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Author Topic: Build A Village: The Orebaron of Alucard  (Read 99583 times)

Ashsaber

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Re: Build A Village: The Orebaron of Alucard
« Reply #885 on: May 14, 2013, 01:45:03 pm »

Uh... we didn't send a war party. We sent 4 guys with an enchanted (normal looking?) axe. If they tried anything suspicious it's not going to be good for their health.

So. Concerning the whole "let's disease the tree" thing.

1. What traditions do the treeholders have (will be answered later), depending on their practices it could be very helpful for us.

2. Have the goblin show every sign of traveling by himself (the other two leave the gobbo with the axe) and let him do a suicide charge at the tree. Bonus points if our other two guys are the one that kills him.

3. Considering the size of the tree we could send one (untrained) goblin in and have it look like an accident, though him and the axe are probably forfeit at that point.

Odds are if they're the only ones tending to the shrine (and surroundings) They're going to be physically fit, in the Shaolin Monks sense. We sent 1 guy with military training and three thugs.
Even better, if they're not the only ones tending to the shrine, then there's a town nearby with the logistics to support this shrine against whatever they might fight against.

If we try something bigger than a assassination mission (against a tree) we're going to succeed (maybe), lose 4 goblins, the axe, and probably an army at our camp the next day.
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Angle

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Re: Build A Village: The Orebaron of Alucard
« Reply #886 on: May 14, 2013, 01:48:59 pm »

Neh, just wait till night and then d the deed. The life monks shouldn't notice the gobbos, or connect them with the death of their tree.
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cheesemcmuffin88

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Re: Build A Village: The Orebaron of Alucard
« Reply #887 on: May 14, 2013, 06:43:28 pm »

How bout this we kill the tree as you all prescribed then while we run away burn the dang field
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Tomcost

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Re: Build A Village: The Orebaron of Alucard
« Reply #888 on: May 14, 2013, 06:58:19 pm »

How bout this we kill the tree as you all prescribed then while we run away burn the dang field
Why not:
1. We lack the means to do so.
2. We lack the motives to do so (we are not their enemies).
3. The fields are almost totally harvested. Burning them will create ashed that could be used as fertilizers.

kaian-a-coel

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Re: Build A Village: The Orebaron of Alucard
« Reply #889 on: May 14, 2013, 11:39:34 pm »

3. The fields are almost totally harvested. There is next to nothing left to burn.
FTFY. I thought of it while reading your post, and it struck me. I may be wrong, but recently harvested fields aren't the most burnable things, IMO.
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Asgarus

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Re: Build A Village: The Orebaron of Alucard
« Reply #890 on: May 15, 2013, 01:16:02 am »

Why are you that obsessed with burning the damn field? Oo
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RAM

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Re: Build A Village: The Orebaron of Alucard
« Reply #891 on: May 15, 2013, 02:43:03 am »

Arsonist? Maybe they are distressed by the lack of magma-coated elves?
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Evil Lincoln

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Re: Build A Village: The Orebaron of Alucard
« Reply #892 on: May 15, 2013, 03:09:07 am »

I've put some expositiony stuff into the information post.

I'm not really sensing that any plan has more support then any other so if you guys could figure that out that'd be good. I don't really want to do an update unless I know I can pick a plan that a strong majority of you supports.

RAM

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Re: Build A Village: The Orebaron of Alucard
« Reply #893 on: May 15, 2013, 03:48:44 am »

My vote: cut and run.
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kaian-a-coel

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Re: Build A Village: The Orebaron of Alucard
« Reply #894 on: May 15, 2013, 04:26:31 am »

Hide the axegoblin, enter the temple peacefully, work out a plan after gathering info. (which will probably be along the lines of "cut&run at night")
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RAM

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Re: Build A Village: The Orebaron of Alucard
« Reply #895 on: May 15, 2013, 04:52:56 am »

No, cut and run is just cut the thing and run away.
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10ebbor10

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Re: Build A Village: The Orebaron of Alucard
« Reply #896 on: May 15, 2013, 06:14:00 am »

Hide the axegoblin, enter the temple peacefully, work out a plan after gathering info. (which will probably be along the lines of "cut&run at night")
+1

We're trying to avoid entering a drawn out war.
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GreatWyrmGold

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Re: Build A Village: The Orebaron of Alucard
« Reply #897 on: May 15, 2013, 06:27:04 am »

I'm not really sensing that any plan has more support then any other so if you guys could figure that out that'd be good. I don't really want to do an update unless I know I can pick a plan that a strong majority of you supports.
Plans that support randomly burning fields with nothing to burn have very little support. Normally, this would go without saying, but not here.

Hide the axegoblin, enter the temple peacefully, work out a plan after gathering info. (which will probably be along the lines of "cut&run at night")
+1
We're trying to avoid entering a drawn out war.
+1
I like this plan, especially the "info" and "not entering a war" parts.


Do you mean that " the unaligned town by the name of Gran was completely razed?
« Last Edit: May 15, 2013, 06:29:33 am by GreatWyrmGold »
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Tomcost

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Re: Build A Village: The Orebaron of Alucard
« Reply #898 on: May 15, 2013, 06:50:57 am »

Well, I wasn't sure about any of the plans, but I like plan a: the one while most gobbos infiltrate the temple and one kills the tree at night. I think that the risk is worth the benefits of it.

Descan

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Re: Build A Village: The Orebaron of Alucard
« Reply #899 on: May 15, 2013, 08:43:39 am »

I support any plan that has these three goals, in order of priority:

Don't start a war.

Gather information, economic and military.

Complete the tree-kill task.
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