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Author Topic: Finimicon: A Magical Arena. Turn 11 (Successes?)  (Read 16863 times)

kilakan

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Re: Finimicon: A Magical Arena. Turn 6 (Satisfaction)
« Reply #120 on: February 16, 2013, 07:40:54 pm »

Curb stomp the tiny horror.  CURB STOMP IT CANADIAN STYLE!!  (and by that I mean effectively but poilitely))
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Antur

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Re: Finimicon: A Magical Arena. Turn 6 (Satisfaction)
« Reply #121 on: February 17, 2013, 08:05:36 am »

Find safe place to stay and SUMMON THINGS!
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penguinofhonor

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Re: Finimicon: A Magical Arena. Turn 6 (Satisfaction)
« Reply #122 on: February 17, 2013, 06:13:50 pm »

.
« Last Edit: October 23, 2015, 11:03:03 pm by penguinofhonor »
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Greenstarfanatic

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Hey, don't forget about research boy sitting right here!

GreatWyrmGold

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Finimicon: A Magical Arena: Turn 7
« Reply #124 on: February 18, 2013, 02:51:53 pm »

"Demon, how are you doing." Grab dagger and slice the javier eater.
You are holding the dagger, and therefore [5-1v3-2] slash at the inky blob! It divides into two blobs, both with wings once they reform into blobby shapes. They're smaller, though.

Exit into the room that the least amount of people are in. Search for loot.
You enter Room 4. You find a pocketwatch.

Attempt escape again!
Cast at Winged Goopophant
If escaped, jump into the clear pool
(For hopeful safety!)
[1+1v4+1] You can't make it out!
...Deciding you ought it to screw, you decide to blow your last turn of air and [3+1,6-1] You feel a weird sensation, and realize you're experiencing the blob's senses.
[4] You pass out and will DIE next turn if no one saves you.

Go to a corner of the room and say Words
[3+2,6] You summon a shiny sword, a bit wavy like the smith kept changing his mind between sickle and scimitar. It glows with weird, chaotic energies.

try to float back to the floor, if successful grab the soul striker and run, go help the others kill the goopophant.
You are still floating towards the ceiling, but thankfully it's pretty low in this room. [1+1] Not that this helps you grab the Soul Striker.

Curb stomp the tiny horror.  CURB STOMP IT CANADIAN STYLE!!  (and by that I mean effectively but poilitely))
It's actually not so tiny. [3+2v1+1-1] Or, thanks to distraction from its new bits, alive.
The monster vanishes and is replaced with a reddish-fur gown. It seems to brush against everyone's minds helpfully.

Find safe place to stay and SUMMON THINGS!
You head to room 5 and [1,2-1] oh dear. You stop all of your biological processes. You die.
Smooth.

-----
After that suicide, which by the way was probably NOT what he had in mind, let's see what the blobs do.
The little winger with javier in it
[3+1] squishes him some more, which is NOT healthy. The other one turns towards the other guys in the room and [2+1-1v6] smashes near Sirius. As for the other big guys, one sort of bumps into the little winged guy while the other sorta melts a little.
Bold Chauncey the Bold appears in Room 3, noting swords, a quill, a pocketwatch, and a guy stuck on the ceiling. The quill is, of course, the Mage's Quill, which writes spells heard on a piece of parchment it summons for the task, with...some level of errors.


-----

Yup, someone died.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

kilakan

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Re: Finimicon: A Magical Arena. Turn 7 (Goodbye, Cool World)
« Reply #125 on: February 18, 2013, 03:08:45 pm »

Take and wear the red gown and then head to the nearest room that is devoid of horrors or people
« Last Edit: February 18, 2013, 05:26:20 pm by kilakan »
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superBlast

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Re: Finimicon: A Magical Arena: Turn 7
« Reply #126 on: February 18, 2013, 03:10:05 pm »

Yup, someone died.

Now I just gotta wait for some other poor bastard to die for my turn.
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javierpwn

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Re: Finimicon: A Magical Arena. Turn 7 (Goodbye, Cool World)
« Reply #127 on: February 18, 2013, 03:22:48 pm »

Damn it scapheap! Save me!
Attempt to Wake up!
Escape!
Hop into clear pool!
(How is a 4 a passing out? I would think that would be a 3....)
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GreatWyrmGold

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Re: Finimicon: A Magical Arena. Turn 7 (Goodbye, Cool World)
« Reply #128 on: February 18, 2013, 03:29:09 pm »

(How is a 4 a passing out? I would think that would be a 3....)
Here's how it works and how you could have divined it:
You had, last turn, 4 turns to hold your breath. One was used by the turn, and one by saying the word, which could have been guessed by me saying "meh, you can blow one" and noting you only had two turns left at the bottom. Thus, you burnt two more rounds this turn, taking you down to 0.
The 4 was a roll to not drown.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

TopHat

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Re: Finimicon: A Magical Arena. Turn 7 (Goodbye, Cool World)
« Reply #129 on: February 18, 2013, 03:38:55 pm »

Examine pocketwatch
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

javierpwn

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Re: Finimicon: A Magical Arena. Turn 7 (Goodbye, Cool World)
« Reply #130 on: February 18, 2013, 03:40:46 pm »

Tophat save me!!!!
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scapheap

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Re: Finimicon: A Magical Arena. Turn 7 (Goodbye, Cool World)
« Reply #131 on: February 18, 2013, 03:41:33 pm »

Fine then.

Kick javier out of the winger.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

javierpwn

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Re: Finimicon: A Magical Arena. Turn 7 (Goodbye, Cool World)
« Reply #132 on: February 18, 2013, 03:43:59 pm »

You could always slice it in half again, then remove me, as that would be easier to remove me from a much smaller winged Goopophant.

Also if you kick it, it might absorb you....
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scapheap

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Re: Finimicon: A Magical Arena. Turn 7 (Goodbye, Cool World)
« Reply #133 on: February 18, 2013, 03:48:30 pm »

You about to die, if I get absorb I can last a few turns. Beside it hopeful too small to hold both of us.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

penguinofhonor

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Re: Finimicon: A Magical Arena. Turn 7 (Goodbye, Cool World)
« Reply #134 on: February 18, 2013, 04:45:30 pm »

I'm in!

Also the arena map isn't working for me, so I'm going to assume the room I'm in has something scary. I run towards the exit, wave my arms about, and say the magical words "Aa Aa Aa!"
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