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Author Topic: The Market - Turn 21  (Read 80229 times)

Tiruin

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #645 on: April 03, 2013, 11:49:20 pm »

Your event cards for the day are...
Drought! Grow Food actions this turn produce half as much food, rounded down.
Pox Outbreak! A random player acquires The Pox. (-1 happiness per turn, 1 turn dormancy, 25% infect, 20% recover)
Oh you have got to be-...

And Tiruin gets a bonus 2ap for pointing out the lack of a "stasis" action in the first post.
\o/

XD




Code: [Select]
Tiruin
Health: 9/9  [Starved 1 Health!]
Happiness: 8/10 (Gaining happiness that would increase your total above maximum simply raises the maximum)

> Is NOT depressed :D

Trait: Keen Eye: You are a much better explorer than others. You get to draw two exploration cards instead of one when exploring.

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.
Basic Recovery: Regain 1 lost health per turn, up to maximum.

Inventory:
-

Holdings:
1 Plot of Empty Land (5 food capacity, +1 food per turn. May be exploited once per round.)

Knowledge:
> Improved Farming Techniques

Progress:
-

((Note, I deduce the happiness/health after the round has been posted.

Also, yay, 10ap again! XD))

Mr. Mod Glyph: If Grow Food = 1; Half = 0.5, rounded down doesn't count if you grow one food, right? (*cheer*)

(7*) Grow Food!
(4 to 4/5) Prospect!


Dear goodness. Must find something to alleviate this famine.
 


« Last Edit: April 04, 2013, 08:52:39 am by Tiruin »
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Unholy_Pariah

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #646 on: April 03, 2013, 11:53:49 pm »

Coins arent convertable to TU  :-\
thanks for the thought though
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

kaian-a-coel

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #647 on: April 04, 2013, 12:01:05 am »

If I can get Companion Planting or an Irrigation fast (or Bounty), I'm helping people getting back in tracks, then rush healthcare.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
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Gollum loves and hates the precious.
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RulerOfNothing

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #648 on: April 04, 2013, 12:14:16 am »

Code: (Character Sheet) [Select]
Health: 9/9
Happiness: 9/10

Trait: Hard Worker (-1 time for resource and labour actions)

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.
Basic Recovery: Regain 1 lost hp, up to max, at the beginning of each round

Inventory:
Primitive Trinket (+1 Happiness/Turn)

Debts:
Teach a skill to a1s at some point in the future.

Holdings:
Plot of Empty Land #1(5/5 food, +1 food/turn)
Plot of Empty Land #2(5/5 food, +1 food/turn)
Small Wampoon Claim (49 Wampoon Capacity)

Knowledge:
Improved Farming Techniques (-1 Time for Grow Food actions)
Irrigation (makes the "Irrigate Field action available")
Wampoon Extraction (makes the "Mine Wampoon" action available)

(6*) Grow Food
(3*) Relax * 3
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Sorcerer Kail

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #649 on: April 04, 2013, 01:01:04 am »

Code: [Select]
Player: Sorcerer Kail
Health: 10/10
Happiness: 6/11 (Gaining happiness that would increase your total above maximum simply raises the maximum)
Basic Hunger, Basic Dissatisfaction, Basic Recovery.

Traits:
Keen Eye: You are a much better explorer than others. You get to draw two exploration cards instead of one when exploring.
Pox Immunity

Inventory:
1 Coin
Trinket(a1s)
Debt to: a1s - 2 wampoon.

Owns:
1 Plot of Empty Land (4/5 food capacity, +1 food per turn)
1 Plot of Empty Land (5/5 food capacity, +1 food per turn)
Small Tomatunk Claim (100 Tomatunk Capacity
Small Wampoon Claim (50 Wampoon Capacity)
Medium Wampoon Claim (150 Wampoon Capacity)

Knowledge:
Wampoon Extraction
Diseases:

Actions:
(0 to 4/8)Mine Wampoon
Stasis
« Last Edit: April 04, 2013, 01:03:39 am by Sorcerer Kail »
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RAM

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #650 on: April 04, 2013, 02:30:36 am »

It never actually says that I need to lower my current health to match my maximum health...
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Unholy_Pariah

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #651 on: April 04, 2013, 02:33:22 am »

It never actually says that I need to lower my current health to match my maximum health...
if your maximum health is 0 and you still have 10 current hp how do you starve to death?
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Talvara

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #652 on: April 04, 2013, 03:10:49 am »

Code: (Character Sheet) [Select]
Player: Talvara
Health: 10/10
Happiness: 7/12 (3old +2soc +2soc +1rlx -1bd)

Trait: Pretty Face (+1 happiness for others)

Conditions:
Basic Hunger, Basic Dissatisfaction, Basic Recovery

Inventory:
0 food 1old -1bh

Holdings:
1 Plot of Empty Land (2/5 Food Capacity) **Irrigated**

Knowledge:
irrigated fields
In Progress:

(8*) Growfood
(1*) Relax
(1 to 0/5) Research Improved Farming Techniques (Zeitgeist) (cost: 10 5 time)
« Last Edit: April 04, 2013, 03:55:44 am by Talvara »
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Tiruin

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #653 on: April 04, 2013, 03:42:09 am »

Coins arent convertable to TU  :-\
thanks for the thought though
Quote
Generate Coin (cost: 1 time)- Create a "coin" object. This object represents 1 time. This is the only object in the game that will never have the cost change. It will always require someone to spend 1 time to create.
Really? Because everything costs an X amount of time. :P

So yeah. I believe they are.

