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Author Topic: The Market - Turn 21  (Read 80333 times)

Toaster

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #315 on: March 10, 2013, 02:44:01 pm »

Code: [Select]
Player: Toaster
Health: 10/10
Happiness: 8/10

Trait: Hard Worker: (-1 cost to Labor or Resource)

Conditions:
Basic Hunger, Basic Dissatisfaction, Basic Recovery

Inventory:
Nothing!

Holdings:
1 Plot of Empty Land (5/5 Food Capacity)

Knowledge:
Improved Farming Techniques

In Progress:
Create Primitive Trinket (1/10)

(6*) Grow Food on Unholy_Pariah's spare plot
(2*) Learn Irrigation from GWG
(2 to 2/6*) Grow Food
^Wipes out previous partial action
« Last Edit: March 11, 2013, 08:57:53 am by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

a1s

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #316 on: March 10, 2013, 03:09:11 pm »

Didn't you already make a trinket, Toaster? Anyway, would you like to buy one?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

GreatWyrmGold

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #317 on: March 10, 2013, 06:00:32 pm »

You can never have too many trinkets. What if someone learns how to steal stuff? What if someone learns how to increase maximum happiness? What if you need to use that puzzle amulet you made a while back in some kind of magical ritual?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

kaian-a-coel

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #318 on: March 10, 2013, 06:15:33 pm »

Maximum happiness already increase whenever you increase your happiness beyond your maximum. Rest twice when at max happiness and you'll end up at 11. Downside is that you grow accustomed to happiness... You lose 1/10th your maximum happiness. (At least that's what I read)
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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RulerOfNothing

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #319 on: March 10, 2013, 06:23:10 pm »

Of course, if you have 19 or less maximum happiness then you'll only lose 1 happiness per turn.
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a1s

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #320 on: March 10, 2013, 06:36:01 pm »

You can never have too many trinkets.
I don't know. I think having more then 127 trinkets might be decadent.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

RAM

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #321 on: March 10, 2013, 06:44:47 pm »

Trinkets do not stack, so you might be better off saving up some food so that you can make better trinkets when they become available.

P.S.
 I still do not appear to have prospected last turn.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

GlyphGryph

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #322 on: March 10, 2013, 07:06:12 pm »

I just misspelled your name, live with it.
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Kashyyk

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Re: The Market
« Reply #323 on: March 10, 2013, 07:50:39 pm »

(10*) Research Tomatunk Exploitation

Tattle on the GM for missing this.

Tomatunk exploitation costs 30, not 10. Your character sheet said you started the turn with nothing in progress. If anything, I should be tattling on you and penalizing you for marking something completed when it wasn't.

I meant Extraction Of (cost 10) rather than Experimentation With (cost 30).
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GlyphGryph

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #324 on: March 10, 2013, 08:38:32 pm »

Ah, woops! My bad.

Okay, 2 free points this turn.

Tomatunk Extraction get. :P

Tomatunk Recovery (resource, cost: 8, requires Knowledge: Tomatunk Extraction): Extract a single unit of Tomatunk from a Tomatunk source.
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Kashyyk

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Re: The Market
« Reply #325 on: March 10, 2013, 09:12:06 pm »

Ah, woops! My bad.
:D I realiseI didn't use the exact words for the research though.

Code: (Character Sheet) [Select]
Health: 10/10
Happiness: 8/10
Trait: Hard Worker
Conditions:
Basic Hunger
Basic Dissatisfaction
Basic Recovery

Inventory:

Owns:
1 Plot of Empty Land (2/5, +1 food per turn)
1 Large Tomatunk Claim (450 Capacity)

Knowledge:
Improved Farming Techniques
Tomatunk Extraction

(6*) Grow Food
(5*) Prospect
(1*) Relax
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RAM

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #326 on: March 10, 2013, 09:14:34 pm »

I just misspelled your name, live with it.
Oh, great, thanks! Umm, I typically push the frontier twice per prospect action.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Toaster

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #327 on: March 10, 2013, 09:33:58 pm »

Didn't you already make a trinket, Toaster? Anyway, would you like to buy one?

I swapped it to Pariah for farming lessons.  This one's for me.

I'd love to save some time, though.  What's your price?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

a1s

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #328 on: March 10, 2013, 09:50:17 pm »

Didn't you already make a trinket, Toaster? Anyway, would you like to buy one?

I swapped it to Pariah for farming lessons.  This one's for me.

I'd love to save some time, though.  What's your price?
That's a bit of a problem. It's worth more than a food (even to me: 9TUs vs 8 ) and it's worth less then 2 food (even for you: 10TUs Vs 12). There isn't that much else to trade. I've been trying to experiment with futures (stuff I would get/deliver at a later date) but so far people have been reluctant. I don't suppose you'd be willing to promise me 2 delite, let's say by turn 20? I want to produce some tools.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

GreatWyrmGold

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #329 on: March 10, 2013, 09:55:19 pm »

Don't feel constrained to value food by time units.

How much are you willing to have the food? How much is he willing to have the whatever you have?
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