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Author Topic: The Market - Turn 21  (Read 80309 times)

Sorcerer Kail

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #405 on: March 16, 2013, 05:23:46 pm »

Code: [Select]
Player: Sorcerer Kail
Health: 10/10
Happiness: 8/10 (Gaining happiness that would increase your total above maximum simply raises the maximum)
Basic Hunger, Basic Dissatisfaction, Basic Recovery.

Traits:
Keen Eye: You are a much better explorer than others. You get to draw two exploration cards instead of one when exploring.
Pox Immunity

Inventory:
1 Coin
Trinket(a1s)
Debt to: a1s - 2 wampoon.

Owns:
1 Plot of Empty Land (2/5 food capacity, +1 food per turn)
1 Plot of Empty Land (5/5 food capacity, +1 food per turn)
Small Tomatunk Claim (100 Tomatunk Capacity
Small Wampoon Claim (50 Wampoon Capacity)
Medium Wampoon Claim (150 Wampoon Capacity)

Knowledge:
Wampoon Extraction
Diseases:

Actions:
(2 to 0/8)Mine Wampoon
(8*)Grow Food

Anybody is willing to irrigate my fields soon? I'll be paying with either wampoon or I'll go into wild for some resources.
Or kaian-a-coel after you finish researching grafting, I'd be willing to mine wampoon and find some delite deposit which I would transfer to you. One of us would also learn tool making. Or if you are willing to provide constant supply of food, I would focus on mining wampoon and making tools, while you would provide delite and food.
Teaching me Grafting would also be nice(I dunno what I should give you for this), that way I could be way more effective.

Naturally I have to repay my debt earlier.
« Last Edit: March 21, 2013, 09:54:21 pm by Sorcerer Kail »
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sjm9876

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  • Did not so much Fall as Saunter Vaguely Downwards
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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #406 on: March 16, 2013, 05:28:50 pm »

Code: [Select]
Player: sjm9876
Health: 10/10
Happiness: 7/10

Trait: Sharp mind. Research -25%

Conditions:
Basic Hunger, Basic Dissatisfaction, Basic Recovery

Inventory:
0 Food

Holdings:
1 Plot of Empty Land (3/5 Food Capacity)

Knowledge: Improved farming techniques
   Irrigation

Research:



Prospect (2 to 5*)
Farm food (7*)
Irrigate field (1 to 1)

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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

RulerOfNothing

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #407 on: March 16, 2013, 05:33:58 pm »

Code: (Character Sheet) [Select]
Health: 10/10
Happiness: 9/10

Trait: Hard Worker (-1 time for resource and labour actions)

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.
Basic Recovery: Regain 1 lost hp, up to max, at the beginning of each round

Inventory:
Primitive Trinket (+1 Happiness/Turn)
1 wampoon

Holdings:
Plot of Empty Land #1(5/5 food, +1 food/turn)
Plot of Empty Land #2(5/5 food, +1 food/turn)
Small Wampoon Claim (49 Wampoon Capacity)

Knowledge:
Improved Farming Techniques (-1 Time for Grow Food actions)
Wampoon Extraction (makes the "Mine Wampoon" action available)

In progress:
(4/6) Grow Food on PoEL #1
(2 to 6/6*) Grow Food on PoEL #1
(6*) Grow Food on PoEL #2
(2 to 2/20) Research Irrigation
« Last Edit: March 16, 2013, 05:54:03 pm by RulerOfNothing »
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Unholy_Pariah

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  • [ETHIC:LOOTING:MANDATORY]
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Re: The Market
« Reply #408 on: March 16, 2013, 05:38:10 pm »

Code: (stat sheet) [Select]
Player:Unholy_Pariah
Health: 9/9
Happiness: 7/10

Trait: Hard Worker (-1 time for resource and labour actions)

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.
Basic Recovery: Regain 1 lost hp, up to max, at the beginning of each turn

Inventory:
0 food
1 Primitive trinket (Stone Toaster Statue)

Knowledge:
Improved farming techniques (Reduces the cost of Grow Food by 1.)
Irrigation (increase amount of food produced by grow food actions by 1.)

