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Author Topic: The Market - Turn 21  (Read 80221 times)

RAM

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #675 on: April 05, 2013, 05:07:24 am »

So... We can rejoin at full health, so we just need to find an intermediary that we trust to return all our stuff to us after we are reincarnated and we can restore our health by voluntarily dying... It is just too bad that I don't trust anyone...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

kaian-a-coel

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #676 on: April 05, 2013, 05:43:21 am »

This is borderline abuse...
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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Unholy_Pariah

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #677 on: April 05, 2013, 05:56:08 am »

I consideted doing this but the constant supply ofvfree farm plots makes me think glyph will come down on thislike a pile of uranium hammers
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GlyphGryph

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #678 on: April 05, 2013, 06:00:19 am »

This conversation becomes pretty hilarious in regards to the sweet-16 action and rules change you guys were going to get. Mwahaha.

Also, uh, I just want to say that I'm really, really sorry about next turn. o_o
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Unholy_Pariah

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #679 on: April 05, 2013, 06:02:40 am »

Thats it... were all fucked...
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GlyphGryph

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #680 on: April 05, 2013, 06:19:33 am »

Mr. Mod Glyph: If Grow Food = 1; Half = 0.5, rounded down doesn't count if you grow one food, right? (*cheer*)
Dear goodness. Must find something to alleviate this famine.

Also, I missed this quesiton, but yes, it counts. Attempting to grow 1 food will result in 0 food being grown.
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GlyphGryph

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #681 on: April 05, 2013, 06:32:54 am »

...hah. Hah. Oh god, we're all going to die.
ROUND 15 HAS ENDED

Your event cards for the day are...
Bad Omens and Times of Hardship. All players lose 5 happiness or 25% of max happiness (whichever is higher) and lose two action points unless they are depressed.
Nothing of note.

Something has happened...
WELCOME TO YOUR SWEET SIXTEEN. YOU HAVE BECOME: ADULT!
New Action: Procreation! - Two players may agree to procreate at any time. On the next turn, one or more child tokens will be generated, and distributed to the parent that proposed the procreate action. This player will also lose 3ap, due to "procreation sickness".
These children will require 1 food per turn to feed. If they are not fed once, they will become malnourished. If they are not fed twice, they will die.
At the end of the third turn after they come into play, the child tokens will be removed and a new body will be created for a player to inhabit at will.
There is more to procreation, but you will have to figure that out experimentally.
The rules have changed! - (Effective at end of Round) Players may no longer simply enter the game. In addition, all players gain the condition "Mortal - every 10 turns, reduce max health by 1". This counter starts now.
Players may also retire an existing body and take over a new body at any time. Parents will have one turn of exclusivity to claim their children, after which anyone may claim them.
The rules have changed! - The "Teach" action may now, additionally, be used on child tokens. Child tokens are considered to have 0/3/5 actions per turn that are always set to "Learn", and the owner may decide where those learn points are alloted.

ROUND 16 BEGINS
Remember, the Bad Omens only effect people who acted last turn. Those who skippeed last turn are STILL under the effects of drought.
« Last Edit: April 08, 2013, 07:29:22 pm by GlyphGryph »
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Unholy_Pariah

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #682 on: April 05, 2013, 06:39:50 am »

I dislike these mortality rules... must research fountain of youth...
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #683 on: April 05, 2013, 06:40:40 am »

So are we allowed to have health above our maximum?
No that would be stupid. You can't have something above the maximum. Otherwise it wouldn't be the maximum.
In other words, it has as much merit as the old "gain-HP-by-drowning" trick.

Oh, and WHY DO WE KEEP GETTING THESE SAME CARDS?!?!?

Code: [Select]
Health: 10/10
Happiness: 4/10
Basic Hunger and Dissatisfaction
Basic Recovery
Mortality
Sharp Mind
Primitive Trinket (Puzzle Dragon Amulet)
Primitive Trinket (Globe from Kashyyk)
2 food
2 plots (empty land)
-5 food each
Improved Farming Techniques
Irrigated Fields
Grafting
Companion Planting

Crop Rotation (19/30)

(4*) Socialize with Talvara twice
(1) Crop Rotation to 21
Give Talvara 1 food and the globe Kashyyk made (primitive trinket)


Who wants to procreate? (Talvara, evidently)
« Last Edit: April 05, 2013, 03:58:31 pm by GreatWyrmGold »
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Talvara

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #684 on: April 05, 2013, 06:43:40 am »

