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Author Topic: Space Station 13: Urist McStation  (Read 2118447 times)

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #14850 on: March 14, 2014, 04:09:23 pm »

Wouldn't Fallout rounds SUCK with ZAS, blown up surgery rooms, and a bunch of people with projectile guns?

Actually, the air would leave a lot faster, so there'd be less of a wait. They would be pretty crazy though.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #14851 on: March 14, 2014, 04:17:24 pm »

Keep in mind, a surgery room is about as important to surgery as a bar is to boozing up. It's nice to have one around, is geared towards fulfilling that, but is not necessary. And both are filled with drunks and failures.
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Powder Miner

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Re: Space Station 13: Urist McStation
« Reply #14852 on: March 14, 2014, 04:17:44 pm »

Oh yeah, did I mention you can FLIP A TABLE in /vg/code? xD
this is also a thing in baycode
(i am a mod on bay who occasionally stops onto here so I'm incredibly biased >.>)

Dunno why you all hate ZAS though. It's rare you'll actually get wrecked in fifteen places by ZAS, just the breach spreading is the main danger.
Besides, when you do get wrecked in fifteen places, that's part of the fun!
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Nightscar982

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Re: Space Station 13: Urist McStation
« Reply #14853 on: March 14, 2014, 04:43:59 pm »

I've played fallout so I know what ZAS is, but what is ZAS? :P (In the context of UristMc's fallout rounds)
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #14854 on: March 14, 2014, 04:52:18 pm »

I've played fallout so I know what ZAS is, but what is ZAS? :P (In the context of UristMc's fallout rounds)

Uh, ZAS is a thing from BS12, actually, it's the name of their atmos system.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Corai

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Re: Space Station 13: Urist McStation
« Reply #14855 on: March 14, 2014, 05:47:04 pm »

I think Asea has a valid point. How would psionic troopers work?

We'll probably strip psionic operatives and use them for lategame stuff if /vg/ doesn't have the wands.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #14856 on: March 14, 2014, 06:09:09 pm »

Oh yeah, did I mention you can FLIP A TABLE in /vg/code? xD
this is also a thing in baycode
(i am a mod on bay who occasionally stops onto here so I'm incredibly biased >.>)

Dunno why you all hate ZAS though. It's rare you'll actually get wrecked in fifteen places by ZAS, just the breach spreading is the main danger.
Besides, when you do get wrecked in fifteen places, that's part of the fun!


All I can ever think of when people say ZAS is planting a series of bombs around the station just so, and detonating them, resulting in every major area in the station simultaneously experiencing explosive decompression. And now, with the new traitor uplink and a job as RD or Captain, I can tool up with up to eight bombs, or six bombs and a smattering of C4 and minibombs for precision.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #14857 on: March 14, 2014, 06:14:06 pm »

Oh yeah, did I mention you can FLIP A TABLE in /vg/code? xD
this is also a thing in baycode
(i am a mod on bay who occasionally stops onto here so I'm incredibly biased >.>)

Dunno why you all hate ZAS though. It's rare you'll actually get wrecked in fifteen places by ZAS, just the breach spreading is the main danger.
Besides, when you do get wrecked in fifteen places, that's part of the fun!


All I can ever think of when people say ZAS is planting a series of bombs around the station just so, and detonating them, resulting in every major area in the station simultaneously experiencing explosive decompression. And now, with the new traitor uplink and a job as RD or Captain, I can tool up with up to eight bombs, or six bombs and a smattering of C4 and minibombs for precision.

Wrong - you can make many, many more bombs. Technically up to infinity. You need an emag, proficency at the arcade, and luck. Emag, win, get free valve, repeat.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #14858 on: March 14, 2014, 06:20:14 pm »

I think Asea has a valid point. How would psionic troopers work?

We'll probably strip psionic operatives and use them for lategame stuff if /vg/ doesn't have the wands.

Or just port the wands

Corai

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Re: Space Station 13: Urist McStation
« Reply #14859 on: March 14, 2014, 06:34:58 pm »

I think Asea has a valid point. How would psionic troopers work?

We'll probably strip psionic operatives and use them for lategame stuff if /vg/ doesn't have the wands.

Or just port the wands

shh shh shh glloyd shh
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Nick K

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Re: Space Station 13: Urist McStation
« Reply #14860 on: March 14, 2014, 06:40:42 pm »

Wrong - you can make many, many more bombs. Technically up to infinity. You need an emag, proficency at the arcade, and luck. Emag, win, get free valve, repeat.

Although, I think I read somewhere that emags are limited-use items on baycode
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USEC_OFFICER

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Re: Space Station 13: Urist McStation
« Reply #14861 on: March 14, 2014, 06:52:33 pm »

Although, I think I read somewhere that emags are limited-use items on baycode

Wait, you mean that emags are unlimited in tg? Huh. I always thought that they weren't.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #14862 on: March 14, 2014, 06:56:30 pm »

Although, I think I read somewhere that emags are limited-use items on baycode

Wait, you mean that emags are unlimited in tg? Huh. I always thought that they weren't.

Yeah, completely unlimited.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

USEC_OFFICER

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Re: Space Station 13: Urist McStation
« Reply #14863 on: March 14, 2014, 06:57:13 pm »

Yeah, completely unlimited.

...

Sweet. I need to play traitor more often then.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #14864 on: March 14, 2014, 06:58:49 pm »

Emags are unlimited on /tg/, but only on certain electronics. It would be neat if you could flip tables for movie style shootouts.
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