Property:
1 Plot of Empty Land (5/5)
1 Plot of Empty Land (5/5)

Tasks:

(3 to 14/14*) irrigate field -plot 1
(6*) grow food plot 1- irrigated
(tattle to 1/14)irrigate field -plot 2
Give GWG one food


Tattle on gm - wrong card returned to event deck
Quote
Nothing of note.
Pests! Pests eat half of each players stored food,
rounded up.
Nothing of Note has been returned to the Event deck.
Bounty! has been returned to the Event deck.
« Last Edit: March 18, 2013, 07:19:02 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

RulerOfNothing

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #409 on: March 16, 2013, 06:29:56 pm »

Actually, does anyone want to teach me Irrigation in exchange for some wampoon(up to 2 wampoon)?
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GlyphGryph

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #410 on: March 16, 2013, 06:55:11 pm »

Good catch U_P. +1 action point this turn... and I'll fix it later at some point. :P
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Kashyyk

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  • One letter short of a wookie
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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #411 on: March 16, 2013, 06:58:20 pm »

Code: (Character Sheet) [Select]
Health: 10/10
Happiness: 11/12
Trait: Hard Worker
Conditions:
Basic Hunger
Basic Dissatisfaction
Basic Recovery

Immunities:
Dysentry

Inventory:

Holdings:
1 Plot of Empty Land (3/5, +1 food per turn)
1 Large Tomatunk Claim (450 Capacity)

Knowledge:
Improved Farming Techniques
Tomatunk Extraction


(6*) Grow Food
(4 to 4/6) Grow Food
« Last Edit: March 17, 2013, 03:01:57 pm by Kashyyk »
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kaian-a-coel

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  • (Exo)biologist student
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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #412 on: March 16, 2013, 07:12:52 pm »

Anybody is willing to irrigate my fields soon? I'll be paying with either wampoon or I'll go into wild for some resources.
Or kaian-a-coel after you finish researching grafting, I'd be willing to mine wampoon and find some delite deposit which I would transfer to you. One of us would also learn tool making. Or if you are willing to provide constant supply of food, I would focus on mining wampoon and making tools, while you would provide delite and food.
Teaching me Grafting would also be nice(I dunno what I should give you for this), that way I could be way more effective.
I can teach you Improved Farming Techniques (would take 2 turns), that should allow you to get food easier. Then I'll teach everyone I can Grafting, while GWG do the same with the second half of the Advanced Farming Techniques.
I'd prefer having some food for this, but some wampoon is fine too. Food would allow me to research things quicker, like GWG.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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Kashyyk

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #413 on: March 16, 2013, 07:21:33 pm »

The moment I have a trinket I'll be able to put more work into farming (and thus feeding researchers.) If someone wants to give me one for the good of the community, I'd appreciate it.
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Sorcerer Kail

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #414 on: March 16, 2013, 07:38:56 pm »

Anybody is willing to irrigate my fields soon? I'll be paying with either wampoon or I'll go into wild for some resources.
Or kaian-a-coel after you finish researching grafting, I'd be willing to mine wampoon and find some delite deposit which I would transfer to you. One of us would also learn tool making. Or if you are willing to provide constant supply of food, I would focus on mining wampoon and making tools, while you would provide delite and food.
Teaching me Grafting would also be nice(I dunno what I should give you for this), that way I could be way more effective.
I can teach you Improved Farming Techniques (would take 2 turns), that should allow you to get food easier. Then I'll teach everyone I can Grafting, while GWG do the same with the second half of the Advanced Farming Techniques.
I'd prefer having some food for this, but some wampoon is fine too. Food would allow me to research things quicker, like GWG.
Okay, with bigger production food from Grafting I wouldn't mind giving you food for sometime.
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RAM

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Re: The Market
« Reply #415 on: March 16, 2013, 07:52:09 pm »

Code: (Character Sheet) [Select]
Player: RAM
Health: 10/10
Happiness: 11/11

Trait: [b]Keen Eye[/b]: You are a much better explorer than others. You get to draw two exploration cards instead of one when exploring.

Conditions:Basic Hunger, Basic Dissatisfaction, Basic Recovery.

Inventory:
0 Food
Primitive Trinket

Holdings:
Plop of Empty Land (5/5 food capacity, +1 food per turn)
Plot of Empty Land (5/5 food capacity, +1 food per turn. May be exploited once per round.)
Plot of Empty Land (5/5 food capacity, +1 food per turn. May be exploited once per round.)
Plot of Empty Land (5/5 food capacity, +1 food per turn. May be exploited once per round.)
Grebin Claim (20 Grebin Capacity)
Medium Tomatunk Claim (250 Tomatunk Capacity)

Knowledge:
Improved Farming Techniques

In Progress:5 Grow food


(10 to 15/7**)Grow food


I would also be interested in trading for an irrigated field.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

kaian-a-coel

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #416 on: March 17, 2013, 04:00:10 am »

Maybe I am mistaking, but Grafting have no effect by itself, and you need the second half of the tech to actually get a second time saved.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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Unholy_Pariah

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #417 on: March 17, 2013, 04:19:54 am »

I believe you are correct, food grown per turn is rounded down
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

RAM

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #418 on: March 17, 2013, 05:01:38 am »

What if your field is irrigated though?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

kaian-a-coel

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  • (Exo)biologist student
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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #419 on: March 17, 2013, 05:10:41 am »

You get 2 food for 8 time (7 with IFT). With both grafting and companion planting, you get to grow food for 6 time.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig
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