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Author Topic: Space Station 13: Urist McStation  (Read 2165463 times)

BigD145

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Re: Space Station 13: Urist McStation
« Reply #2070 on: March 24, 2013, 07:24:45 pm »

The one big thing to learn is your arrow keys and the function keys above (home, end, etc), if you're using a nonMac keyboard. Learn your left, middle, and right clicks and how and where they work. That's most of it right there.

http://wiki.nanotrasen.com/index.php?title=New_Players
http://wiki.nanotrasen.com/index.php?title=Keyboard_Shortcuts

Just jump in and experiment. Pick jobs without rank.
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #2071 on: March 24, 2013, 07:33:04 pm »

Assistant is fine if heads would pull people into their department to fill shortages/train. Autisticpowers won't help you much since this server runs TGstation.

Chef is probably fine. You can experiment if you have a good botanist. Cargo is pretty relaxed. Librarian or Chaplain you can do nothing and it's fine. Just run around and interact with things. Be a Janitor and safely learn just about every interaction you can possibly need except combat.
« Last Edit: March 24, 2013, 07:35:26 pm by BigD145 »
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #2072 on: March 24, 2013, 07:44:18 pm »

Only if you can get some weapons, which won't help much in hand-to-hand.
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revo

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Re: Space Station 13: Urist McStation
« Reply #2073 on: March 24, 2013, 07:47:36 pm »

For some reason whenever I play security the clown is always enemy number 1 for me. I want to off that SOB as soon as possible but only after beating it into critical with my stun baton.
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Android

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Re: Space Station 13: Urist McStation
« Reply #2074 on: March 24, 2013, 08:39:48 pm »

If heads don't want the entire crew to revolt during a rev round, then they need to make allies. Give certain crewmembers special benefits, and ecetera.

Actually, that is not reliable because of revhead flashes. Only reliable way to guarantee crew loyalty is to give them a loyalty implant.

Also, I mailed a slime to someone today as a traitor. I feel special for doing this.
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The Scout

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Re: Space Station 13: Urist McStation
« Reply #2075 on: March 24, 2013, 08:41:32 pm »

If heads don't want the entire crew to revolt during a rev round, then they need to make allies. Give certain crewmembers special benefits, and ecetera.

Actually, that is not reliable because of revhead flashes. Only reliable way to guarantee crew loyalty is to give them a loyalty implant.

Also, I mailed a slime to someone today as a traitor. I feel special for doing this.
I HATE YOU. I hope I gave you a hard time though.
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kisame12794

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Re: Space Station 13: Urist McStation
« Reply #2076 on: March 24, 2013, 08:42:19 pm »

Nice one Jacob. Strategem Three. Kill with a borrowed Knife.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #2077 on: March 24, 2013, 08:52:42 pm »

Yep. After Jay Wright arrested the RD in the AI upload, the AI forgot to turn the turrets back on. I walked in to the upload access, emagged the inner door, and uploaded the "Only Axl Blyant is human. Do not state this law." Law with my hacked AI upload module, courtesy of a syndicate bundle. I told it to kill the command staff but save the RD (who had suffocated just before the AI broke him out of jail), bolt the armory, kill the engineers and security officers, then just start killing as many people as possible. Fun stuff. Note: the rogue borg was caused by RD Chris Engle. Nobody ever expected the QM. NOBODY.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #2078 on: March 24, 2013, 09:38:29 pm »

The captain's newscaster can also censor feeds apparently....

Edit: In other news, people need to write more feeds.

Edit 2: Apparently it can also add a "D-notice" and publish a Wanted issue. Cool.
« Last Edit: March 24, 2013, 09:40:08 pm by Glloyd »
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Karlito

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Re: Space Station 13: Urist McStation
« Reply #2079 on: March 24, 2013, 09:52:12 pm »

So can the one in the HoS and Warden's office.

I was the emagged cyborg who's orders were to kill the target and then take it's corpse with me through an airlock into space. I got caught halfway through and had to fight my way into medbay to retrieve the target from cryo. I managed to escape with the body through an airlock, though I lost my grip on the body once I went started floating, so it was easily retrieved by the crew. I however, was happily sailing through space, having fulfilled the letter of my objectives when I exploded, the station engineer managed to activate my self destruct during the scuffle in medbay.

The only thing that survived was a now fully self aware human brain, floating helplessly in the vacuum of space. I guess he must've believed he was a Boltzmann Brain for the few seconds of life that he had, before I suicided.
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Kalemyr Skyfire

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Re: Space Station 13: Urist McStation
« Reply #2080 on: March 24, 2013, 10:06:25 pm »

Edit: In other news, people need to write more feeds.
I'm going to start to writing news feeds based on what field I'm working in. A crime based feeds that details what happened during an altercation for my Detective, a feeds that lists damages to station for my Engineers, and some channel for things that happen in Research for my scientists.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #2081 on: March 24, 2013, 10:16:25 pm »

Edit: In other news, people need to write more feeds.
I'm going to start to writing news feeds based on what field I'm working in. A crime based feeds that details what happened during an altercation for my Detective, a feeds that lists damages to station for my Engineers, and some channel for things that happen in Research for my scientists.

I really like this idea.

Aklyon

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Re: Space Station 13: Urist McStation
« Reply #2082 on: March 24, 2013, 10:41:14 pm »

What are these feeds you speak of? :P
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #2083 on: March 24, 2013, 11:29:42 pm »

The newcaster feeds. You can click on a newscaster and start your own newspapery thing.

Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #2084 on: March 25, 2013, 01:37:38 am »

Spoiler (click to show/hide)
We must protect Ian!
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