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Author Topic: The Market - Turn 21  (Read 80299 times)

kaian-a-coel

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #435 on: March 18, 2013, 05:42:33 pm »

Food. So I (we?) can do !!SCIENCE!! 24/7.
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sjm9876

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #436 on: March 18, 2013, 05:49:25 pm »

Well at that point I'd likely be on 3 food/grow when irrigation finishes so maybe 2 food/turn for a couple turns after I get it?
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Mr. Palau

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #437 on: March 18, 2013, 07:03:10 pm »

Brutus
Spoiler (click to show/hide)

Owns: 1 Plot of Empty Land (5/5, +1 food per turn)

Knowledge: Blessed ignorance

Actions: grow food (8/8), make primitive trinket (2/10)

Offering to research and make work a tool in exchange for 2 delite, 2 wampoon, and enough food to stop me from starving. (will take 2-3 turns, depending on how long it actually takes to make the tool itself. Also what are the benefits of the tools. Requesting clarification, to put it more formally). Will make 2 work tools for you (will cost you 3 delite and 3 wampoon in total), keep one for yourself and sell the other for a profit.

Didn't realize that starvation subtracted form max health, so I'm not going to do that.
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you can't just go up to people and get laid.

Unholy_Pariah

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #438 on: March 18, 2013, 07:27:18 pm »

Also what are the benefits of the tools. Requesting clarification, to put it more formally.

tools allow you to perform certain actions faster,
Primitive Work Tools allow you to extract resources faster. (food, grebins, delites, tomatunks)
Primitive Factory Tools allow you to create items faster (trinkets, more tools, machines)
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GlyphGryph

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #439 on: March 18, 2013, 08:06:38 pm »

Another note so secret benefit is, well... let's just ignore the obvious for now, eh? You guys will figure it out. ;)

Working on update now!
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GlyphGryph

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #440 on: March 18, 2013, 08:44:12 pm »


ROUND 10 HAS ENDED

Your event cards for the day are...
Burst of Inspiration! Unholy_Pariah has a sudden burst of inspiration - any points spent towards research are doubled. (Overflow is lost)
Terrible Accident! Kashyyk has suffered a serious accident, and loses 3 hit points.
Actually, you know what, I'll just point out the rare occurences when a card ISN'T returned to the deck.

The following events have occured as the result of player activity...
sjm9876 pushes the frontier! He discoveres a Plot of Empty Land.

Nothing else of interest has happened...

ROUND 11 BEGINS
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Mr. Palau

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #441 on: March 18, 2013, 08:53:26 pm »

Also what are the benefits of the tools. Requesting clarification, to put it more formally.

tools allow you to perform certain actions faster,
Primitive Work Tools allow you to extract resources faster. (food, grebins, delites, tomatunks)
Primitive Factory Tools allow you to create items faster (trinkets, more tools, machines)
Knew that, but how much faster?
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you can't just go up to people and get laid.

GreatWyrmGold

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #442 on: March 18, 2013, 08:54:01 pm »

Code: [Select]
Health: 10/10
Happiness: 10/10
Basic Hunger and Dissatisfaction
Basic Recovery
Sharp Mind
2 Food
Primitive Trinket (Puzzle Dragon Amulet)
Primitive Trinket (from Kashyyk)
2 plots (empty land)
-5 food each
Improved Farming Techniques
Irrigated Fields

Companion Planting (19/22)


(3 to 22/22*) Research Companion Planting
(7 to 7/30) Research Crop Rotation
(0*) Discuss Companion Planting classes
« Last Edit: March 19, 2013, 04:30:32 pm by GreatWyrmGold »
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Mr. Palau

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #443 on: March 18, 2013, 08:54:48 pm »

also turn instructions still basically the same, offer still stands.
Brutus
Spoiler (click to show/hide)

Owns: 1 Plot of Empty Land (4/5, +1 food per turn)

Knowledge: Blessed ignorance

Actions: grow food (8/8), make primitive trinket (4/10)

Offering to research and make work a tool in exchange for 2 delite, 2 wampoon, and enough food to stop me from starving. (will take 2-3 turns, depending on how long it actually takes to make the tool itself. Also what are the benefits of the tools. Requesting clarification, to put it more formally). Will make 2 work tools for you (will cost you 3 delite and 3 wampoon in total), keep one for yourself and sell the other for a profit.

Didn't realize that starvation subtracted form max health, so I'm not going to do that.
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you can't just go up to people and get laid.

Unholy_Pariah

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Re: The Market
« Reply #444 on: March 18, 2013, 08:58:12 pm »

Code: (stat sheet) [Select]
Player:Unholy_Pariah
Health: 9/9
Happiness: 7/10

Trait: Hard Worker (-1 time for resource and labour actions)

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.
Basic Recovery: Regain 1 lost hp, up to max, at the beginning of each turn

Inventory:
0 food
1 Primitive trinket (Stone Toaster Statue)

Knowledge:
Improved farming techniques (Reduces the cost of Grow Food by 1.)
Irrigation (increase amount of food produced by grow food actions by 1.)

