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Author Topic: Space Station 13: Urist McStation  (Read 2121038 times)

Nightscar982

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Re: Space Station 13: Urist McStation
« Reply #12060 on: November 25, 2013, 05:07:33 pm »

I like how it is all one station now, makes it alot easier to move around in those bloody rig suits. I think the west airlock is a bit too big, it isn't tight enough. Can you still access the aircan with the welding tank there? And I think there was a mech charger on west airlock on the other station, or is that my bad memory?
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #12061 on: November 25, 2013, 05:20:07 pm »

I like how it is all one station now, makes it alot easier to move around in those bloody rig suits. I think the west airlock is a bit too big, it isn't tight enough. Can you still access the aircan with the welding tank there? And I think there was a mech charger on west airlock on the other station, or is that my bad memory?
Yeah, just gotta move the welding tank first. The only mech charger is in the EVA section of the mining station.

kisame12794

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Re: Space Station 13: Urist McStation
« Reply #12062 on: November 25, 2013, 05:49:07 pm »

Hrmmm. I like the current station because of its defensibility. I mean, all you have to to it knock out the space bridge, punch holes in the walls and steal the hardsuits. Seal off the other side, any any revs/cultists/syndicates/shitcurity/security have to go through hard vaccum, into a fortified box.
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MCipher

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Re: Space Station 13: Urist McStation
« Reply #12063 on: November 25, 2013, 06:10:59 pm »

Server down? Can't seem to connect.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #12064 on: November 25, 2013, 06:11:43 pm »

Server down? Can't seem to connect.

Check the version of BYOND, we are now on 501
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Nightscar982

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Re: Space Station 13: Urist McStation
« Reply #12065 on: November 25, 2013, 06:49:54 pm »

I'm up to date and I can't connect, either. It is probably down for everyone then :(
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #12066 on: November 25, 2013, 06:53:23 pm »

I put together an alternate design for the mining station. What does everyone think, and is this one or the current one better?
Spoiler (click to show/hide)

Making it all connected is really nice. Honestly the mining station is rarely used for defense only in special cases. I like this one better. 
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #12067 on: November 25, 2013, 06:58:05 pm »

Server is back up.
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Nightscar982

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Re: Space Station 13: Urist McStation
« Reply #12068 on: November 25, 2013, 07:02:38 pm »

Yay, thank you Vactor :P
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #12069 on: November 25, 2013, 08:03:50 pm »

That mining base needs lightswitches, entertainment screens and APCs.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #12070 on: November 25, 2013, 09:43:24 pm »

Oh yeah, I merged /tg/ today, so next time Vactor updates, we'll get all that.

Ozarck

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Re: Space Station 13: Urist McStation
« Reply #12071 on: November 25, 2013, 10:46:57 pm »

Nar Sie, Geometer of Blood? This is Urist McStation, people. We should be summoning

Armok, God of Blood

Am I right?

Nightscar982

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Re: Space Station 13: Urist McStation
« Reply #12072 on: November 26, 2013, 02:49:03 am »

That would make for an interesting twist on cult rounds
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sebcool

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Re: Space Station 13: Urist McStation
« Reply #12073 on: November 26, 2013, 09:30:21 am »

Nar Sie, Geometer of Blood? This is Urist McStation, people. We should be summoning

Armok, God of Blood

Am I right?
+2
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Draxis

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Re: Space Station 13: Urist McStation
« Reply #12074 on: November 26, 2013, 10:02:24 am »

Did this server ever end up switching map away from the tgstation? If so, is there a reference or anything of it online?
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