn baymed now...

Are there mobile surgery kits yet? A firstaid kit with everything needed for emergency surgery in other words?

Because if not S-Com round, Nuke rounds and just about everything else is gonna SUCK.

Nuke with baymed is completely fine. In fact, if anything, it makes stuff more intense. I played one round as a nukeop where I've been shot badly, and as I was bleeding alone in the disposals, my body slowly slipping from my control, I agreed to surrender in exchange for medical treatment.

It's not all that brutal, the main thing is kinetic weapons are dangerous because of the risk of internal bleeding. Otherwise, you can bandage the bleeding external wounds and be mostly fine.

Other thing is that, thanks to the hostage system, if you have a gun, you can reliably hold someone at gunpoint and grant them varying degrees of freedom (use items allowed or not, moving/walking/running allowed), so unless you are a traitor target, in which case you are usually screwed either way, a traitor is more likely to use threat of force instead of plain ol' force.

But yeah, baymed doesn't use much more medical tools, so putting them all together for use in military-style operations like Nuke or S-COM should work fine.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #14848 on: March 14, 2014, 03:53:24 pm »

Wouldn't Fallout rounds SUCK with ZAS, blown up surgery rooms, and a bunch of people with projectile guns?
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rabidgam3r

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Re: Space Station 13: Urist McStation
« Reply #14849 on: March 14, 2014, 03:55:21 pm »

Yes, they would. Which is why we're going to have them.
FALLOUT ROUNDS WITH BAYCODE FUCK YES
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis
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