Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 47 48 [49] 50 51 ... 72

Author Topic: The Market - Turn 21  (Read 80196 times)

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #720 on: April 05, 2013, 04:50:56 pm »

I think I am going to take you up on your offer of a reset button GlyphGryph and give my stuff to Tiruin:
Code: (new character sheet) [Select]
Health: 10/10
Happiness: 10/10

Trait: Hard Worker (-1 time for resource and labour actions)

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.
Basic Recovery: Regain 1 lost hp, up to max, at the beginning of each round
Mortal - every 10 turns, reduce max health by 1 (0/10)

Holdings:
1 Plot of Empty Land (5/5, +1 food/turn)

Debt:
Teach something to a1s

(7*) Grow Food
(3 to 3/5) Research Improved Farming Techniques.
« Last Edit: April 06, 2013, 11:39:38 pm by RulerOfNothing »
Logged

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #721 on: April 05, 2013, 05:20:54 pm »

I'm afraid I have to tattle you RulerOfNothing, Grow Food is 8 time, not 7. You don't have IFT anymore...

I'm blind -_-
« Last Edit: April 05, 2013, 06:04:01 pm by kaian-a-coel »
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Talvara

  • Bay Watcher
    • View Profile
Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #722 on: April 05, 2013, 05:26:13 pm »

its cool, hes got the hardworker trait.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #723 on: April 05, 2013, 06:01:47 pm »

Also, if you want to give your suicided/retired character a name, I will add them to the GRAVEYARD OF LEGENDS.
Logged

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #724 on: April 05, 2013, 06:05:28 pm »

He was Cinder Darkphoenix, and the black phoenix will haunt my lineage forever  :P
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #725 on: April 05, 2013, 06:36:52 pm »

Code: [Select]

Property:
1 Primitive trinket (Stone Toaster Statue)
1 Plot of irrigated Land (5/5)
1 Plot of Empty Land (5/5)
 

Hey GWG can you hold on to my crap for me so i can i retire?
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #726 on: April 05, 2013, 06:45:20 pm »

Code: [Select]

Property:
1 Primitive trinket (Stone Toaster Statue)
1 Plot of irrigated Land (5/5)
1 Plot of Empty Land (5/5)
 
Hey GWG can you hold on to my crap for me so i can i retire?
I'll do so if you let me swap one of my full, empty lands for your irrigated land.

I'm planning to have a family I'll have to feed, you know.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Sorcerer Kail

  • Bay Watcher
    • View Profile
Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #727 on: April 05, 2013, 07:19:39 pm »

I would go and retire but, hey I've got a debt to a1s.
Hmm....


Okay, w/e lets retire, and safe keep plots. a1s could you keep my stuff, so my next char gets to pay you back?
Logged

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #728 on: April 05, 2013, 07:28:30 pm »

I cant just give you my irrigated field... its the only thing that will let me get back on track with my next character, without it ill lose half of my playtime due to having to grow food every turn...

If you or toaster were to teach me irrigation i could irrigate one of your fields in exchange but unless toaster spends an entire turn teaching me the two +0.5 food researches i cant part with my field.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #729 on: April 05, 2013, 07:33:59 pm »

...Alright, how about this.

I teach you irrigation at the next opportunity, and then you irrigate my fields.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GlyphGryph

  • Bay Watcher
    • View Profile
Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #730 on: April 05, 2013, 07:34:23 pm »

Okay, w/e lets retire, and safe keep plots. a1s could you keep my stuff, so my next char gets to pay you back?
I think a1s is still in stasis, so no trading.
Logged

Sorcerer Kail

  • Bay Watcher
    • View Profile
Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #731 on: April 05, 2013, 07:35:42 pm »

Kay well anyone else, would keep them for my new char?
Logged

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #732 on: April 05, 2013, 07:37:17 pm »

...Alright, how about this.

I teach you irrigation at the next opportunity, and then you irrigate my fields.
Deal, you can work my irrigated field this turn as well to give yourself a temporary boost while i start on IFT.

give GWG 1 trinket, 1 empty plot and 1 irrigated field to hold in trust, retire.

Code: (stat sheet) [Select]
Player:Unholy_Pariah
Health: 10/10
Happiness: 10/10

Trait: Hard Worker (-1 time for resource and labour actions)

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.
Basic Recovery: Regain 1 lost hp, up to max, at the beginning of each turn
Mortality:every 10 turns, reduce max health by 1, 0/10

Inventory:
0 food
0 Primitive trinket (Stone Toaster Statue)

Knowledge:

Property:

1 Plot of Empty Land (5/5)

In Progress:
nothing
(7*) Grow food - Irrigated field currently in GWG's posession..
(1 to 1/5) research IFT
(2*) Socialise.
Give GWG second food, unless theres a drought.
« Last Edit: April 05, 2013, 08:16:05 pm by Unholy_Pariah »
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #733 on: April 05, 2013, 07:43:05 pm »

...Alright, how about this.

I teach you irrigation at the next opportunity, and then you irrigate my fields.
Deal, you can work my irrigated field this turn as well to give yourself a temporary boost while i start on IFT.
Except that I don't have enough time to do so, aye.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #734 on: April 05, 2013, 07:47:13 pm »

Good point  :-\

Ah well, you shall have irrigated fields soon enough... and if someone circulates some tools we can farm two of them per round :D
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
Pages: 1 ... 47 48 [49] 50 51 ... 72