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Author Topic: The Market - Turn 21  (Read 80282 times)

RulerOfNothing

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #495 on: March 21, 2013, 09:17:35 pm »

That would require me to throw away the 12 time I have already invested into researching Irrigation.
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a1s

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #496 on: March 21, 2013, 09:21:21 pm »

fair enough. I don't suppose you'd part with that wampoon now, and teach me on turn 14?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

RulerOfNothing

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #497 on: March 21, 2013, 09:21:57 pm »

This sounds reasonable. Modifying my turn now.
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Sorcerer Kail

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #498 on: March 21, 2013, 09:24:52 pm »

Actions:
(4/8)Mine Wampoon
(2*) Socialize
(1*) Relax
(1*) Relax
(1*) Relax
you don't have 9 actions. Nor even 7 actions, since you're supposed to have Mine Wampoon(2/8) as an "in progress". Also, you can socialize 2 times- this has no down sides.
Turn 10:
(2 to 0/8)Mine Wampoon
Turn 11:
(2 to 2/8)Mine Wampoon
So (4/8) Mine Wampoon as in progress. Tattle half effective cause I'll change to socialize 2 time(so it will bring me 3+3+1 happiness right?) and 1 relax.
« Last Edit: March 21, 2013, 09:53:09 pm by Sorcerer Kail »
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a1s

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #499 on: March 21, 2013, 09:31:23 pm »

Turn 10:
(2*)Mine Wampoon
Turn 11:
(2 to 2/8)Mine Wampoon
So (4/8) Mine Wampoon as in progress. Tattle half effective cause I'll change to socialize 2 time(so it will bring me 3+3+1 happiness right?) and 1 relax.
That's not how that works. I mean it is, but that's not how you write it down. It's ([how much work you did this turn] to [how much work you did overall] / [how much work an action requires]).
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

GreatWyrmGold

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #500 on: March 21, 2013, 09:35:39 pm »

Code: [Select]
Health: 10/10
Happiness: 5/10
Basic Hunger and Dissatisfaction
Basic Recovery
Sharp Mind
2 Food
Primitive Trinket (Puzzle Dragon Amulet)
Primitive Trinket (from Kashyyk)
2 plots (empty land)
-5 food each
Improved Farming Techniques
Irrigated Fields
Grafting
Companion Planting

Crop Rotation (7/30)

(0*) Admire shinies.
(4 to 11/30) Research Crop Rotation
(4) Mope.


Miss anything?
« Last Edit: March 21, 2013, 10:18:13 pm by GreatWyrmGold »
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

a1s

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #501 on: March 21, 2013, 09:38:35 pm »

Miss anything?

Yes, you're still depressed, like the rest of us.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

GlyphGryph

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #502 on: March 21, 2013, 09:41:17 pm »

That's not how that works. I mean it is, but that's not how you write it down. It's ([how much work you did this turn] to [how much work you did overall] / [how much work an action requires]).

Well it's good to know someone understood the format. I'd honestly just about given up.
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Unholy_Pariah

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #503 on: March 21, 2013, 09:45:26 pm »

]
Miss anything?

Depression halves your TU so your turn should be this

(0*) Admire shinies.
Relax (1*)
(4 to 11/30) Research Crop Rotation
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Sorcerer Kail

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #504 on: March 21, 2013, 09:46:25 pm »

So I am missing just writing "0 to?" I usually skip all the zeros - if would add points or show that I am finishing I could use that notation the sample of which you have provided.

AHHH, dammit
I've fixed that on turn 10, its now written properly as (2 to 0/8)[I hope]
« Last Edit: March 21, 2013, 09:56:15 pm by Sorcerer Kail »
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a1s

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #505 on: March 21, 2013, 09:55:28 pm »

So I am missing just writing "0 to?"
"X to", otherwise it's hard to understand how much you did this turn.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

GreatWyrmGold

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #506 on: March 21, 2013, 10:01:50 pm »

]
Miss anything?

Depression halves your TU so your turn should be this

(0*) Admire shinies.
Relax (1*)
(4 to 11/30) Research Crop Rotation

1. Why am I relaxing? I have two shinies.

2. Depression kicks n when you're UNDER 50% happiness.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

a1s

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #507 on: March 21, 2013, 10:05:18 pm »

If your happiness is equal to or less than half your maximum happiness (rounded down), you gain the status "Depressed" for as long as the state continues.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

kaian-a-coel

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #508 on: March 22, 2013, 12:51:51 am »

Holy... I'm glad I have 11 happiness. I am not depressed! yay! hurray for not-depression!

Code: [Select]
Health: 10/10
Happiness: 6/11

Conditions: Basic Hunger, Basic Dissatisfaction.
Perks: Sharp Mind

Possessions:
-1 Plot of Empty Land (2/5)

Inventory:
-Primitive trinket

Knowledge:
Improved Farming Techniques.
Delite harvesting

Food stock: 2

2*: Socialize with pretty face.
2* Socialize again (with a1s).
4 to 18/22 researching Grafting


Hurray for Bounty! Teaching Grafting is near. Whoever wants it post it now, I'll begin teaching next turn. (6 finish research, 4 begin teaching). Up to 4 people can get it at the end of the turn after the next .
Given than pretty-face didn't socialize twice, the second Socialize action of a1s and me net us 2 happyness and not 3 like the first, right?
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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Unholy_Pariah

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #509 on: March 22, 2013, 01:44:44 am »

Id like to be taught it and thanks to bounty i will have the time to learn  :D
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
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