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Author Topic: The Market - Turn 21  (Read 81126 times)

GreatWyrmGold

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Re: The Market - Turn 6 (Always accepting new players!)
« Reply #285 on: March 09, 2013, 07:41:12 am »

...Nothing. I really don't want to know the alternative.
My bet is on Yersinia pestis or something like that.
Is that actually in the deck?
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kaian-a-coel

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Re: The Market - Turn 6 (Always accepting new players!)
« Reply #286 on: March 09, 2013, 08:03:06 am »

...Nothing. I really don't want to know the alternative.
My bet is on Yersinia pestis or something like that.
Is that actually in the deck?
I don't know but the Pox was caught via prospect, so I guess the "way, way worst than nothing" card is a very nasty disease.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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GlyphGryph

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Re: The Market - Turn 6 (Always accepting new players!)
« Reply #287 on: March 09, 2013, 09:06:53 pm »

Remuthra, are you not playing anymore? I noticed you didn't post a turn.
ROUND 7 HAS ENDED
Now is the time... for SOMETHING TERRIBLE!

Your event cards for the day are...
Terrible Accident! kaian-a-coel has suffered a serious accident, and loses 3 hit points.
Nothing of Note. Nothing of note happened this round.
Nothing of Note has been returned to the Event deck. Terrible Accident! has been returned to the Event deck.

The following events have occured as the result of player activity...
RAM pushes the frontier. He discovers a Plot of Empty Land (5 food capacity, +1 food per turn. May be exploited once per round.) and Nothing else.

Something has happened...
Sorcerer Kail is still sick.

There has been a rule change
All players have gained the condition "Basic Recovery: Regain 1 lost hp, up to max, at the beginning of each round"
A new trait choice for newly starting players has been added to the original post, "Big Heart".

A new action is available!
Irrigate Field description has been added to the OP.
Tomatunk Recovery (resource, cost: 8, requires Knowledge: Tomatunk Extraction): Extract a single unit of Tomatunk from a Tomatunk source.

ROUND 8 BEGINS
« Last Edit: March 12, 2013, 06:39:03 pm by GlyphGryph »
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RulerOfNothing

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #288 on: March 09, 2013, 09:14:24 pm »

So how much time does it take to extract Wampoon (since I finished researching it last turn)?
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Unholy_Pariah

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Re: The Market
« Reply #289 on: March 09, 2013, 09:24:14 pm »

Code: (stat sheet) [Select]
Player:Unholy_Pariah
Health: 10/10
Happiness: 8/10

Trait: Hard Worker (-1 time for resource and labour actions)

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.
Basic Recovery: Regain 1 lost hp, up to max, at the beginning of each turn

Inventory:
1 food
1 Primitive trinket (Stone Toaster Statue)

Knowledge:
Improved farming techniques (Reduces the cost of Grow Food by 1.)

Property:
1 Plot of Empty Land (4/5)
1 Plot of Empty Land (5/5)
Tasks:

(2*)Learn Irrigation from GWG
(8 to 8/14) irrigate field plot 1
Give GWG one food if toaster does not.
« Last Edit: March 10, 2013, 07:52:09 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

RAM

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Re: The Market
« Reply #290 on: March 09, 2013, 09:35:23 pm »

Code: (Character Sheet) [Select]
Player: RAM
Health: 10/10
Happiness: 11/11

Trait: [b]Keen Eye[/b]: You are a much better explorer than others. You get to draw two exploration cards instead of one when exploring.

Conditions:Basic Hunger, Basic Dissatisfaction, Basic Recovery.

Inventory:
1 Food
Primitive Trinket

Holdings:
1 Plot of Empty Land (5/5 food capacity, +1 food per turn)
Plot of Empty Land (5/5 food capacity, +1 food per turn. May be exploited once per round.)
Plot of Empty Land (5/5 food capacity, +1 food per turn. May be exploited once per round.)
Grebin Claim (20 Grebin Capacity)
Medium Tomatunk Claim (250 Tomatunk Capacity)

Knowledge:
Improved Farming Techniques

spoilers peeked at:
RAM: 4

In Progress:


(5)Prospect
(5)Nurse Sorcerer kail
Tattle: shouldn't irrigate field mention in the action description that it can only be performed if you possess the appropriate research?
Tattle: shouldn't RAM have been granted the results of a prospect action?
Tattle: known event cards have not been updated to include Terrible Accident!...
« Last Edit: March 11, 2013, 06:14:20 pm by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

a1s

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Re: The Market - Turn 6 (Always accepting new players!)
« Reply #291 on: March 09, 2013, 09:38:05 pm »

Code: [Select]
"Person".
Health: 10/10 (no change)
Happiness: 9/10 (-1 BD, +1 trinket)
Basic Hunger,Basic Dissatisfaction:
Nimble Fingers: Any "create" action costs 1 less to perform.
Owns:
1 Plot of Empty Land (4 food capacity, +1 food per turn. May be exploited once per round.)
1 food (-1 BH)
1 primitive trinket (+1 actions)
Knows:
Nothing. 'bout anything.