Code: (Character Sheet) [Select]
Player: Talvara
Health: 10/10
Happiness: 2/12 (7old +1rlx -1bd -5badomens)

Trait: Pretty Face (+1 happiness for others)

Conditions:
Basic Hunger, Basic Dissatisfaction, Basic Recovery, Mortal (10/10)

Inventory:
0 food (0old (+2iriGrow/2drought) -1bh)

Holdings:
1 Plot of Empty Land (1/5 Food Capacity) **Irrigated**

Knowledge:
irrigated fields
In Progress:
(1/5) Research[/b][b] Improved Farming Techniques [/b](Zeitgeist)

(2*) Socialise Its a 'we're all gonna die party' and you're all invited (except if you have the pox)
(2*) Socialise
(1*) Relax

Glyph, Shouldnt the dormancy on that pox outbreak be over now? who got the pox?

GreatWyrmGold, I'll Procreate with you you sexy beast you seem to be fairly able to provide for offspring.
edit: GreatWyrm, also... would you be willing to give me one of your trinkets? ;)
« Last Edit: April 05, 2013, 07:04:36 am by Talvara »
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Tiruin

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #685 on: April 05, 2013, 06:44:41 am »

((...So what happened to my youth?! My childhood was spent in years of FAMINE?!

And now I'm depressed EVEN FURTHER?!))

:(




Code: [Select]
Tiruin
Health: 8/8  [Starved 2 Health!]
Happiness: 2/10 (Gaining happiness that would increase your total above maximum simply raises the maximum)

> Is DARN depressed :D

Trait: Keen Eye: You are a much better explorer than others. You get to draw two exploration cards instead of one when exploring.

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.
Basic Recovery: Regain 1 lost health per turn, up to maximum.
Mortal - every 10 turns, reduce max health by 1. "I haven't even enjoyed my childhood and-...forget it."

Inventory:
-

Holdings:
1 Plot of Empty Land (5 food capacity, +1 food per turn. May be exploited once per round.)

Knowledge:
> Improved Farming Techniques

Progress:
-

(1 to 5/5*) Prospect!
(2*) Socialize
(1*) REST
> Priority given to those of Pretty Face. Meaning attend Talvara's party.


...Did any of you people do anything to anger the lands? Because it really seems like nothing's looking up from here on out.

Ever.


((My first Trait choice was Pretty Face. Now I really regret not picking that.))

Can I join that party, Talvara?
« Last Edit: April 05, 2013, 07:32:51 am by Tiruin »
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GlyphGryph

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #686 on: April 05, 2013, 06:45:14 am »

If a turn had passed for the person with the pox, it would have been posted. The pox, however, has remained dormant.

Also, Turuin, didn't you starve again last turn thanks to that wasted grow action?

Also, Talvara, how do you have one food leftover?
« Last Edit: April 05, 2013, 06:48:35 am by GlyphGryph »
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a1s

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #687 on: April 05, 2013, 06:49:48 am »

The rules have changed! - Players may no longer simply enter the game. In addition, all players gain the condition "Mortal - every 10 turns, reduce max health by 1". This counter starts now.
How does this mesh with stasis? I'm assuming the counter doesn't increment?
Also, we're all going to die. Of starvation.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Talvara

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #688 on: April 05, 2013, 06:53:00 am »

If a turn had passed for the person with the pox, it would have been posted. The pox, however, has remained dormant.

Also, Turuin, didn't you starve again last turn thanks to that wasted grow action?

Also, Talvara, how do you have one food leftover?

I have an irrigated field, which I tended to last round. so I made 2 food and ate 1.

edit:
also... Tattle on Tiruin, You forgot to add the Mortal condition to your character sheet ;)
Also, yeah You're totaly welcome to join the party. I tend to put the conditions in my socialise action, so aslong as you're anyone and not diseased ;) feel free to boogie down with us. if someone pisses me off I'll start keeping a blacklist though.
(don't worry though I'm pretty hard to piss off)
« Last Edit: April 05, 2013, 06:56:48 am by Talvara »
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Unholy_Pariah

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Re: The Market
« Reply #689 on: April 05, 2013, 06:53:46 am »

((how many people can procreate in a single procreation cycle?
say 3 people wanted to procreate, would there be able to be 1 "male" and 2 "Females" or would another "male" have to be found?))
im counting my RAM tattle as a success because glyph ruled having hp above max as being stupid.
« Last Edit: April 05, 2013, 07:40:16 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
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