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Author Topic: The Market - Turn 21  (Read 80273 times)

RAM

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Re: The Market
« Reply #510 on: March 22, 2013, 02:05:04 am »

Code: (Character Sheet) [Select]
Player: RAM
Health: 10/10
Happiness: 6/11

Trait: [b]Keen Eye[/b]: You are a much better explorer than others. You get to draw two exploration cards instead of one when exploring.

Conditions:Basic Hunger, Basic Dissatisfaction, Basic Recovery.

Inventory:
2 Food
Primitive Trinket

Holdings:
Plop of Empty Land (3/5 food capacity, +1 food per turn)
Plot of Empty Land (5/5 food capacity, +1 food per turn. May be exploited once per round.)
*Plot of Empty Land (5/5 food capacity, +1 food per turn. May be exploited once per round.)
*Plot of Empty Land (5/5 food capacity, +1 food per turn. May be exploited once per round.)
Grebin Claim (20 Grebin Capacity)
Medium Tomatunk Claim (250 Tomatunk Capacity)

Knowledge:
Improved Farming Techniques

In Progress:4 Grow food, -2 event


(4 to 8/7*)Grow food
(2*)Super Talvara speech powers activate!(socialise)
(2*)Socialise with boring losers.
(0*)Exchange 2x *plot of empty land with Unholy_Pariah in exchange for one plot of irrigated land.


P.S.
 I would also be interested in trading away two empty plots for an irrigated field.

P.P.S.
 I am interested in learning grafting next turn.
P.P.S.P.S.
 Can you combine two grow food actions completed in the same round to benefit from grafting?

P.P.P.S.
To make this interesting, I am auctioning off a food, Bidding opens at two coins. So that I don't have to adjudicate everything personally, I will offer some conversion rates:
1 coin= 1
Empty plot = 4
Irrigated plot = 19
food = 3
Primitive trinket=0
Wampoon/delite = 5
Grebin/tomatunk = 6
Small claim = 4
Medium claim = 8
Large claim = 13
knowledge = half research time(round down)
I.O.U = 1 turn = 90% value, 2 turns= 80% value, 3 turns= 70% value... (Round down.)
I haven't put much thought into this, so don't expect these values to represent permanent evaluations. And this is sort of over-valuing coins...
« Last Edit: March 22, 2013, 05:56:33 am by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Unholy_Pariah

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #511 on: March 22, 2013, 02:18:33 am »

P.S.
 I would also be interested in trading away two empty plots for an irrigated field.
I have accepted your offer, you never responded though :-\
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

sjm9876

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #512 on: March 22, 2013, 02:42:36 am »

Code: [Select]
Player: sjm9876
Health: 10/10
Happiness: 3/10

Trait: Sharp mind. Research -25%

Conditions:
Basic Hunger, Basic Dissatisfaction, Basic Recovery

Inventory:
2 Food

Holdings:
1 Plot of Empty Land (1/5 Food Capacity)
1 Plot of empty land (5/5)

Knowledge: Improved farming techniques
   Irrigation

In progress: Irrigate field (2/15)



Socialize (2*) (Talvara)
Socialize (2*) (Talvara)
Relax(1*)
« Last Edit: March 22, 2013, 12:18:27 pm by sjm9876 »
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

kaian-a-coel

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #513 on: March 22, 2013, 03:17:35 am »

RAM: I am interested in an empty plot for grafting.

So far RAM and UP are listed on my classes. Two more places.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Talvara

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #514 on: March 22, 2013, 04:40:04 am »

So, I set up two socialise events now, so everybody can enjoy (exploit) my selfless character trait :)

Kaian
I don't have improved farming techniques, Could I still get grafting from you? and would you be willing to teach me if I can learn it ;)?

actually, I'm prettysure I would need to understand advanced farming techniques before being able to learn =(
« Last Edit: March 22, 2013, 04:54:19 am by Talvara »
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kaian-a-coel

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #515 on: March 22, 2013, 04:58:49 am »

Nothing say so. I believe IFT should soon be considered common enough for you to get it at half the time.
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

RAM

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #516 on: March 22, 2013, 06:00:01 am »

P.S.
 I would also be interested in trading away two empty plots for an irrigated field.
I have accepted your offer, you never responded though :-\
Oh, sweet, I have updated to accept that offer.

RAM: I am interested in an empty plot for grafting.

So far RAM and UP are listed on my classes. Two more places.
Weird, I was sure that I knew what the price was, but I see nothing to support that theory. Oh well, I should still have an empty field to spare, so this should work.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Kashyyk

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #517 on: March 22, 2013, 06:41:11 am »

Code: (Character Sheet) [Select]
Health: 8/10
Happiness: 6/12
Trait: Hard Worker
Conditions:
Basic Hunger
Basic Dissatisfaction
Basic Recovery

Immunities:
Dysentry

Inventory:
1 Primitive Trinket (a1s figurine)
3 food (0 Ini, +1 GF +1 RAM, +2 Bounty, -1 BH)

Holdings:
1 Plot of Empty Land (3/5, +1 food per turn)
1 Large Tomatunk Claim (450 Capacity)

Knowledge:
Improved Farming Techniques
Tomatunk Extraction


(1 to 6/6*) Grow Food
(2*) Socialise with Talvara
(1 to 1/6) Grow Food
Give one food to a1s


a1s, would you like both your foods now, or just the one?
« Last Edit: March 22, 2013, 08:28:21 am by Kashyyk »
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kaian-a-coel

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #518 on: March 22, 2013, 06:53:15 am »

@RAM: I have no fixed price for my classes. Alternatively you could lend me some delite and/or wampoon for science purposes.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

GlyphGryph

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #519 on: March 22, 2013, 07:14:30 am »

Kashyyk, you are currently depressed and cannot spend all those actions.
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Talvara

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #520 on: March 22, 2013, 07:37:52 am »

Glyph, can you give a ruling whether you need improved farming techniques to learn (from a teacher) skills that would require improved farming techniques to research them?
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Toaster

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #521 on: March 22, 2013, 07:50:02 am »

Kain:  I would like Grafting, but I don't really have a lot to offer for it.  Is 1 food enough or do you need more than that?


Code: [Select]
Player: Toaster
Health: 10/10
Happiness: 2/10  [Depressed]

Trait: Hard Worker: (-1 cost to Labor or Resource)

Conditions:
Basic Hunger, Basic Dissatisfaction, Basic Recovery

Inventory:
Primitive Trinket
2 Food

Holdings:
1 Plot of Empty Land [Irrigated] (1/5 Food Capacity)

Knowledge:
Improved Farming Techniques
Irrigated Fields

In Progress: N/A

(2*) Socialize
(2*) Socialize
(1 to 1/6*) Grow Food
(0*) Give 1 Food to GWG
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Kashyyk

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #522 on: March 22, 2013, 08:24:38 am »

Kashyyk, you are currently depressed and cannot spend all those actions.
I thought I had to be under 50%. Ok, I'll fix it.
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GlyphGryph

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #523 on: March 22, 2013, 10:47:03 am »

Glyph, can you give a ruling whether you need improved farming techniques to learn (from a teacher) skills that would require improved farming techniques to research them?

Hmm.. You know, I'd considered just requiring it? But maybe I shouldn't. Might make things more interesting in the future. But for now, learning counts as researching, it's just a much, much more effective way to do it.

(Also, there will probably be a Zetgeist change next turn at this rate, heh)
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Toaster

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #524 on: March 22, 2013, 10:49:42 am »

Obviously, the one that needs more expansion here is the last one, "Research".

Tattle tattle!  It's no longer the last action!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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