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Author Topic: Build A Village: The Orebaron of Alucard  (Read 101061 times)

Evil Lincoln

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Re: Build A Village: The Orebaron of Alucard
« Reply #870 on: May 13, 2013, 01:02:02 am »

I've been thinking about this for a bit so I figured i'd ask. How would you guys feel about pausing things in the village and having something like Turn 49.1 where it's just the scout party. Have a bit of a mini-adventure?

I'd probably keep stuff with the hunters going too since I've never been happy with the way the timescale messes up hunting (I'd rather it happened off-screen in 3-6 turns but that'd mess with your exploration of the local area).

EDIT: I'll see if i can figure out some exposition for you guys. For now i'll just let you know that this is a different life cult with a different god.
« Last Edit: May 13, 2013, 01:04:32 am by Evil Lincoln »
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RAM

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Re: Build A Village: The Orebaron of Alucard
« Reply #871 on: May 13, 2013, 01:14:58 am »

Having the option to mix up the timescales would seem practical, although thus far the hunting is mostly decided and the scouting party might be waiting till nightfall.
I would recommend that mini-updates be simplified...
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GreatWyrmGold

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Re: Build A Village: The Orebaron of Alucard
« Reply #872 on: May 13, 2013, 06:22:18 am »

I've been thinking about this for a bit so I figured i'd ask. How would you guys feel about pausing things in the village and having something like Turn 49.1 where it's just the scout party. Have a bit of a mini-adventure?

I'd probably keep stuff with the hunters going too since I've never been happy with the way the timescale messes up hunting (I'd rather it happened off-screen in 3-6 turns but that'd mess with your exploration of the local area).

EDIT: I'll see if i can figure out some exposition for you guys. For now i'll just let you know that this is a different life cult with a different god.
That stuff all sounds fine.
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Tomcost

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Re: Build A Village: The Orebaron of Alucard
« Reply #873 on: May 13, 2013, 06:54:04 am »

I've been thinking about this for a bit so I figured i'd ask. How would you guys feel about pausing things in the village and having something like Turn 49.1 where it's just the scout party. Have a bit of a mini-adventure?

I'd probably keep stuff with the hunters going too since I've never been happy with the way the timescale messes up hunting (I'd rather it happened off-screen in 3-6 turns but that'd mess with your exploration of the local area).

EDIT: I'll see if i can figure out some exposition for you guys. For now i'll just let you know that this is a different life cult with a different god.
That stuff all sounds fine.
True.

kopout

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Re: Build A Village: The Orebaron of Alucard
« Reply #874 on: May 13, 2013, 09:54:54 am »

As far as farming gose I thing we shouls plant 2 units of each kind of seed, sorted by seed type, with some kind of map to tell us wich kind gose were in the farm plot. That way we can lern what each seed grows into and which seeds grow best in this climate
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Tomcost

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Re: Build A Village: The Orebaron of Alucard
« Reply #875 on: May 13, 2013, 10:18:39 am »

As we don't know which kind the seeds are, having them sitting in a bag while only 2 of each kind grow is a waste of time. We should plant all of them.
------------------------------------------------------------------------------------------------------------------------------------------------------
About the life temple:

So far, there are only two proposed alternatives (with variations):

a)Fellaxe goblin hides until the night while the others ask for food and shelter, offering their workforce. At night, the fellaxe goblin kills the tree and runs back home.

Advantages:
-We are able to know the life temple.
-The goblins will learn about farming.
-(Possible) They can bring the seeds of the things the help to cultivate.

Disadvantages:
-A goblin has to go back alone, without help, in the middle of the night.
-The rest of the goblins could be investigated for the crime, probably causing them to be imprisoned, killed, etc.

Variations:
a.1)The Fellaxe is buried, then unburied at night to kill the tree, then buried again until the goblins leave.

Differences (additions to advantages and disadvantages):

Advantages:
-All the goblins would be able to sleep and will be able to go back home as a group.

Disadvantages:
-If caught, everything will be even worse than before.
-Even more difficult to pull right than the former option.

b)Everybody waits until night, get the deal done and go back home.

Advantages:
-They can work as a team (take out guards, fight back, etc.)

Disadvantages:
-All the group will have to come back at night.

So, anything more to consider?

kopout

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Re: Build A Village: The Orebaron of Alucard
« Reply #876 on: May 13, 2013, 11:02:24 am »

As we don't know which kind the seeds are, having them sitting in a bag while only 2 of each kind grow is a waste of time. We should plant all of them.

But if we plant all of them and some don't grow or grow intothings we don't like then we can't get those seeds back to sell to traders or eat or feed animals with ect.

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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

Tomcost

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Re: Build A Village: The Orebaron of Alucard
« Reply #877 on: May 13, 2013, 12:48:09 pm »

As we don't know which kind the seeds are, having them sitting in a bag while only 2 of each kind grow is a waste of time. We should plant all of them.

But if we plant all of them and some don't grow or grow intothings we don't like then we can't get those seeds back to sell to traders or eat or feed animals with ect.
Lets put things like this:

We plant two seeds of each kind:
-Opportunity cost: two seeds of each kind, the products of planting every seed that grows.

We plant everything:
-Opportunity cost: seeds that we don't know how to use (or don't have the means1 to do so), and 6 meals worth of springnuts (enogh to feed two people for a day2)

For me its obvious that we should plant every or almost every seed, as I don't really see any considerable benefit in the short term. As always, everybody should put his arguments in this.

1)We will need a kind of screw press to process turbish seeds, for example.
2)It has been stated that a villager consumes 3 meals each day. 5 springnuts are one meal. We have 30 (from the ones we can plant).

10ebbor10

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Re: Build A Village: The Orebaron of Alucard
« Reply #878 on: May 13, 2013, 01:04:44 pm »

Didn't the GM say that the springnuts won't grow?  Something about the green bits having been removed.
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Tomcost

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Re: Build A Village: The Orebaron of Alucard
« Reply #879 on: May 13, 2013, 01:05:51 pm »

We have 30 with the green bits. They came with one of the migrants.

10ebbor10

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Re: Build A Village: The Orebaron of Alucard
« Reply #880 on: May 13, 2013, 01:06:29 pm »

Must 've missed that.
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GreatWyrmGold

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Re: Build A Village: The Orebaron of Alucard
« Reply #881 on: May 13, 2013, 03:53:40 pm »

About the life temple:
So far, there are only two proposed alternatives (with variations):...
I vote a. I also suggest that we do smallish trial plots of land, in case this isn't the right climate/season for the plants.
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RAM

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Re: Build A Village: The Orebaron of Alucard
« Reply #882 on: May 13, 2013, 08:33:07 pm »

I vote for , umm, b I think, the one where the tree dies and nobody sees us.
I also suggest that we plant the seeds in small quantities to find out which ones will grow in our conditions, and maybe we can try to grow others by messing with soil composition or stuff, it would help if we could kidnap a botanist from the light folk...
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kopout

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Re: Build A Village: The Orebaron of Alucard
« Reply #883 on: May 13, 2013, 09:48:59 pm »

No kidnaping. We arn't at war with these people and we don't whant to be.
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

RAM

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Re: Build A Village: The Orebaron of Alucard
« Reply #884 on: May 13, 2013, 09:58:03 pm »

Well, yes, I am advocating no contact with them at all, but if looting and pillaging were to occur, then grab us a botanist while you're there...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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