In Progress:
Create Primitive Trinket (3/9)
Create Primitive Trinket (6 to 9 of 9)*
Deliver said trinket to Toaster.
Create Primitive Trinket (4 to 4 of 9)
Give Primitive Trinket to Sorcerer Kail


So... I'm selling these wonderful handmade trinkets. Does anyone want one? I'll take food and futures on stuff (with right of resale). Also useful training (but again- in groups. At 7 TUs a pop training won't be very efficient).
« Last Edit: March 10, 2013, 11:04:02 pm by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Remuthra

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #292 on: March 09, 2013, 09:40:49 pm »

I'm going to drop out. Just not having much fun with this.
I thought I did post my turn, though.

GlyphGryph

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #293 on: March 09, 2013, 09:46:34 pm »

So how much time does it take to extract Wampoon (since I finished researching it last turn)?

Damn it! I thought someone had done this, but couldn't find it. I'll add the proper details tomorrow when I get the chance, but the base cost of Wampoon extraction is 8.
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Toaster

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #294 on: March 09, 2013, 09:56:18 pm »

Glyph:  I know you can only leave one thing part-done without that one trait, but can you drop a partially done thing completely to start partially doing something else?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

RulerOfNothing

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Re: The Market - Turn 6 (Always accepting new players!)
« Reply #295 on: March 09, 2013, 10:04:20 pm »

Code: (Character Sheet) [Select]
Health: 10/10
Happiness: 9/10

Trait: Hard Worker (-1 time for resource and labour actions)

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.
Basic Recovery: Regain 1 lost hp, up to max, at the beginning of each round

Inventory:
Primitive Trinket (+1 Happiness/Turn)
1 food

Holdings:
Plot of Empty Land #1(3/5 food, +1 food/turn)
Plot of Empty Land #2(5/5 food, +1 food/turn)
Small Wampoon Claim (50 Wampoon Capacity)

Knowledge:
Improved Farming Techniques (-1 Time for Grow Food actions)
Wampoon Extraction (makes the "Mine Wampoon" action available)

In progress:
Prospect (2/5)
I am assuming here that the extraction of Wampoon is a resource action and therefore affected by the Hard Worker trait.

(7*) Mine Wampoon
(3 to 5/5*) Prospect
« Last Edit: March 10, 2013, 12:20:10 am by RulerOfNothing »
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GlyphGryph

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #296 on: March 09, 2013, 10:05:14 pm »

That is correct.
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GreatWyrmGold

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #297 on: March 09, 2013, 11:24:03 pm »

Code: [Select]
Health: 10/10
Happiness: 10/10
Basic Hunger and Dissatisfaction
Basic Recovery
Sharp Mind
1 Food
Primitive Trinket (Puzzle Dragon Amulet)
Primitive Trinket (from Kashyyk)
2 plots (empty land)
-One has 5 food
-The other should have 2 or 3 food
-Sorry for not keeping track
Improved Farming Techniques
Irrigated Fields

Companion Planting (2/22)

(6*) Teach Irrigation to Unholy_Pariah and Toaster.
(4 to 6/22) Research Companion Planting
(0*) Hope someone gives me food like they said
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GlyphGryph

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #298 on: March 10, 2013, 12:08:11 am »

Glyph:  I know you can only leave one thing part-done without that one trait, but can you drop a partially done thing completely to start partially doing something else?
Yes. Starting a new part done thing will wipe out the old one without the multitask trait.
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GlyphGryph

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Re: The Market
« Reply #299 on: March 10, 2013, 12:17:41 am »

Tattle: shouldn't irrigate field mention in the action description that it can only be performed if you possess the appropriate research?
Tattle: shouldn't RAM have been granted the results of a prospect action?
Tattle: known event cards have not been updated to include Terrible Accident!...
Good catches. 2 free points, and see the turn post for your prospect updates.
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