Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 803 804 [805] 806 807 ... 1654

Author Topic: Space Station 13: Urist McStation  (Read 2162292 times)

Nightscar982

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12060 on: November 25, 2013, 05:07:33 pm »

I like how it is all one station now, makes it alot easier to move around in those bloody rig suits. I think the west airlock is a bit too big, it isn't tight enough. Can you still access the aircan with the welding tank there? And I think there was a mech charger on west airlock on the other station, or is that my bad memory?
Logged
In all things you were. In nothing you become.

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12061 on: November 25, 2013, 05:20:07 pm »

I like how it is all one station now, makes it alot easier to move around in those bloody rig suits. I think the west airlock is a bit too big, it isn't tight enough. Can you still access the aircan with the welding tank there? And I think there was a mech charger on west airlock on the other station, or is that my bad memory?
Yeah, just gotta move the welding tank first. The only mech charger is in the EVA section of the mining station.

kisame12794

  • Bay Watcher
  • !!Arc Welder!!
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12062 on: November 25, 2013, 05:49:07 pm »

Hrmmm. I like the current station because of its defensibility. I mean, all you have to to it knock out the space bridge, punch holes in the walls and steal the hardsuits. Seal off the other side, any any revs/cultists/syndicates/shitcurity/security have to go through hard vaccum, into a fortified box.
Logged
The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

MCipher

  • Bay Watcher
  • The worlding of the words is AMARANTH.
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12063 on: November 25, 2013, 06:10:59 pm »

Server down? Can't seem to connect.
Logged
No longer at critical sig mass!
Quote
OOC: Hans Panda: Everyone's going to die. That's how they usually end.
OOC: Hans Panda: I try not to run them that way.
OOC: Hans Panda: But apparently when I'm the villain, I'm too efficient.
OOC: Hans Panda: Even when I monologue.

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12064 on: November 25, 2013, 06:11:43 pm »

Server down? Can't seem to connect.

Check the version of BYOND, we are now on 501
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Nightscar982

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12065 on: November 25, 2013, 06:49:54 pm »

I'm up to date and I can't connect, either. It is probably down for everyone then :(
Logged
In all things you were. In nothing you become.

Cheedows

  • Bay Watcher
  • Still a dwarf, right?
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12066 on: November 25, 2013, 06:53:23 pm »

I put together an alternate design for the mining station. What does everyone think, and is this one or the current one better?
Spoiler (click to show/hide)

Making it all connected is really nice. Honestly the mining station is rarely used for defense only in special cases. I like this one better. 
Logged

Vactor

  • Bay Watcher
  • ^^ DF 1.0 ^^
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12067 on: November 25, 2013, 06:58:05 pm »

Server is back up.
Logged
Wreck of Theseus: My 2D Roguelite Mech Platformer
http://www.bay12forums.com/smf/index.php?topic=141525.0

My AT-ST spore creature http://www.youtube.com/watch?v=0btwvL9CNlA

Nightscar982

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12068 on: November 25, 2013, 07:02:38 pm »

Yay, thank you Vactor :P
Logged
In all things you were. In nothing you become.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12069 on: November 25, 2013, 08:03:50 pm »

That mining base needs lightswitches, entertainment screens and APCs.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12070 on: November 25, 2013, 09:43:24 pm »

Oh yeah, I merged /tg/ today, so next time Vactor updates, we'll get all that.

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12071 on: November 25, 2013, 10:46:57 pm »

Nar Sie, Geometer of Blood? This is Urist McStation, people. We should be summoning

Armok, God of Blood

Am I right?

Nightscar982

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12072 on: November 26, 2013, 02:49:03 am »

That would make for an interesting twist on cult rounds
Logged
In all things you were. In nothing you become.

sebcool

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12073 on: November 26, 2013, 09:30:21 am »

Nar Sie, Geometer of Blood? This is Urist McStation, people. We should be summoning

Armok, God of Blood

Am I right?
+2
Logged
Derailing doesn't exist, derailed is the natural state of every thread.

Draxis

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12074 on: November 26, 2013, 10:02:24 am »

Did this server ever end up switching map away from the tgstation? If so, is there a reference or anything of it online?
Logged
Pages: 1 ... 803 804 [805] 806 807 ... 1654