Tattle Unholy_Pariah for being too modest, or on GlyphGryph for...wait, that's all Pariah's fault for misunderstanding. (:P).
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sjm9876

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #654 on: April 04, 2013, 03:45:19 am »

Code: [Select]
Player: sjm9876
Health: 9/9
Happiness: 11/12

Trait: Sharp mind. Research -25%

Conditions:
Basic Hunger, Basic Dissatisfaction, Basic Recovery

Inventory:
0 Food

Holdings:
1 Plot of Empty Land (3/5 Food Capacity)
1 Plot of empty land (5/5)

Knowledge: Improved farming techniques
   Irrigation

In progress: Irrigate field (5/15)
Grow food (7*)
irrigate field (2 to 7/15)

« Last Edit: April 04, 2013, 03:48:46 am by sjm9876 »
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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sjm9876

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #655 on: April 04, 2013, 03:50:20 am »

If I can get Companion Planting or an Irrigation fast (or Bounty), I'm helping people getting back in tracks, then rush healthcare.
if there is a bounty I can finish researching irrigation next turn and start teaching the one after.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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RAM

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #656 on: April 04, 2013, 05:08:59 am »

Coins arent convertable to TU  :-\
thanks for the thought though
Quote
Generate Coin (cost: 1 time)- Create a "coin" object. This object represents 1 time. This is the only object in the game that will never have the cost change. It will always require someone to spend 1 time to create.
Really? Because everything costs an X amount of time. :P

So yeah. I believe they are.

Tattle Unholy_Pariah for being too modest, or on GlyphGryph for...wait, that's all Pariah's fault for misunderstanding. (:P).
There is no mechanism for coins to be converted into time, just as there is no mechanism for current health to be adjusted to maximum health... You would need some sort of convert coin action in order to convert them into time, and such a thing simply does not exist. I doubt that coin conversion will ever exist, because it would invalidate the ability to have multiple in progress tasks because you could just make coins instead until you had enough to perform the whole task in one turn. Additionally, coin sharing could allow a communal effort to achieve a technology more swiftly, which I think is not intended either.
 Basically, coins are just a currency, they are used in place of trade goods. Coins allow you to have small values, say you want to be taught fishing(50 TU to research) and all you have to trade is knowledge of converting lead into gold(500) and knowledge of twiddling thumbs(5). You don't want to trade advanced alchemy for something as easy as fishing, but they aren't willing to accept thumb twiddling for fishing, you can add some coins to thumb twiddling until both parties feel that they have gotten a fair trade.
 Coins attempt to have a fixed value by fixing their supply at 1 per time unit spent, where as other commodities can have their supply increased by using technology and tools to reduce the costs of creating them. Unfortunately, as time units become capable of doing more due to research, the time units become more valuable, so the supply of the currency is not as fixed as it may seem. Additionally, the demand of the currency is based purely upon the willingness of folk to accept it, which at present is somewhat low. Maybe there should be some sort of bonus for having lots of coins. If you gained one happiness for every 50 coins you have, it would be impractical to get that on your own, but if Talvara had one coin for every time someone socialised with them, then maybe they could amass a nice little fortune to sleep on...

But yes, it has been explicitly stated that coins are forbidden to be converted into time units. They are just like most other coins, you can't eat them, they won't work for you, you shouldn't try to live under them, but you might just be able to use them to convince someone else to help you with such things...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Talvara

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #657 on: April 04, 2013, 05:37:13 am »

Well, I'm always open for donations. I know that a pretty face is a commodity, (seeing as I'm not getting any boon out of it myself) but I'm not comfortable charging for it. If someone is being a dick though I'll refuse to socialise with him/her.

Also I really doubt you can have more HP than your maxHP, thats kind of what maxHP means. if you can have more hp than your maxHP then... its not your maxHP.
I guess Glyph will have to give a ruling, but to me it sounds like you're just being stubborn RAM. But I guess you're doing that to force Glyph to be anally clear about the rules?
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Kashyyk

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #658 on: April 04, 2013, 07:23:52 am »

Kashyyk, you used more actions than you had, as pointed out by a1s. You lose your last two actions, meaning you didn't finish growing a food last turn, meaning you starved. When a1s recovers from stasis, he will get a bonus 4ap for his tattle in such a serious situation.
Where did he say that? The only one I've seen is him tattling someone else. Although I accept that I forgot and used too many actions.
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GlyphGryph

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Re: The Market - Turn 15 (Always accepting new players!)
« Reply #659 on: April 04, 2013, 07:38:49 am »

GG:  So to be clear, it's okay if I try to get a trade going, fail, THEN claim stasis?

No. If you try to hash out details or conduct in-game interactions, your opportunity to choose stasis has passed.

And no, coins cannot be converted back to time units. They REPRESENT one time unit but are not, actually, time units. I cannot guarantee that later in the game you won't be able to hire foreign labour or something, though... (let's just say it's unlikely)

Tiruin, how are you already down to 8 health? You've only gone one turn starving, and you had 10 health last turn - you should only lose one max health.
« Last Edit: April 04, 2013, 07:46:23 am by GlyphGryph »
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