Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 19 20 [21] 22 23 ... 76

Author Topic: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)  (Read 176461 times)

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #300 on: March 04, 2013, 04:25:55 pm »

Good to know, thanks.
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #301 on: March 04, 2013, 04:58:55 pm »

Yeah, you can safely smoke meats in a village without any issues. Personally, I always give one of them a few cuts of meat afterwords as a 'payment' for the space. Not required by the game at all (I don't think they even notice the objects) but it feels better to me.

Whew. That's going to make my first winter 10 times easier. Of course I'll probably have to squat outside a village for a couple of months unless I can find some nets, as I'm not exactly hauling in a ton of food right now.
Logged

DeKaFu

  • Bay Watcher
    • View Profile
Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #302 on: March 04, 2013, 05:19:22 pm »

Haven't tried the new version yet, but I have a couple questions for those that have:

Do dogs follow you without being leashed now? I saw talk about plans to add this as a feature this version but didn't see it on the changelog.

Have there been any new objects/graphics since 3.15? Since I spent a really long time getting my custom tileset working last time and whether I need to update it will likely determine when I get back to this. :P
Logged

Jehdin

  • Bay Watcher
    • View Profile
Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #303 on: March 04, 2013, 05:35:48 pm »

Haven't tried the new version yet, but I have a couple questions for those that have:

Do dogs follow you without being leashed now? I saw talk about plans to add this as a feature this version but didn't see it on the changelog.

Have there been any new objects/graphics since 3.15? Since I spent a really long time getting my custom tileset working last time and whether I need to update it will likely determine when I get back to this. :P

Dogs will still run off if they're not leashed.

No graphical changes yet, dev has stated that it's being worked on, though.
Logged

Funk

  • Bay Watcher
    • View Profile
Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #304 on: March 04, 2013, 05:55:24 pm »

villagers do notice your cooking fires and will tell you to stop.
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

DoomOnion

  • Bay Watcher
    • View Profile
Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #305 on: March 04, 2013, 05:57:43 pm »

villagers do notice your cooking fires and will tell you to stop.
'Tell you to stop' as in, a kick in the face.
Logged

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #306 on: March 05, 2013, 06:32:45 am »

That's only if you say 'no'.

However you can plunder their outer farms (two tiles away) easily - they're rarely that far from the main site, and the only thing they will do is to shout at you next time you show up in the village.
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #307 on: March 05, 2013, 07:52:14 am »

I suppose the bug with loading items onto pack animals was fixed? :P
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Alexei403

  • Bay Watcher
    • View Profile
Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #308 on: March 05, 2013, 11:00:45 am »

I made a new character (Test) and started deconstructing one of the village houses to see if I could get away with the entire house without anyone noticing. A kid ran up and told me I couldn't do that. (Welp, there goes THAT idea) I told him to get out of here as this was totally my house and I was...relocating, and kept deconstructing since this was a throwaway character anyway. He kicked me in the shin and went and told on me. His parents handed out a bit more severe form of punishment and hacked Test to death with swords.

Maybe one day I'll be able to steal a house.
Logged

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #309 on: March 05, 2013, 11:04:36 am »

Also, just found out:

Anything that's growing on Pasture map tile - trees, plants, herbs - is free for taking; villagers don't react even if you're 5 tiles away from them.
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: UnReal World - Free to play! Donate! (3.16 Beta, 21st Feb 2013)
« Reply #310 on: March 05, 2013, 11:26:46 am »

Also, just found out:

Anything that's growing on Pasture map tile - trees, plants, herbs - is free for taking; villagers don't react even if you're 5 tiles away from them.

Oh, that's handy. That'll let me roleplay buying food & seed crops from people (by giving them stuff) without needing a shop to actually carry plant stuffs.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Moogie

  • Bay Watcher
    • View Profile
Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
« Reply #311 on: March 05, 2013, 02:20:35 pm »

3.16-Beta2 was released today with a bunch of lovely bugfixes and a couple of new convenience features. A small update archive was made for those updating from Beta to Beta2. OP updated with relevant links.
Logged
I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
« Reply #312 on: March 05, 2013, 02:22:43 pm »

3.16-Beta2 was released today with a bunch of lovely bugfixes and a couple of new convenience features. A small update archive was made for those updating from Beta to Beta2. OP updated with relevant links.

Excellent. I'll have to update tonight.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
« Reply #313 on: March 05, 2013, 03:56:32 pm »

That's great and apparently saved games should be compatible.

Logged

AlStar

  • Bay Watcher
    • View Profile
Re: UnReal World - Free to play! Donate! (3.16-Beta2, 5th March 2013)
« Reply #314 on: March 05, 2013, 07:02:04 pm »

Where do you find people with stuff to trade? I had a bunch of roast "long pig" that, despite being in my cellar, was starting to go bad. So I picked it up and took it to the nearest village... no one had anything to trade. Took it to the next village over... nothing to trade. Figured maybe it was something to do with the tribe (Northern) that I was trying to trade with, so headed south till I found a village from a different tribe... who also had nothing to trade!

At that point my roast cuts all went bad, so I slaughtered the pigs in the village as a fee for wasting my valuable time.

Would've gotten away with it too, but I got thirsty, and while trying to find a pond to drink from, ran into a bunch of angry townsfolk that surrounded me then beat me to death.
Pages: 1 ... 19 20 [21] 22 23 ... 76