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Author Topic: The Market - Turn 21  (Read 80191 times)

GreatWyrmGold

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #735 on: April 05, 2013, 07:47:50 pm »

Who knows how to make tools sand has the needed materials, anyways?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #736 on: April 05, 2013, 07:55:00 pm »

Noone, but we only need to research delite extraction, gather the materials and research work tools for our first set.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #737 on: April 05, 2013, 08:00:07 pm »

Does anyone have delite fields?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #738 on: April 05, 2013, 08:03:35 pm »

2 delite claims are in circulation to my knowledge, just need a wee bit of cooperation to get the materials together and give them to a craftsman.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

a1s

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Re: The Market - Turn 6 (Always accepting new players!)
« Reply #739 on: April 05, 2013, 08:53:42 pm »

Code: [Select]
"Person lvl 1"
Health: 10/10 (no change, yet)
Happiness: 2/10 (-1 BD -5 omens)
Basic Hunger,Basic Dissatisfaction, Basic Recovery, Depressed.
Nimble Fingers: Any "create" action costs 1 less to perform.
Owns:
1 Plot of Empty Land (5 food capacity, +1 food per turn. May be exploited once per round.)
no food (+1 Kashyyk -1 BH )
no primitive trinkets
1 wampoon
a promissory note from Sorcerer Kail for 2 Wampoon
a promissory note from Toaster promising 2 delite on (or before) turn 20, or 4 delite if after turn 20 (his choice).
a promissory note from RulerOfNothing to teach me when he teaches next.
Knows:
Improved Framing Techniques.

In Progress:
Create Primitive Trinket (7 / 9)

Socialize (2) x2
Create Primitive Trinket (2 to 9 of 9)*
Grow Food (3 to 3 of 7)

extra 4 blood AP for starving Kashyyk (have I mentioned I was sorry? I am)

I don't suppose there's any food left to purchase?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

GlyphGryph

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #740 on: April 05, 2013, 10:01:27 pm »

UP, Droughts effect the turn they start, not the yields from the previous turn.
« Last Edit: April 05, 2013, 10:03:12 pm by GlyphGryph »
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RAM

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Re: The Market
« Reply #741 on: April 05, 2013, 10:15:28 pm »

Code: (Character Sheet) [Select]
Player: RAM
Health: 10/10: -0
Happiness: 7/12: -0
Mortality: 10/10: -1

Trait: [b]Keen Eye[/b]: You are a much better explorer than others. You get to draw two exploration cards instead of one when exploring.

Conditions:Basic Hunger, Basic Dissatisfaction, Basic Recovery.

Inventory:
 Food: -1
Primitive Trinket

Holdings:
~Plop of Empty Land (5/5 food capacity, +1 food per turn)
Plot of Empty Land (5/5 food capacity, +1 food per turn. May be exploited once per round.)
1 Plot of Empty Land (5/5: +1)
1 Plot of Irrigated Land (2/5: +1)
Grebin Claim (20 Grebin Capacity)
Medium Tomatunk Claim (250 Tomatunk Capacity)

Knowledge:
Improved Farming Techniques

In Progress:3 Grow food, +2 tattle, -2 event


(9 to 12/7*)Grow food~
(1*)relax
(*)Tattle: G.M. did not place a link to turn 16 in the first post, and may have trouble finding it...
(*)Tattle: RAM did not handle drought correctly last turn. They should have +1 health and maximum health, and -1 food on their irrigated field due to losing food from the turn prior to the drought rather than the turn after the drought.
(*)Tattle: RAM has clearly been working under the wrong impression of how drought works, and may well have made mistakes in the distant past with all manner of complications if they were to be rectified...


P.S.
I would also be interested in trading away two empty plots for an irrigated field.
 Need to remember to trade plot for knowledge with kaian-a-coel next turn.

P.P.S.
Talvara - last turn was a drought, which meant your irrigated field only produced one food.
Oh, okay, in that case I didn't starve last round...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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GlyphGryph

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #742 on: April 05, 2013, 10:26:38 pm »

thank you for tattles. The results have been corrected, and you gain +2ap. Meanwhile, RAM has been penalized -2ap.

Also, I totes have until the turn ends to update the OP. ;)
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Griffionday

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #743 on: April 05, 2013, 10:40:49 pm »

This game is awesome.

GG: What's your opinion on new players joining the game before the procreation change takes effect?


If I may:
Code: [Select]
Player:Griffionday
Health: 10/10
Happiness: 10/10
Mortality: 10/10

Trait: Big Heart: Your empathy and good bedside manner make you more effective at caring for other people and animals. "Caring" actions are 1 point cheaper, and you receive a bonus to effectiveness depending on the action taken.

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.
Basic Recovery: Regain 1 lost hp, up to max, at the beginning of each turn
Mortality:every 10 turns, reduce max health by 1, 0/10

Inventory:

Knowledge:

Holdings:
1 Plot of Empty Land (5/5)

In Progress:

(8*)Grow food!
(2/5)Research advanced farming
« Last Edit: April 05, 2013, 11:17:20 pm by Griffionday »
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RAM

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #744 on: April 06, 2013, 12:07:59 am »

thank you for tattles. The results have been corrected, and you gain +2ap. Meanwhile, RAM has been penalized -2ap.

Also, I totes have until the turn ends to update the OP. ;)
Heh, take that RAM!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Tiruin

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #745 on: April 06, 2013, 02:03:19 am »

Nobody ever gives me their items to hold >.>

GlyphGryph: Is it possible to give all your've discovered to your children/other people if/when you die? As a last will or something? If not, how is it possible to give your possessions to others/offspring?
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kaian-a-coel

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #746 on: April 06, 2013, 02:32:48 am »

I think you keep all possession on "reincarnation".
My items are already held by sjm9876 (one plot and one trinket)
And RAM, I am reincarnated, and lost all my knowledge. I won't be able to trade it...

Wait, I just re-read how Zeitgeist work... I can get IFT for 2 time...
Editing my turn x)
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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GlyphGryph

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #747 on: April 06, 2013, 08:01:22 am »

This game is awesome.
GG: What's your opinion on new players joining the game before the procreation change takes effect?
By all means, join. People have until end of turn to do so. ^_^

GlyphGryph: Is it possible to give all your've discovered to your children/other people if/when you die? As a last will or something? If not, how is it possible to give your possessions to others/offspring?
Once children have turned into adult bodies, you are free to give them as much stuff as you want, retire, and then claim the body as your new one. This is only land and possessions though - knowledge has to be taught, using the 30 learning points available to child tokens.
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kaian-a-coel

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #748 on: April 06, 2013, 08:51:02 am »

do "unused" adult bodies starve or age?
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Tiruin

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #749 on: April 06, 2013, 09:45:36 am »

GlyphGryph: Is it possible to give all your've discovered to your children/other people if/when you die? As a last will or something? If not, how is it possible to give your possessions to others/offspring?
Once children have turned into adult bodies, you are free to give them as much stuff as you want, retire, and then claim the body as your new one. This is only land and possessions though - knowledge has to be taught, using the 30 learning points available to child tokens.
Hmm, you know...I was thinking to EXPLORE MY LIFE AWAY then give what I've seen to anyone else who needs it/has helped me given my diminishing life :P

Which is why I asked. Anyway, in procreating...how much TU is spent on that?
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