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Author Topic: Space Station 13: Urist McStation  (Read 2144564 times)

Erils

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Re: Space Station 13: Urist McStation
« Reply #14370 on: February 22, 2014, 05:25:50 pm »

Played (on different server) as a chef and was given a body by the roboticist. I thought that it was a guy who had been borged, but security came in later and arrested me for the murder. I tried to explain and even told them that the Bartender (who was my friend) would support my story. They didn't care and just beat me while I explained, then killed me. Turns out the Roboticist was the traitor and pinned the blame on me.
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moghopper

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Re: Space Station 13: Urist McStation
« Reply #14371 on: February 22, 2014, 05:51:12 pm »

I wonder if my lifelong ban from Baystation still stands. I still find it funny that, of all the shit I pulled, it was a regular beating that got me banned.
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Nick K

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Re: Space Station 13: Urist McStation
« Reply #14372 on: February 22, 2014, 06:16:27 pm »

Just had one of the most awesome rounds.

- Spawn as miner. It's a special round but I don't get picked as either normal antag or as a lost syndie commando
- Go mining and get a pile of rare materials. Deliver to cargo. No-one seems to want them so no diamond drill this round
- The detective has been transferred to mining. After a bit of working on the asteroid, she finds wreckage of the crashed syndie shuttle. This is just before we get an announcement about an enemy spaceship being shot down.
- Head over there. Gibs and wreckage. 3 syndicate commando bodies in nukeops hardsuits and some SWAT armoured sydie operatives. No weapons - just the outfits.
- Internet dies so I go AFK for a bit in the mining station.
- Assistant Feren shows up, hiding from some sort of chaos on the main station. All 3 of us swap into blood-red hardsuits which are both cooler-looking and much more mobile than the rubbish mining ones
- I finish changing and head out to the exit to the asteroid... only to see 5 people instead of just Lou and Feren. They're trying to break into the mining station and apparently don't notice that I've just walked out of it with my mining ID card.
- Feren whispers 'Just go with it'. The 3 newcomers seem to think we're part of their group cause we're wearing the syndie hardsuits.
- Break into the mining station. There's some gear shuffling and I end up with a bag of holding and an emag.
- Head to the station. Lou cunningly gets some information out of the infiltrators. They're here to get one of the crew, who they refer to as an 'alien'. Anne something.
- Shuttle gets called as we arrive
- Chaos on the station. It's a changeling round and people are being turned into the clown, there's a voice-changer virus loose too and spiders everywhere.
- Our group sort of splits up and gets lost. I reach escape with one of the actual operatives. The HoS is braindead there and I take his baton and cuffs, but I foolishly don't grab the ID and the operative gets it and heads to the armoury
- Head back to the armoury, though I get delayed dragging a body from maint to near medbay. Lots of spiders but I manage to dodge them
- Emag in and find the operative kitting up. Take some energy and laser guns.
- Hear Lou call on the radio that the station is being inflitrated - time to make a move!
- Stun and cuff the operative. Take their headset
- Head to the shuttle with my prisoner, but it leaves beforewe get there
- HoP shows up and stuns us both, allowing the operative to get away. This is ridiculous griffing - just cause I'm wearing a blood-red hardsuit that masks my face and an ID card that reads "Syndicate Commando" in no way means I should be mistaken for an enemy agent. Disgraceful.
- Spiders scrag the HoP and he goes into crit, but there's a medbot in the corridor so he'll probably be okay. I kill the spiders in escape where an unarmed crewmate is being chased by a couple of purple-eyed ones.
- Leave escape. 2 actual operatives are hanging around the corridor, both cuffed.
- As the shuttle nears destination, one asks me for help with the cuffs.
- Last words before round end "Sorry, I'm just a miner"
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USEC_OFFICER

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Re: Space Station 13: Urist McStation
« Reply #14373 on: February 22, 2014, 06:19:05 pm »

-snip-

I just wanted my pew pews, man. Why you'd have to be so mean?
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Octobomb

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Re: Space Station 13: Urist McStation
« Reply #14374 on: February 22, 2014, 06:43:27 pm »

