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Author Topic: Space Station 13: Urist McStation  (Read 2144541 times)

BigD145

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Re: Space Station 13: Urist McStation
« Reply #14355 on: February 21, 2014, 11:13:31 pm »

Why won't you think of the chemists who will lose their job if you don't beg acid from them?
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Nick K

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Re: Space Station 13: Urist McStation
« Reply #14356 on: February 21, 2014, 11:18:22 pm »

I learned something new about the quirks of changing the AI's laws. Like every time I learn something new about the AI, half the station died in a massive plasma fire.
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #14357 on: February 22, 2014, 01:47:56 am »

I'm trying this and failing miserably.
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My tumblr.
Yeah no I don't haunt here anymore. Peace

Nihilist

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Re: Space Station 13: Urist McStation
« Reply #14358 on: February 22, 2014, 03:01:43 am »

not as badly as me.
AI traitor, AFK assination target.
Failed to suffocate before the game ended
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garfield751

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Re: Space Station 13: Urist McStation
« Reply #14359 on: February 22, 2014, 04:47:36 am »

I just realized something, doesn't R&D usually start with a normal beaker of 50 acid? The beaker in R&D right now is empty.

Also the Chem sprayer and energy crossbow for the protolathe seemed to be commented out which makes me sad.
« Last Edit: February 22, 2014, 06:05:20 am by garfield751 »
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #14360 on: February 22, 2014, 06:41:23 am »

The chem sprayer is OP as fuck and duplicates chemicals, it's commented out for the better.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

BigD145

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Re: Space Station 13: Urist McStation
« Reply #14361 on: February 22, 2014, 09:56:00 am »

R&D has never had a beaker with acid at round start in the many months I've played.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #14362 on: February 22, 2014, 11:16:38 am »

Metastation might give them acid. I know it gives robotics a large beaker full of it at the start.

Nihilist

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Re: Space Station 13: Urist McStation
« Reply #14363 on: February 22, 2014, 02:15:47 pm »

I should never be the CE. So caught up in my ahem, slime oriented goals I forget to get power going...
knocked unconscious by space carp I slowly died in the access paths.
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #14364 on: February 22, 2014, 02:32:43 pm »

Yes, but were you drunk?
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #14365 on: February 22, 2014, 02:52:39 pm »

Parapens are annoying as fuck. Seriously.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Nihilist

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Re: Space Station 13: Urist McStation
« Reply #14366 on: February 22, 2014, 03:19:40 pm »

Yes, but were you drunk?
I knew I was missign something
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #14367 on: February 22, 2014, 03:42:30 pm »

And now I can't get BYOND to open.
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My tumblr.
Yeah no I don't haunt here anymore. Peace

Erils

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Re: Space Station 13: Urist McStation
« Reply #14368 on: February 22, 2014, 04:11:59 pm »

Bartender randomly caught fire and died after lighting a cigarette. I laughed so much. (On a different server because Urist seems to be down or was)
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Nick K

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Re: Space Station 13: Urist McStation
« Reply #14369 on: February 22, 2014, 04:31:43 pm »

It's definitely working now. Been up for a least a few rounds, albeit fairly short ones
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