Assasination roll: 9! // whhyhyyhyhyyyy ;_;
Elite Guard B has been killed!
And yet, the sobs of the GM make it all worthwhile. Even so, I still am strongly resisting the urge to curl up into a tiny ball. It's not because of the damage, not because of the risk of rapid death, but because of the 83 EVA while wielding that bloody Murder Blade. I have absolutely no objection to throwing everything at him. Of those who are in range and can also hit him at range:
Tantallos (Worm): 17 damage, 58% hit
Edwin (Elfire): 16 damage, 65% hit, 0% crit
Gregor (Steel Javelin): 17 damage, 59% hit, 13% crit
Raquel (Killer Thunder): 22 damage, 42% hit (57% with Derick), 22% Crit (42% with Derick)
Including melee contenders:
Gregor (Killer Lance): 18 damage, 62% hit, 35% crit
Ami (Steel Mace): 15 damage, 33% hit
No one can double him, either. Oh, and we can't fall back, because enemies move before allies; falling back effectively costs us Dag and/or Mannan. That said, getting killed with the Murder blade sets our death counter to 1 at the *start* of the player phase, right? I mean, I say that judging by the fact that anyone downed on the enemy phase starts the next turn with 3 death counters instead of decrementing to 2. Stick someone, anyone at (7,17); (9,17); and
(10,17); then back them up with people at (7,18);
(9,18);
(10,18); and optionally (8,18). Either Ernest goes and punches a few more holes in the walls, in which case he's not punching a few more holes in us, or he murderates one of us, in which case one of the two swordmasters is being wasted (has to move out of the way for Ernest to get in), and whichever person he murderates gets healed by
the person behind them. They can't get through and can't target the person behind them because they can't stand on a tile with a not-quite-dead-yet person. There is also the possibility of them destroying the wall at (8,17), eliminating the person at (8,18), and punching through with the third person, but this can be solved in three ways - either kill Swordmaster F, who is sitting at 8 HP; sleeping either Swordmaster D or F; or we simply let it happen. Anyone KO'd by a Swordmaster has 3 turns to be healed, instead of 1, and this particular course would require Ernest to be, again, punching holes in walls instead of people. By putting mages at (7,17), (9,17), and (8,18), we can also take up to three swings at Ernest to deplete his HP.
EDIT: Haspen, can I absolutely confirm that's how the Murder blade works, though? We still get one turn to heal the person, even if Ernest kills someone on the enemy phase, right? ^_^