-snip-

I just wanted my pew pews, man. Why you'd have to be so mean?
Lemme guess. That was the round I left. Dammit, I knew I was missing something. Ah well. Next time I'm going to start making people fill in paperwork and get things stamped next round because I finally figured out the mulebots. All hail cargonia!
I'm going to have to work out where all the cargo dropouts are, though.
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I saw 5 people with fedoras in my town yesterday.
They're the special biohazard containment agent, out to deal with m'laria.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #14375 on: February 22, 2014, 07:02:02 pm »

Parapens are annoying as fuck. Seriously.
My future plans for parapens involve kidnapping.

I no longer want to do parapen+kill.

Although, there was the time I parapenned Axl and shoved them in the morgue after stealing my objective from them. Axl woke up confused as hell.

Yeah, parakills are cheap and uninteresting, kidnappings need to happen more often.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #14376 on: February 22, 2014, 08:58:00 pm »

Sneep
I remember that!

What I accomplished was was:
- Be space hobo
- Get fire extinguisher
- Use it to bash my way in to all of the cool stuff
- Get electrocuted by metal grille
- Knock myself unconscious with a crowbar while trying to check my wounds
- Get saved by two generous clowns with medical access
- Lock myself in a 3x3 room in the medical station
- Get dragged out while afk
- Steal a hazmat suit
- Get killed by spider in a maintenaince hall

The round after was nice. I spent my time as a chef, getting chased around by a pissed off sheep-goat-thing, trying to figure out how to put the monkey the janitor killed on the food rack, figuring out how to fix broken tables, collecting pens, figuring out how paper and folders work, getting invited to renovate the bar over near the sciency place (which incidentally blew up), replacing lights, wearing more attractive clothes than initially assigned, losing my pen collection, taking an injection to make me resistant to cold that didn't work, borrowing some weird sciency boots with my maintenance access, and making it to the shuttle ride only to be assaulted by a clown and lie on the ground, still alive, until the end of the round.
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My tumblr.
Yeah no I don't haunt here anymore. Peace

garfield751

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Re: Space Station 13: Urist McStation
« Reply #14377 on: February 22, 2014, 09:31:12 pm »

Today i learned mech weapons are kinda bad

Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #14378 on: February 22, 2014, 11:01:45 pm »

Today i learned mech weapons are kinda bad
Nah, it's just that everyone you shot at was covered in armor.

garfield751

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Re: Space Station 13: Urist McStation
« Reply #14379 on: February 23, 2014, 04:17:56 am »

I guess for armored people lasers is the way to go unless they are using energy swords. Today I also learned that mech sleepers take from the same supply as the mech syringe guns.

Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #14380 on: February 23, 2014, 05:53:32 am »

I just spent an hour or so making this tell me what you think.
http://nienhaus.pancakeapps.com/UristMap.html
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #14381 on: February 23, 2014, 06:25:23 am »

I just spent an hour or so making this tell me what you think.
http://nienhaus.pancakeapps.com/UristMap.html

I wonder if it would be possible to code a map object like that. Except with all of maint obscured and without items.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #14382 on: February 23, 2014, 06:43:04 am »

I just spent an hour or so making this tell me what you think.
http://nienhaus.pancakeapps.com/UristMap.html

I wonder if it would be possible to code a map object like that. Except with all of maint obscured and without items.
Pretty sure that's how Goon is.
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Erils

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Re: Space Station 13: Urist McStation
« Reply #14383 on: February 23, 2014, 07:38:55 am »

I just spent an hour or so making this tell me what you think.
http://nienhaus.pancakeapps.com/UristMap.html

Thanks. I get lost a lot so this should help.
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The Scout

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Re: Space Station 13: Urist McStation
« Reply #14384 on: February 23, 2014, 09:16:05 am »

With the new update to Byond, I can't seem to host the Bay12 code. Instead of the server starting and the IP coming up, I get this.
Spoiler (click to show/hide)
Attempting to join the server from Dream Daemon doesn't work, (fails to connect) and it doesn't seem to actually be hosted on any of my ports.
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Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
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