When do villages kill you, also. I've seen them inform you to stop doing it, but what if they're too far away to inform you? KoS?
Tiruin died because he picked some turnips outside the village. When he went to enter the walled village, everyone ran at him and his dog met a death in combat. Tiruin stupidly tried to fight from the wall, but a lucky hit knocked him unconscious and he met an ignominious death...
Hmm, so there's a perimeter of ownership?
Also, I'm a character
Edit:
Just found a funny, and probably game-breaking bug. You can trade food/equipment, with emphasis on the former to woodsmen/adventurers to make them your temporary ally, right?
Well, you can also get your food AND their equipment when they are. Also, their contract lasts until they die/time lapse, despite any injury.
Name removed
Still, now to test if villages are telepathic as like in DF.
Hypothesis: Raiding this Driik village with these Driik people as it contains iron helms and other nice iron things will result in no change in relation with other surrounding villages.
Nobody will escape due to it being fortified and having 1 tile exits. Rocks are climbable though.
Edit II:
Hypothesis proven.
> Driik NPC villagers recruited under command/request of helper/hunting request are officially allies with you and will fight their own people. And somehow, even others with you but of different type (eg adventurer vs woodsman) - unsure if this is due to the fact that I recruited from several other villages before taking this one on.
> The whole village goes hostile and everyone rushes to your position other than hide in their homes or retreat to adjacent villages - they loiter about if they retreat. I just stood in place and defended my 1 tile patch of land while my allies cleansed the area.
> Wounded/fainting/unconscious allies can still be brought around until their ally timer ends. I've had an allied woodsman fallen and fainting to be brought around every shift > world map area. He just stays at the area I press 'enter', shifting world map > local view and faints in his position XD
> No adjacent or any other local villages turned hostile. NPCs aren't telepathic unlike @DF.
On another note:
> Just learned that after buying animals, you have to 'a'pply the rope given to them first to bring them along >.> Lost a cow because of that, thought it was already leashed.
Gah.