Property:
1 Plot of Irrigated Land (4/5)
1 Plot of Empty Land (5/5)

In Progress:
Irrigate Field, plot 2 (1,14)

Tasks:

(6*) grow food plot 1- irrigated
tattle on Mr. Palau, using spoilers not code tags

if tattle is successful
(4 to 5/14) irrigate field, plot 2
if unsuccessful
(3 to 6/5*) research delite extraction -Burst of Inspiration!

« Last Edit: March 18, 2013, 10:56:49 pm by Unholy_Pariah »
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

RulerOfNothing

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #445 on: March 18, 2013, 09:14:36 pm »

Code: (Character Sheet) [Select]
Health: 10/10
Happiness: 9/10

Trait: Hard Worker (-1 time for resource and labour actions)

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.
Basic Recovery: Regain 1 lost hp, up to max, at the beginning of each round

Inventory:
Primitive Trinket (+1 Happiness/Turn)
1 wampoon
1 food

Holdings:
Plot of Empty Land #1(5/5 food, +1 food/turn)
Plot of Empty Land #2(5/5 food, +1 food/turn)
Small Wampoon Claim (49 Wampoon Capacity)

Knowledge:
Improved Farming Techniques (-1 Time for Grow Food actions)
Wampoon Extraction (makes the "Mine Wampoon" action available)

In progress:
(2/20) Research Irrigation

(10 to 12/20) Research Irrigation

If someone wants to teach me Irrigation for 1-2 wampoon, that offer is still open for this turn.
« Last Edit: March 18, 2013, 09:17:29 pm by RulerOfNothing »
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Kashyyk

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #446 on: March 18, 2013, 10:07:09 pm »

Terrible Accident! Kashyyk has suffered a serious accident, and loses 3 hit points.
FML

Code: (Character Sheet) [Select]
Health: 7/10
Happiness: 10/12
Trait: Hard Worker
Conditions:
Basic Hunger
Basic Dissatisfaction
Basic Recovery

Immunities:
Dysentry

Inventory:

Holdings:
1 Plot of Empty Land (3/5, +1 food per turn)
1 Large Tomatunk Claim (450 Capacity)

Knowledge:
Improved Farming Techniques
Tomatunk Extraction


(2 to 6/6*) Grow Food
(5 to 5/6) Grow Food


a1s: Do you mind if I postpone the first food delivery until next turn, so I don't starve?
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RAM

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Re: The Market
« Reply #447 on: March 18, 2013, 10:27:20 pm »

Code: (Character Sheet) [Select]
Player: RAM
Health: 10/10
Happiness: 11/11

Trait: [b]Keen Eye[/b]: You are a much better explorer than others. You get to draw two exploration cards instead of one when exploring.

Conditions:Basic Hunger, Basic Dissatisfaction, Basic Recovery.

Inventory:
1 Food
Primitive Trinket

Holdings:
Plop of Empty Land (5/5 food capacity, +1 food per turn)
Plot of Empty Land (5/5 food capacity, +1 food per turn. May be exploited once per round.)
Plot of Empty Land (5/5 food capacity, +1 food per turn. May be exploited once per round.)
*Plot of Empty Land (5/5 food capacity, +1 food per turn. May be exploited once per round.)
Grebin Claim (20 Grebin Capacity)
Medium Tomatunk Claim (250 Tomatunk Capacity)

Knowledge:
Improved Farming Techniques

In Progress:1 Grow food


(10 to 11/7*)Grow food
Offer *empty plot to Kashyyk in exchange for Large Tomatunk Claim.
Give 1 food to Kashyyk.


I would also be interested in trading away two empty plots for an irrigated field.
« Last Edit: March 19, 2013, 07:25:24 pm by RAM »
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Unholy_Pariah

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #448 on: March 18, 2013, 10:53:23 pm »

i would be interested in this trade, would next turn be acceptable?
« Last Edit: March 18, 2013, 10:58:37 pm by Unholy_Pariah »
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

kaian-a-coel

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #449 on: March 19, 2013, 12:35:18 am »

GWG, I'm researching Grafting already! ... Well you're going at least twice as fast than I... It feels like I'm useless -_-
I'm willing to take Companion Planting classes though.

Code: [Select]
Health: 10/10
Happiness: 11/11

Conditions: Basic Hunger, Basic Dissatisfaction.
Perks: Sharp Mind

Possessions:
-1 Plot of Empty Land (4/5)

Inventory:
-Primitive trinket

Knowledge:
Improved Farming Techniques.
Delite harvesting

Food stock: 0
7* Grow food
3 to 12/22 researching Grafting


Does Burst of Inspiration! double points invested in turn 10 or in turn 11? ???
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig
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